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https://github.com/Noratrieb/Java2DGame.git
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re cleanup
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parent
76ad24f96b
commit
4356d02a66
1 changed files with 51 additions and 33 deletions
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@ -19,20 +19,12 @@ public class RenderEngine extends JPanel {
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private Camera currentCamera;
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/**
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* The current width and height of the game area
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*/
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private int w, h;
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/**
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* The {@code LayerManager} for the render layers
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*/
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private final LayerManager layerManager;
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/**
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* The current {@code Graphics2D} object
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*/
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private Graphics2D g2d;
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private ShapeDrawContainer sdc;
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/**
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* Construct a new {@code RenderEngine}
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@ -137,42 +129,68 @@ public class RenderEngine extends JPanel {
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//Drawing methods---------------------------------------------------------------------------------------------------------------
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public void fillRect(Vector2D position, Vector2D size, Color color, double rotation){
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Vector2D abs = Coordinates.getWorldCoordinates(shiftPoint(position));
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Vector2D sizeAbs = Coordinates.getWorldCoordinates(scaleSize(size));
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Vector2D centerAbs = new Vector2D((abs.x + sizeAbs.x / 2), (abs.y + sizeAbs.y / 2));
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g2d.setPaint(color);
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g2d.rotate(rotation, centerAbs.x, centerAbs.y);
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drawSetup(position, size, color, rotation);
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g2d.fillRect(
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(int) abs.x, (int) abs.y,
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(int) sizeAbs.x, (int) sizeAbs.y);
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g2d.rotate(-rotation, centerAbs.x, centerAbs.y);
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(int) sdc.abs.x, (int) sdc.abs.y,
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(int) sdc.sizeAbs.x, (int) sdc.sizeAbs.y);
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drawTearDown();
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}
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public void fillRoundRect(Vector2D position, Vector2D size, Vector2D arcFactors, Color color, double rotation){
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Vector2D abs = Coordinates.getWorldCoordinates(shiftPoint(position));
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Vector2D sizeAbs = Coordinates.getWorldCoordinates(scaleSize(size));
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Vector2D centerAbs = new Vector2D((abs.x + sizeAbs.x / 2), (abs.y + sizeAbs.y / 2));
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g2d.setPaint(color);
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g2d.rotate(rotation, centerAbs.x, centerAbs.y);
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drawSetup(position, size, color, rotation);
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g2d.fillRoundRect(
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(int) abs.x, (int) abs.y,
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(int) sizeAbs.x, (int) sizeAbs.y,
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(int) sdc.abs.x, (int) sdc.abs.y,
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(int) sdc.sizeAbs.x, (int) sdc.sizeAbs.y,
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(int) (master.getW() / arcFactors.x), (int) (master.getH() / arcFactors.y));
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g2d.rotate(-rotation, centerAbs.x, centerAbs.y);
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drawTearDown();
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}
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public void fillOval(Vector2D position, Vector2D size, Color color, double rotation){
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drawSetup(position, size, color, rotation);
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g2d.fillOval(
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(int) sdc.abs.x, (int) sdc.abs.y,
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(int) sdc.sizeAbs.x, (int) sdc.sizeAbs.y);
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drawTearDown();
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}
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private void drawSetup(Vector2D position, Vector2D size, Color color, double rotation, Object ... args){
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Vector2D abs = Coordinates.getWorldCoordinates(shiftPoint(position));
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Vector2D sizeAbs = Coordinates.getWorldCoordinates(scaleSize(size));
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Vector2D centerAbs = new Vector2D((abs.x + sizeAbs.x / 2), (abs.y + sizeAbs.y / 2));
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g2d.setPaint(color);
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g2d.rotate(rotation, centerAbs.x, centerAbs.y);
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g2d.fillOval(
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(int) abs.x, (int) abs.y,
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(int) sizeAbs.x, (int) sizeAbs.y);
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g2d.rotate(-rotation, centerAbs.x, centerAbs.y);
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sdc = new ShapeDrawContainer(abs, sizeAbs, centerAbs, color, rotation, args);
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g2d.setPaint(sdc.color);
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g2d.rotate(sdc.rotation, sdc.centerAbs.x, sdc.centerAbs.y);
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}
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private void drawTearDown(){
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g2d.rotate(-sdc.rotation, sdc.centerAbs.x, sdc.centerAbs.y);
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sdc = null; //to avoid any drawing errors, might be changed at some point
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}
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/**
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* Holds all information about a shape to be drawn
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*/
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private class ShapeDrawContainer {
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public Vector2D abs;
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public Vector2D sizeAbs;
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public Vector2D centerAbs;
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public Color color;
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public double rotation;
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public Object[] args;
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public ShapeDrawContainer(Vector2D abs, Vector2D sizeAbs, Vector2D centerAbs, Color color, double rotation) {
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this(abs, sizeAbs, centerAbs, color, rotation, null);
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}
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public ShapeDrawContainer(Vector2D abs, Vector2D sizeAbs, Vector2D centerAbs, Color color, double rotation, Object ... args) {
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this.abs = abs;
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this.sizeAbs = sizeAbs;
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this.centerAbs = centerAbs;
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this.color = color;
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this.rotation = rotation;
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this.args = args;
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}
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}
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}
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