mirror of
https://github.com/Noratrieb/Java2DGame.git
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112 lines
4 KiB
Java
112 lines
4 KiB
Java
package custom.objects.ships;
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import core.general.Input;
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import core.math.Coordinates;
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import core.math.ExMath;
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import core.math.Vector2D;
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import core.objects.core.GameObject;
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import core.rendering.renderer.CustomRenderer;
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import java.awt.*;
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/**
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* A Turret that can shoot projectiles
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*/
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public class Turret extends GameObject {
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private static final double ROTATION_SPEED = 0.05;
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private static final int SHOT_EFFECT_TIME = 300;
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private static final int SHELL_SPEED = 1;
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public static final double SHELL_SIZE = 2;
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private static final double BARREL_THICKNESS = 1.7;
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private final int barrelAmount;
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private final Color mainColor;
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private long lastShot = 0;
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public Turret(BattleShip battleShip, Vector2D position, double size, int barrelAmount) {
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super(position, new Vector2D(size, size));
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this.parent = battleShip;
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this.barrelAmount = barrelAmount;
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mainColor = Color.GRAY;
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setRenderer(new CustomRenderer(mainColor, this) {
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@Override
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public void draw() {
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Graphics2D g2d = re.getG2d();
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g2d.setPaint(mainColor);
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Vector2D abs = getWorldCoordsFromLocal(position);
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int sizeAbs = (int) Coordinates.getWorldCoordinates(object.getSize()).x;
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int xCenterAbs = (int) (abs.x + sizeAbs / 2);
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int yCenterAbs = (int) (abs.y + sizeAbs / 2);
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g2d.rotate(rotation, xCenterAbs, yCenterAbs);
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g2d.fillOval((int) abs.x, (int) abs.y, sizeAbs, sizeAbs);
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//BARRELS---------------------------------------
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g2d.setStroke(new BasicStroke((int) Coordinates.getWorldCoordinates(new Vector2D(object.getSize().x / barrelAmount / BARREL_THICKNESS, 0)).x, BasicStroke.CAP_BUTT,
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BasicStroke.JOIN_BEVEL));
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g2d.setPaint(Color.BLACK);
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int barrelSpacing = sizeAbs / (barrelAmount + 1);
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for (int i = 0; i < barrelAmount; i++) {
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int barrelX = (int) (abs.x + (i + 1) * barrelSpacing);
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int frontPosY = (int) (abs.y - sizeAbs / 2);
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g2d.drawLine(barrelX, yCenterAbs, barrelX, frontPosY);
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if (lastShot + SHOT_EFFECT_TIME > System.currentTimeMillis()) {
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g2d.setPaint(Color.YELLOW);
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g2d.fillOval(barrelX - 5, frontPosY - 5, 10, 10);
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g2d.setPaint(Color.BLACK);
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}
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}
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g2d.rotate(-rotation, xCenterAbs, yCenterAbs);
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g2d.setStroke(new BasicStroke());
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}
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@Override
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public int getLayer() {
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return object.getLayer();
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}
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});
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}
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@Override
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public void update() {
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//TODO fix everything haha
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Point msLoc = master.getMouseLocation();
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Vector2D mouseRel = Coordinates.getMapCoordinatesFromWorld(Vector2D.fromPoint(msLoc)); //100 correct
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Vector2D centerMap = getMapCoords(getCenterPosition());
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double targetRotation = -Math.atan2(centerMap.x - mouseRel.x, centerMap.y - mouseRel.y);
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rotation = ExMath.angleLerp(rotation, targetRotation, ROTATION_SPEED);
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int barrelSpacing = (int) (size.x / (barrelAmount + 1));
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for (int i = 0; i < barrelAmount; i++) {
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int barrelX = (int) (position.x + (i + 1) * barrelSpacing);
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int frontPosY = (int) (position.y - size.x / 2);
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Vector2D spawnPosNR = getMapCoords(new Vector2D(barrelX, frontPosY));
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if (Input.isMousePressed()) {
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lastShot = System.currentTimeMillis();
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Vector2D shellVel = Vector2D.getUnitVector(rotation).negative().multiply(SHELL_SPEED);
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Vector2D pos = Vector2D.rotateAround(
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centerMap,
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spawnPosNR,
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rotation);
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master.create(new Shell(pos, new Vector2D(SHELL_SIZE, SHELL_SIZE), shellVel));
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}
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}
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}
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}
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