inital commit

This commit is contained in:
nora 2020-12-11 19:49:03 +01:00
parent 5b9846011c
commit 0d5397dbe3
35 changed files with 955 additions and 0 deletions

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package objects;
import core.Master;
import core.Vector2D;
import java.awt.*;
/**
* A GameObject used for debugging
*/
public class DebugPos extends GameObject {
public DebugPos(Vector2D position, Vector2D size) {
super(position.copy(), size);
this.velocity = new Vector2D();
}
@Override
public void draw(Graphics2D g2d, int w, Master master) {
g2d.setPaint(Color.green);
g2d.drawOval((int) (position.x + size.x / 2), (int) (position.y + size.y / 2), (int) size.x, (int) size.y);
}
@Override
public void update(Master master) {
}
}

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package objects;
import core.Master;
import core.Vector2D;
import java.awt.*;
/**
* The GameObject class is the superclass of every GameObject that can be displayed on screen. It has the 2
* {@link #update(Master)} and {@link #draw(Graphics2D, int, Master)} methods that have to be
*/
public abstract class GameObject {
protected int w;
protected int h;
protected Vector2D position;
protected Vector2D size;
protected Vector2D velocity;
public GameObject(double x, double y, double xSize, double ySize) {
this(new Vector2D(x, y), new Vector2D(xSize, ySize));
}
public GameObject(Vector2D position, Vector2D size) {
this.position = position;
this.size = size;
this.velocity = new Vector2D();
}
public abstract void draw(Graphics2D g2d, int w, Master master);
public abstract void update(Master master);
public double getMapCoords(double value, boolean isX){
if (isX){
return (position.x + value / 100 * size.x);
} else {
return (position.y + value / 100 * size.y);
}
}
public double getMapCoordsSize(double value, boolean useX){
if (useX){
return (value / 100 * size.x);
} else {
return (value / 100 * size.y);
}
}
public double getWorldCoords(double value, boolean isX){
if (isX){
return (value / 100 * w);
} else {
return (value / 100 * h);
}
}
public int getWorldCoordsFromLocal(double value, boolean isX){
return (int) getWorldCoords(getMapCoords(value, isX), isX);
}
public int getWorldCoordsFromLocalSize(double value, boolean useX){
return (int) getWorldCoords(getMapCoordsSize(value, useX), useX);
}
}

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package objects.ships;
import core.Master;
import objects.GameObject;
import java.awt.*;
import java.util.ArrayList;
/**
* A Battleship that can have several turrets
*/
public class BattleShip extends GameObject {
private Color mainColor;
private ArrayList<Turret> turrets;
public BattleShip(Color mainColor) {
super(20, 20, 5, 40);
turrets = new ArrayList<>();
turrets.add(new Turret(this, 25, 25, 50, 1));
//turrets.add(new Turret(this, 25, 10, 50, 2));
//turrets.add(new Turret(this, 25, 70, 50, 2));
this.mainColor = mainColor;
}
public BattleShip(double x, double y, double xSize, double ySize, Color mainColor) {
super(x, y, xSize, ySize);
turrets = new ArrayList<>();
this.mainColor = mainColor;
}
@Override
public void draw(Graphics2D g2d, int w, Master master) {
this.w = w;
h = w/16*9;
g2d.setPaint(mainColor);
int xAbs = (int) getWorldCoords(position.x, true);
int yAbs = (int) getWorldCoords(position.y, false);
int sizeXAbs = (int) getWorldCoords(size.x, true);
int sizeYAbs = (int) getWorldCoords(size.y, false);
g2d.fillRoundRect(xAbs, yAbs, sizeXAbs, sizeYAbs, w/10, w/10);
turrets.forEach((turret -> turret.draw(g2d, w, master)));
}
@Override
public void update(Master master) {
turrets.forEach((turret -> turret.update(master)));
}
public void addTurret(Turret turret){
turrets.add(turret);
}
}

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package objects.ships;
import core.Master;
import core.Vector2D;
import objects.GameObject;
import java.awt.*;
public class Shell extends GameObject {
public Shell(Vector2D position, Vector2D size, Vector2D velocity) {
super(position, size);
this.velocity = velocity;
}
@Override
public void draw(Graphics2D g2d, int w, Master master) {
g2d.setPaint(Color.orange);
g2d.fillOval((int) position.x, (int) position.y, (int) size.x, (int) size.y);
}
@Override
public void update(Master master) {
position.add(velocity);
}
}

