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move PassController
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parent
64da92ab9e
commit
a50131cf64
3 changed files with 200 additions and 198 deletions
194
src/processor/checker.rs
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194
src/processor/checker.rs
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@ -0,0 +1,194 @@
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use std::{collections::BTreeSet, mem};
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use self::worklist::Worklist;
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use super::AstPath;
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#[derive(Debug)]
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pub(crate) struct PassController {
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state: PassControllerState,
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}
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#[derive(Debug)]
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enum PassControllerState {
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InitialCollection {
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candidates: Vec<AstPath>,
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},
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Bisecting {
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committed: BTreeSet<AstPath>,
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failed: BTreeSet<AstPath>,
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current: BTreeSet<AstPath>,
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worklist: Worklist,
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},
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Success,
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}
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mod worklist {
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use super::AstPath;
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/// A worklist that ensures that the inner list is never empty.
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#[derive(Debug)]
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pub(super) struct Worklist(Vec<Vec<AstPath>>);
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impl Worklist {
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pub(super) fn new() -> Self {
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Self(Vec::new())
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}
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pub(super) fn push(&mut self, next: Vec<AstPath>) {
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if !next.is_empty() {
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self.0.push(next);
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}
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}
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pub(super) fn pop(&mut self) -> Option<Vec<AstPath>> {
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self.0.pop()
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}
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}
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}
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// copied from `core` because who needs stable features anyways
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pub const fn div_ceil(lhs: usize, rhs: usize) -> usize {
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let d = lhs / rhs;
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let r = lhs % rhs;
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if r > 0 && rhs > 0 {
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d + 1
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} else {
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d
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}
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}
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fn split_owned<T, From: IntoIterator<Item = T>, A: FromIterator<T>, B: FromIterator<T>>(
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vec: From,
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) -> (A, B) {
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let candidates = vec.into_iter().collect::<Vec<_>>();
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let half = div_ceil(candidates.len(), 2);
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let mut candidates = candidates.into_iter();
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let first_half = candidates.by_ref().take(half).collect();
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let second_half = candidates.collect();
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(first_half, second_half)
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}
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impl PassController {
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pub fn new() -> Self {
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Self {
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state: PassControllerState::InitialCollection {
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candidates: Vec::new(),
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},
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}
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}
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pub fn reproduces(&mut self) {
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match &mut self.state {
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PassControllerState::InitialCollection { .. } => {
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self.state = PassControllerState::Success;
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}
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PassControllerState::Bisecting {
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committed,
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failed: _,
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current,
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worklist: _,
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} => {
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committed.extend(mem::take(current));
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self.next_in_worklist();
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}
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PassControllerState::Success => unreachable!("Processed after success"),
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}
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}
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pub fn does_not_reproduce(&mut self) {
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match &mut self.state {
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PassControllerState::InitialCollection { candidates } => {
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let (current, first_worklist_item) = split_owned(mem::take(candidates));
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let mut worklist = Worklist::new();
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worklist.push(first_worklist_item);
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self.state = PassControllerState::Bisecting {
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committed: BTreeSet::new(),
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failed: BTreeSet::new(),
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current,
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worklist,
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};
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}
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PassControllerState::Bisecting {
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committed: _,
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failed,
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current,
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worklist,
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} => {
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if current.len() == 1 {
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// We are at a leaf. This is a failure.
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// FIXME: We should retry the failed ones until a fixpoint is reached.
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failed.extend(mem::take(current));
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} else {
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// Split it further and add it to the worklist.
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let (first_half, second_half) = split_owned(mem::take(current));
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worklist.push(first_half);
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worklist.push(second_half);
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}
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self.next_in_worklist()
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}
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PassControllerState::Success => unreachable!("Processed after success"),
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}
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}
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pub fn no_change(&mut self) {
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match &self.state {
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PassControllerState::InitialCollection { candidates } => {
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assert!(
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candidates.is_empty(),
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"No change but received candidates: {candidates:?}"
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);
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self.state = PassControllerState::Success;
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}
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PassControllerState::Bisecting { current, .. } => {
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unreachable!("No change while bisecting, current was empty somehow: {current:?}");
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}
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PassControllerState::Success => {}
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}
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}
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pub fn is_finished(&mut self) -> bool {
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match &mut self.state {
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PassControllerState::InitialCollection { .. } => false,
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PassControllerState::Bisecting { .. } => false,
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PassControllerState::Success => true,
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}
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}
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pub fn can_process(&mut self, path: &[String]) -> bool {
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match &mut self.state {
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PassControllerState::InitialCollection { candidates } => {
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candidates.push(AstPath(path.to_owned()));
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true
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}
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PassControllerState::Bisecting { current, .. } => current.contains(path),
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PassControllerState::Success => {
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unreachable!("Processed further after success");
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}
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}
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}
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fn next_in_worklist(&mut self) {
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match &mut self.state {
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PassControllerState::Bisecting {
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current, worklist, ..
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} => match worklist.pop() {
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Some(next) => {
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*current = next.into_iter().collect();
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}
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None => {
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self.state = PassControllerState::Success;
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}
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},
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_ => unreachable!("next_in_worklist called on non-bisecting state"),
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}
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}
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}
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