This commit is contained in:
nora 2026-01-01 02:44:33 +01:00
parent eaaa474eb5
commit 910568432c
6 changed files with 794 additions and 625 deletions

1064
Cargo.lock generated

File diff suppressed because it is too large Load diff

View file

@ -4,16 +4,25 @@ version = "0.1.0"
edition = "2024" edition = "2024"
[dependencies] [dependencies]
bytemuck = "1.24.0"
env_logger = "0.11.8" env_logger = "0.11.8"
eyre = "0.6.12" eyre = "0.6.12"
freedesktop-file-parser = "0.3.1" freedesktop-file-parser = "0.3.1"
freedesktop-icons = "0.4.0" freedesktop-icons = "0.4.0"
image = "0.25.9" image = { version = "0.25.9", default-features = false, features = ["png"] }
log = "0.4.29" log = "0.4.29"
palette = "0.7.6" palette = "0.7.6"
pollster = "0.4.0"
raw-window-handle = "0.6.2"
sd-notify = "0.4.5" sd-notify = "0.4.5"
smithay-client-toolkit = "0.20.0" smithay-client-toolkit = "0.20.0"
wayland-backend = { version = "0.3.0", features = ["client_system"] }
wayland-client = "0.31.11" wayland-client = "0.31.11"
wgpu = { version = "28.0.0", default-features = false, features = [
"std",
"vulkan",
"wgsl",
] }
[profile.dev] [profile.dev]
opt-level = 1 opt-level = 1

View file

@ -9,6 +9,7 @@
buildInputs = with pkgs; [ buildInputs = with pkgs; [
wayland wayland
libxkbcommon libxkbcommon
vulkan-loader
]; ];
meta = { meta = {

View file

@ -3,6 +3,7 @@
buildInputs = with pkgs; [ buildInputs = with pkgs; [
wayland wayland
libxkbcommon libxkbcommon
vulkan-loader
]; ];
LD_LIBRARY_PATH = pkgs.lib.makeLibraryPath buildInputs; LD_LIBRARY_PATH = pkgs.lib.makeLibraryPath buildInputs;
} }

