mirror of
https://github.com/Noratrieb/Java2DGame.git
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142 lines
4.9 KiB
Java
142 lines
4.9 KiB
Java
package objects;
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import core.Master;
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import core.Vector2D;
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import java.awt.*;
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import java.util.function.Consumer;
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import java.util.function.Function;
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/**
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* The GameObject class is the superclass of every GameObject that can be displayed on screen. It has the 2
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* {@link #update(Master)} and {@link #draw(Graphics2D, int, Master)} methods that have to be
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*/
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public abstract class GameObject {
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protected int w;
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protected int h;
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protected Vector2D position;
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protected Vector2D size;
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protected Vector2D velocity;
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protected Color mainColor;
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public GameObject(double x, double y, double xSize, double ySize) {
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this(new Vector2D(x, y), new Vector2D(xSize, ySize));
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}
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public GameObject(Vector2D position, Vector2D size) {
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this.position = position;
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this.size = size;
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this.velocity = new Vector2D();
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mainColor = Color.BLACK;
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}
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/**
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* <p>The draw method is called every frame after the {@link #update(Master)} by the master object on each object. Everything
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* about drawing should be handled here in this method.</p>
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* <p>No general calculations should be made in this method. The game should be able to work just
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* fine even without this method being called.</p>
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* <p>This function is <i>NOT</i> intended to be called manually.</p>
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* @param g2d The {@code Graphics2D} object given by the master
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* @param w The width of the screen
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* @param master The master object itself
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*/
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public abstract void draw(Graphics2D g2d, int w, Master master);
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/**
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* <p>The update method is called every frame before the {@link #draw(Graphics2D, int, Master)} method by the master object on each object. Everything
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* that is needed for the game to work should be here in this method.</p>
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* <p>No drawing should be made in this method. The {@code debug} method can be called on the master.</p>
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* <p>This function is <i>NOT</i> intended to be called manually.</p>
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* @param master The master object itself
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*/
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public abstract void update(Master master);
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/**
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* A simple method to move the object to a Vector2D. This method should be called instead of doing it manually.
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* @param target The target position
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*/
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public void moveTo(Vector2D target){
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this.position = target;
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}
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/**
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* This method draws a rectangle at the current position and size
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* @param g2d The Graphics2D object provided by the master
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* @param w The width of the screen
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*/
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public void drawRect(Graphics2D g2d, int w){
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this.w = w;
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h = (int) (this.w / Master.SCREEN_RATIO);
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int xAbs = (int) getWorldCoords(position.x, true);
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int yAbs = (int) getWorldCoords(position.y, false);
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int sizeXAbs = (int) getWorldCoordsSize(size.x, true);
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int sizeYAbs = (int) getWorldCoordsSize(size.y, false);
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g2d.setPaint(mainColor);
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g2d.fillRect(xAbs, yAbs, sizeXAbs, sizeYAbs);
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}
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/**
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* This method draws a rounded rectangle at the current position and size
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* @param g2d The Graphics2D object provided by the master
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* @param w The width of the screen
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* @param arcW The arc width of the rectangle
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* @param arcH The arc height of the rectangle
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*/
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public void drawRoundRect(Graphics2D g2d, int w, int arcW, int arcH){
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this.w = w;
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h = (int) (w / Master.SCREEN_RATIO);
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int xAbs = (int) getWorldCoords(position.x, true);
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int yAbs = (int) getWorldCoords(position.y, false);
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int sizeXAbs = (int) getWorldCoordsSize(size.x, true);
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int sizeYAbs = (int) getWorldCoordsSize(size.y, false);
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g2d.setPaint(mainColor);
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g2d.fillRoundRect(xAbs, yAbs, sizeXAbs, sizeYAbs, arcW, arcH);
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}
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public double getWorldCoords(double value, boolean isX){
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if (isX){
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return (value / (Master.SCREEN_Y_COORDINATES * Master.SCREEN_RATIO) * w);
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} else {
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return (value / Master.SCREEN_Y_COORDINATES * h);
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}
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}
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public double getWorldCoordsSize(double value, boolean isX){
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if (isX){
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return (value / Master.SCREEN_Y_COORDINATES * w);
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} else {
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return (value / Master.SCREEN_Y_COORDINATES * h);
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}
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}
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public double getMapCoords(double value, boolean isX){
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if (isX){
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return (position.x + value / 100d * size.x);
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} else {
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return (position.y + value / 100d * size.y);
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}
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}
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public double getMapCoordsSize(double value, boolean useX){
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if (useX){
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return (value / 100d * size.x);
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} else {
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return (value / 100d * size.y);
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}
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}
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public int getWorldCoordsFromLocal(double value, boolean isX){
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return (int) getWorldCoords(getMapCoords(value, isX), isX);
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}
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public int getWorldCoordsFromLocalSize(double value, boolean useX){
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return (int) getWorldCoordsSize(getMapCoordsSize(value, useX), useX);
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}
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}
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