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https://github.com/Noratrieb/Java2DGame.git
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organized things
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11 changed files with 119 additions and 107 deletions
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2DGame.zip
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2DGame.zip
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40
src/main/java/core/general/Input.java
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40
src/main/java/core/general/Input.java
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package core.general;
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import java.awt.event.KeyAdapter;
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import java.awt.event.KeyEvent;
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import java.util.ArrayList;
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/**
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* Handles easily accessible input for the objects
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*/
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public class Input {
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private static ArrayList<Integer> pressedKeys = new ArrayList<>();
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private static boolean mousePressed;
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public static boolean keyPressed(int keyKey){
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return pressedKeys.contains(keyKey);
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}
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public static void addPressedKey(int keyKey){
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pressedKeys.add(keyKey);
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}
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public static void frameReset(){
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pressedKeys.clear();
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mousePressed = false;
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}
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public static boolean isMousePressed() {
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return mousePressed;
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}
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/**
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* Call this method when the user pressed the left mouse button
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*/
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public static void mousePressed() {
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mousePressed = true;
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}
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}
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@ -1,4 +1,6 @@
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import core.general.Master;
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package core.general;
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import objects.Init;
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import javax.swing.*;
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import java.awt.*;
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@ -23,6 +25,8 @@ class Main extends JFrame {
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master = new Master();
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add(master);
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Init.init();
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setTitle("Points");
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int w = 1500;
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setSize(w, (int) (w / Master.SCREEN_RATIO));
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@ -32,7 +36,7 @@ class Main extends JFrame {
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addMouseListener(new MouseAdapter() {
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@Override
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public void mousePressed(MouseEvent e) {
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master.mousePressed();
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Input.mousePressed();
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}
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});
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}
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@ -6,12 +6,7 @@ import core.physics.Collidable;
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import core.physics.Collision;
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import core.objects.base.DebugPos;
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import core.physics.hitboxes.Hitbox;
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import objects.ships.BattleShip;
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import core.objects.core.GameObject;
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import objects.ships.Submarine;
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import objects.ships.Turret;
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import objects.world.Grid;
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import objects.world.Wall;
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import javax.swing.*;
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import java.awt.*;
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@ -64,10 +59,6 @@ public class Master extends JPanel {
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*/
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private final ArrayList<Collidable> collidablesBuffer;
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/**
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* Whether the left mouse button has been pressed since the last frame
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*/
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private boolean mousePressed = false;
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/**
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* The current width and height of the game area
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@ -86,22 +77,6 @@ public class Master extends JPanel {
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collidablesBuffer = new ArrayList<>();
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drawables = new ArrayList<>();
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drawables.add(new ArrayList<>());
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create(new Grid());
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BattleShip battleShip = new BattleShip(Color.DARK_GRAY);
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BattleShip bs = new BattleShip(140, 10, 10, 80, Color.GREEN);
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for (int i = 0; i < 8; i++) {
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bs.addTurret(new Turret(bs, 2.5, 10 * i + 1, 5, (i % 5 )+ 1));
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}
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create(bs);
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create(battleShip);
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create(new Submarine(new Vector2D(), new Vector2D(5, 5)));
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create(new Wall(20, 80, 50, 2));
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}
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public static Master getMaster() {
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@ -113,6 +88,7 @@ public class Master extends JPanel {
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*
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* @param g
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*/
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@Deprecated
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private void doDrawing(Graphics g) {
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if (getWidth() * 9 > getHeight() * 16) {
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@ -144,12 +120,7 @@ public class Master extends JPanel {
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create(new DebugPos(pos, new Vector2D(2, 2)), 3);
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}
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/**
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* Call this method when the user pressed the left mouse button
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*/
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public void mousePressed() {
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mousePressed = true;
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}
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/**
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* This method is the entry method for each frame. It handles everything about the frame
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@ -162,7 +133,7 @@ public class Master extends JPanel {
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collidables.addAll(collidablesBuffer);
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objects.forEach(GameObject::startUpdate);
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long time2 = System.currentTimeMillis();
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mousePressed = false;
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Input.frameReset();
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repaint();
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System.out.println("Frame took " + (System.currentTimeMillis() - time) + "ms, " + (time2 - time) + "ms for update, " + (System.currentTimeMillis() - time2) + "ms for draw");
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}
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@ -178,9 +149,6 @@ public class Master extends JPanel {
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return p;
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}
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public boolean isMousePressed() {
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return mousePressed;
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}
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/**
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* This method has to be called for every newly created GameObject
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@ -203,7 +171,6 @@ public class Master extends JPanel {
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collidablesBuffer.add((Collidable) obj);
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}
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addDrawable(obj, renderLayer);
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}
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/**
