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https://github.com/Noratrieb/Java2DGame.git
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coordinate stuff
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parent
81855c6a6d
commit
5bb0282443
2 changed files with 26 additions and 9 deletions
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@ -26,6 +26,8 @@ public abstract class GameObject implements Drawable {
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protected int layer;
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protected GameObject parent;
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public GameObject(double x, double y, double xSize, double ySize) {
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this(new Vector2D(x, y), new Vector2D(xSize, ySize));
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}
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@ -150,17 +152,35 @@ public abstract class GameObject implements Drawable {
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}
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/**
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* Returns the value as map coords (only called on a parent)
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* @param value
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* @return
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*/
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public Vector2D getMapCoords(Vector2D value) {
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double x = position.x + value.x;
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double y = position.y + value.y;
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return new Vector2D(x, y);
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}
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/**
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* Returns the value as world coordinates (only called on a parent)
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* @param value
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* @return
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*/
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public Vector2D getWorldCoordsFromLocal(Vector2D value) {
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return Coordinates.getWorldCoordinates(getMapCoords(value));
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}
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/**
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* Get world coords of a value (called on itself)
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* @param value
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* @return
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*/
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public Vector2D getWorldCoords(Vector2D value){
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return parent.getWorldCoordsFromLocal(value);
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}
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public Vector2D getCenterPosition(Vector2D position){
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return new Vector2D(position.x + size.x / 2, position.y + size.y / 2);
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@ -18,9 +18,6 @@ public class Turret extends GameObject {
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private static final int SHELL_SPEED = 1;
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public static final double SHELL_SIZE = 2;
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private static final double BARREL_THICKNESS = 1.7;
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BattleShip battleShip;
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private int barrelAmount = 3;
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private final Color mainColor;
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@ -29,21 +26,21 @@ public class Turret extends GameObject {
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public Turret(BattleShip battleShip, double x, double y, double size, int barrelAmount) {
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super(x, y, size, size);
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this.battleShip = battleShip;
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this.parent = battleShip;
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this.barrelAmount = barrelAmount;
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mainColor = Color.GRAY;
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}
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public Turret(BattleShip battleShip) {
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super(25, 50, 1.25, 0.5);
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this.battleShip = battleShip;
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this.parent = battleShip;
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mainColor = Color.GRAY;
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}
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@Override
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public void draw(Graphics2D g2d) {
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g2d.setPaint(mainColor);
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Vector2D abs = battleShip.getWorldCoordsFromLocal(position);
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Vector2D abs = parent.getWorldCoordsFromLocal(position);
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int sizeAbs = (int) Coordinates.getWorldCoordinates(size).x;
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int xCenterAbs = (int) (abs.x + sizeAbs / 2);
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int yCenterAbs = (int) (abs.y + sizeAbs / 2);
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@ -80,7 +77,7 @@ public class Turret extends GameObject {
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Point msLoc = master.getMouseLocation();
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Vector2D mouseRel = Coordinates.getMapCoordinatesFromWorld(Vector2D.fromPoint(msLoc)); //100 correct
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Vector2D centerMap = battleShip.getMapCoords(getCenterPosition());
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Vector2D centerMap = parent.getMapCoords(getCenterPosition());
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double targetRotation = -Math.atan2(centerMap.x - mouseRel.x, centerMap.y - mouseRel.y);
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rotation = ExMath.angleLerp(rotation, targetRotation, ROTATION_SPEED);
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@ -91,7 +88,7 @@ public class Turret extends GameObject {
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int barrelX = (int) (position.x + (i + 1) * barrelSpacing);
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int frontPosY = (int) (position.y - size.x / 2);
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Vector2D spawnPosNR = battleShip.getMapCoords(new Vector2D(barrelX, frontPosY));
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Vector2D spawnPosNR = parent.getMapCoords(new Vector2D(barrelX, frontPosY));
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if (Input.isMousePressed()) {
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lastShot = System.currentTimeMillis();
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