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package objects.ships;
import core.Master;
import core.Vector2D;
import objects.GameObject;
import java.awt.*;
/**
* A Turret that can shoot projectiles
*/
public class Turret extends GameObject {
BattleShip battleShip;
private int barrelAmount = 3;
private Color mainColor;
private long lastShot = 0;
private static int SHOT_EFFECT_TIME = 300;
private static int SHELL_SPEED = 10;
private double rotation;
public Turret(BattleShip battleShip, double x, double y, double size, int barrelAmount) {
super(x, y, size, size);
this.battleShip = battleShip;
this.barrelAmount = barrelAmount;
mainColor = Color.GRAY;
}
public Turret(BattleShip battleShip) {
super(25, 50, 50, 50);
this.battleShip = battleShip;
mainColor = Color.GRAY;
}
@Override
public void draw(Graphics2D g2d, int w, Master master) {
//TODO draw should be draw only for better everything
h = w / 16 * 9;
g2d.setPaint(mainColor);
int xAbs = battleShip.getWorldCoordsFromLocal(position.x, true);
int yAbs = battleShip.getWorldCoordsFromLocal(position.y, false);
int sizeAbs = battleShip.getWorldCoordsFromLocalSize(size.x, true);
int xCenterAbs = xAbs + sizeAbs / 2;
int yCenterAbs = yAbs + sizeAbs / 2;
g2d.fillOval(xAbs, yAbs, sizeAbs, sizeAbs);
g2d.setStroke(new BasicStroke(battleShip.getWorldCoordsFromLocalSize(10, true), BasicStroke.CAP_BUTT,
BasicStroke.JOIN_BEVEL));
//BARRELS---------------------------------------
g2d.setPaint(Color.BLACK);
int barrelSpacing = sizeAbs / (barrelAmount + 1);
g2d.rotate(rotation, xCenterAbs, yCenterAbs);
for (int i = 0; i < barrelAmount; i++) {
int barrelX = xAbs + (i + 1) * barrelSpacing;
int frontPosY = yAbs - sizeAbs / 2;
g2d.drawLine(barrelX, yCenterAbs, barrelX, frontPosY);
if (lastShot + SHOT_EFFECT_TIME > System.currentTimeMillis()) {
g2d.setPaint(Color.YELLOW);
g2d.fillOval(barrelX - 5, frontPosY - 5, 10, 10);
g2d.setPaint(Color.BLACK);
}
}
g2d.rotate(-rotation, xCenterAbs, yCenterAbs);
}
@Override
public void update(Master master) {
int xAbs = battleShip.getWorldCoordsFromLocal(position.x, true);
int yAbs = battleShip.getWorldCoordsFromLocal(position.y, false);
int sizeAbs = battleShip.getWorldCoordsFromLocalSize(size.x, true);
int xCenterAbs = xAbs + sizeAbs / 2;
int yCenterAbs = yAbs + sizeAbs / 2;
Point msLoc = master.getMouseLocation();
rotation = -Math.atan2(xCenterAbs - msLoc.x, yCenterAbs - msLoc.y);
int barrelSpacing = sizeAbs / (barrelAmount + 1);
for (int i = 0; i < barrelAmount; i++) {
int barrelX = xAbs + (i + 1) * barrelSpacing;
int frontPosY = yAbs - sizeAbs / 2;
if (master.isMousePressed()) {
lastShot = System.currentTimeMillis();
Vector2D shellVel = new Vector2D(xCenterAbs - msLoc.x, yCenterAbs - msLoc.y).normalized().negative().multiply(SHELL_SPEED);
Vector2D pos = Vector2D.rotateAround(new Vector2D(xCenterAbs, yCenterAbs), new Vector2D(barrelX, frontPosY), rotation, Vector2D.CLOCKWISE);
master.debugPos(pos);
master.create(new Shell(pos, new Vector2D(10, 10), shellVel));
}
}
}
}

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package objects.world;
import core.Master;
import objects.GameObject;
import java.awt.*;
/**
* A basic background grid
*/
public class Grid extends GameObject {
private int gridSpacing = 50;
public Grid() {
super(0, 0, 0, 0);
}
@Override
public void draw(Graphics2D g2d, int w, Master master) {
g2d.setPaint(Color.LIGHT_GRAY);
this.w = w;
h = w/16*9;
g2d.drawRect(0, 0, w, h);
int verticalLines = w / gridSpacing;
int horizontalLines = h / gridSpacing;
for (int i = 0; i < horizontalLines; i++) {
int y = i * h / horizontalLines;
g2d.drawLine(0, y, w, y);
}
for (int i = 0; i < verticalLines; i++) {
int x = i * w / verticalLines;
g2d.drawLine(x, 0, x, h);
}
}
@Override
public void update(Master master) {
}
}