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@ -39,8 +39,11 @@ public abstract class GameObject implements Drawable {
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this.layer = 0;
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}
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/**
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* Gets called at the start of the update method
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*/
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public void startUpdate(){
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if(Coords.outOfBounds(position, size)){
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if(doesDespawn && Coords.outOfBounds(position, size)){
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destroy();
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}
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update();
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@ -1,67 +0,0 @@
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package objects;
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import core.general.Master;
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import core.math.Vector2D;
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import java.awt.*;
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/**
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* The GameObject class is the superclass of every GameObject that can be displayed on screen. It has the 2
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* {@link #update(Master)} and {@link #draw(Graphics2D, int, Master)} methods that have to be
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*/
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public abstract class GameObject {
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protected int w;
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protected int h;
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protected Vector2D position;
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protected Vector2D size;
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protected Vector2D velocity;
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public GameObject(double x, double y, double xSize, double ySize) {
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this(new Vector2D(x, y), new Vector2D(xSize, ySize));
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}
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public GameObject(Vector2D position, Vector2D size) {
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this.position = position;
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this.size = size;
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this.velocity = new Vector2D();
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}
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public abstract void draw(Graphics2D g2d, int w, Master master);
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public abstract void update(Master master);
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public double getMapCoords(double value, boolean isX){
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if (isX){
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return (position.x + value / 100 * size.x);
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} else {
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return (position.y + value / 100 * size.y);
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}
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}
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public double getMapCoordsSize(double value, boolean useX){
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if (useX){
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return (value / 100 * size.x);
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} else {
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return (value / 100 * size.y);
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}
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}
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public double getWorldCoords(double value, boolean isX){
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if (isX){
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return (value / 100 * w);
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} else {
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return (value / 100 * h);
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}
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}
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public int getWorldCoordsFromLocal(double value, boolean isX){
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return (int) getWorldCoords(getMapCoords(value, isX), isX);
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}
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public int getWorldCoordsFromLocalSize(double value, boolean useX){
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return (int) getWorldCoords(getMapCoordsSize(value, useX), useX);
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}
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}
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48
src/main/java/objects/Init.java
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src/main/java/objects/Init.java
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package objects;
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import core.general.Master;
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import core.math.Vector2D;
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import core.objects.core.GameObject;
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import objects.ships.BattleShip;
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import objects.ships.Submarine;
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import objects.ships.Turret;
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import objects.world.Grid;
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import objects.world.Wall;
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import java.awt.*;
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/**
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* This class contains everything about custom GameObject initialization
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*/
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public class Init {
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/**
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* Create a new GameObject
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* @param o The GameObject
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*/
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public static void create(GameObject o){
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Master.getMaster().create(o);
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}
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/**
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* This method is called once at the start of the game
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*/
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public static void init(){
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//INIT GOES HERE
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create(new Grid());
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BattleShip battleShip = new BattleShip(Color.DARK_GRAY);
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BattleShip bs = new BattleShip(140, 10, 10, 80, Color.GREEN);
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for (int i = 0; i < 8; i++) {
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bs.addTurret(new Turret(bs, 2.5, 10 * i + 1, 5, (i % 5 )+ 1));
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}
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create(bs);
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create(battleShip);
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create(new Submarine(new Vector2D(), new Vector2D(5, 5)));
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create(new Wall(20, 80, 50, 2));
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}
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}
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@ -12,6 +12,7 @@ public class Submarine extends CollGameObject {
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public Submarine(Vector2D position, Vector2D size) {
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super(position, size, new RectHitBox(position, size));
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this.mainColor = Color.BLUE;
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doesDespawn = false;
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}
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@Override
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@ -1,5 +1,6 @@
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package objects.ships;
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import core.general.Input;
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import core.math.Coords;
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import core.math.ExMath;
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import core.math.Vector2D;
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@ -94,7 +95,7 @@ public class Turret extends GameObject {
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Vector2D spawnPosNR = battleShip.getMapCoords(new Vector2D(barrelX, frontPosY));
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if (master.isMousePressed()) {
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if (Input.isMousePressed()) {
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lastShot = System.currentTimeMillis();
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Vector2D shellVel = Vector2D.getUnitVector(rotation).negative().multiply(SHELL_SPEED);
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15
src/test/java/core/general/InputTest.java
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src/test/java/core/general/InputTest.java
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package core.general;
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import org.junit.jupiter.api.Test;
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import static org.junit.jupiter.api.Assertions.*;
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class InputTest {
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@Test
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void simpleTest(){
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Input.addPressedKey(10);
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assertTrue(Input.keyPressed(10));
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}
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}
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