View file

@ -2,13 +2,17 @@ mod desktop;
use std::{ use std::{
collections::HashMap, collections::HashMap,
ptr::NonNull,
time::{Duration, Instant}, time::{Duration, Instant},
}; };
use eyre::{Context, Result, bail}; use eyre::{Context, Result, bail, eyre};
use freedesktop_file_parser::EntryType; use freedesktop_file_parser::EntryType;
use log::{error, info, warn}; use log::{error, info, warn};
use palette::{FromColor, IntoColor, Oklab}; use palette::{FromColor, IntoColor, Oklab};
use raw_window_handle::{
RawDisplayHandle, RawWindowHandle, WaylandDisplayHandle, WaylandWindowHandle,
};
use smithay_client_toolkit::{ use smithay_client_toolkit::{
compositor::{CompositorHandler, CompositorState}, compositor::{CompositorHandler, CompositorState},
output::{OutputHandler, OutputState}, output::{OutputHandler, OutputState},
@ -25,13 +29,17 @@ use smithay_client_toolkit::{
Anchor, KeyboardInteractivity, Layer, LayerShell, LayerShellHandler, LayerSurface, Anchor, KeyboardInteractivity, Layer, LayerShell, LayerShellHandler, LayerSurface,
}, },
}, },
shm::{Shm, ShmHandler, raw::RawPool}, shm::{Shm, ShmHandler},
}; };
use wayland_client::{ use wayland_client::{
Connection, QueueHandle, Connection, Proxy, QueueHandle,
globals::registry_queue_init, globals::registry_queue_init,
protocol::{wl_buffer, wl_output::WlOutput, wl_pointer::WlPointer, wl_seat::WlSeat, wl_shm}, protocol::{
wl_buffer, wl_output::WlOutput, wl_pointer::WlPointer, wl_seat::WlSeat,
wl_surface::WlSurface,
},
}; };
use wgpu::util::DeviceExt;
use crate::desktop::DesktopEntries; use crate::desktop::DesktopEntries;
@ -55,7 +63,84 @@ fn main() -> Result<()> {
let mut event_loop: EventLoop<App> = EventLoop::try_new().wrap_err("creating event loop")?; let mut event_loop: EventLoop<App> = EventLoop::try_new().wrap_err("creating event loop")?;
let qh: &QueueHandle<App> = &event_queue.handle(); let qh: &QueueHandle<App> = &event_queue.handle();
let wgpu_instance = wgpu::Instance::new(&wgpu::InstanceDescriptor::default());
let wgpu_adapter =
pollster::block_on(wgpu_instance.request_adapter(&wgpu::RequestAdapterOptions::default()))
.wrap_err("failed to request adapter")?;
let (wgpu_device, wgpu_queue) =
pollster::block_on(wgpu_adapter.request_device(&Default::default()))
.wrap_err("failed to request device")?;
let shader = wgpu_device.create_shader_module(wgpu::include_wgsl!("shader.wgsl"));
let wgpu_screen_size_bind_group_layout =
wgpu_device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
label: None,
entries: &[wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStages::FRAGMENT,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Uniform,
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
}],
});
let render_pipeline_layout =
wgpu_device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: Some("Render Pipeline Layout"),
bind_group_layouts: &[&wgpu_screen_size_bind_group_layout],
immediate_size: 0,
});
let wgpu_render_pipeline =
wgpu_device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
label: Some("Render Pipeline"),
layout: Some(&render_pipeline_layout),
vertex: wgpu::VertexState {
module: &shader,
entry_point: Some("vs_main"), // 1.
buffers: &[], // 2.
compilation_options: wgpu::PipelineCompilationOptions::default(),
},
fragment: Some(wgpu::FragmentState {
// 3.
module: &shader,
entry_point: Some("fs_main"),
targets: &[Some(wgpu::ColorTargetState {
// 4.
format: wgpu::TextureFormat::Rgba8UnormSrgb,
blend: Some(wgpu::BlendState::REPLACE),
write_mask: wgpu::ColorWrites::ALL,
})],
compilation_options: wgpu::PipelineCompilationOptions::default(),
}),
primitive: wgpu::PrimitiveState {
topology: wgpu::PrimitiveTopology::TriangleList, // 1.
strip_index_format: None,
front_face: wgpu::FrontFace::Ccw, // 2.
cull_mode: Some(wgpu::Face::Back),
// Setting this to anything other than Fill requires Features::NON_FILL_POLYGON_MODE
polygon_mode: wgpu::PolygonMode::Fill,
// Requires Features::DEPTH_CLIP_CONTROL
unclipped_depth: false,
// Requires Features::CONSERVATIVE_RASTERIZATION
conservative: false,
},
depth_stencil: None, // 1.
multisample: wgpu::MultisampleState {
count: 1, // 2.
mask: !0, // 3.
alpha_to_coverage_enabled: false, // 4.
},
multiview_mask: None, // 5.
cache: None, // 6.
});
let mut app = App { let mut app = App {
conn: conn.clone(),
registry_state: RegistryState::new(&globals), registry_state: RegistryState::new(&globals),
output_state: OutputState::new(&globals, qh), output_state: OutputState::new(&globals, qh),
compositor_state: CompositorState::bind(&globals, qh) compositor_state: CompositorState::bind(&globals, qh)
@ -68,10 +153,18 @@ fn main() -> Result<()> {
desktop_files, desktop_files,
pointers: HashMap::new(), pointers: HashMap::new(),
layer_surfaces: Vec::new(), layer_surfaces: Vec::new(),
wgpu_instance,
wgpu_adapter,
wgpu_device,
wgpu_queue,
wgpu_render_pipeline,
wgpu_screen_size_bind_group_layout
}; };
WaylandSource::new(conn.clone(), event_queue) WaylandSource::new(conn.clone(), event_queue)
.insert(event_loop.handle()) .insert(event_loop.handle())
.map_err(|err| eyre!("{:?}", err))
.wrap_err("failed to register wayland event source")?; .wrap_err("failed to register wayland event source")?;
let _ = sd_notify::notify(true, &[sd_notify::NotifyState::Ready]); let _ = sd_notify::notify(true, &[sd_notify::NotifyState::Ready]);
@ -84,6 +177,7 @@ fn main() -> Result<()> {
} }
struct App { struct App {
conn: Connection,
registry_state: RegistryState, registry_state: RegistryState,
output_state: OutputState, output_state: OutputState,
compositor_state: CompositorState, compositor_state: CompositorState,
@ -94,13 +188,30 @@ struct App {
desktop_files: DesktopEntries, desktop_files: DesktopEntries,
pointers: HashMap<WlSeat, WlPointer>, pointers: HashMap<WlSeat, WlPointer>,
layer_surfaces: Vec<OutputSurface>, layer_surfaces: Vec<OutputSurface>,
wgpu_instance: wgpu::Instance,
wgpu_adapter: wgpu::Adapter,
wgpu_device: wgpu::Device,
wgpu_queue: wgpu::Queue,
wgpu_render_pipeline: wgpu::RenderPipeline,
wgpu_screen_size_bind_group_layout: wgpu::BindGroupLayout,
} }
struct OutputSurface { struct OutputSurface {
// must be first to be dropped before the Wayland surface
wgpu_surface: wgpu::Surface<'static>,
output: WlOutput, output: WlOutput,
layer_surface: LayerSurface, layer_surface: LayerSurface,
width: u32, width: u32,
height: u32, height: u32,
wgpu_screen_size_buffer: wgpu::Buffer,
wgpu_screen_size_bind_group: wgpu::BindGroup,
}
#[repr(C)]
#[derive(Copy, Clone, bytemuck::Pod, bytemuck::Zeroable)]
struct ScreenSizeUniform {
size: [f32; 2], // width, height
} }
impl ProvidesRegistryState for App { impl ProvidesRegistryState for App {
@ -134,7 +245,7 @@ impl OutputHandler for App {
self.compositor_state.create_surface(qh); self.compositor_state.create_surface(qh);
let layer_surface = self.layer_shell.create_layer_surface( let layer_surface = self.layer_shell.create_layer_surface(
qh, qh,
surface, surface.clone(),
Layer::Background, Layer::Background,
Some("wallpaper"), Some("wallpaper"),
Some(&output), Some(&output),
@ -143,13 +254,48 @@ impl OutputHandler for App {
layer_surface.set_anchor(Anchor::all()); layer_surface.set_anchor(Anchor::all());
layer_surface.set_keyboard_interactivity(KeyboardInteractivity::None); layer_surface.set_keyboard_interactivity(KeyboardInteractivity::None);
layer_surface.wl_surface().commit(); layer_surface.wl_surface().commit();
let wgpu_screen_size_buffer =
self.wgpu_device
.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("Screen Size Uniform Buffer"),
contents: bytemuck::bytes_of(&ScreenSizeUniform { size: [0.0, 0.0] }),
usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
});
let wgpu_screen_size_bind_group =
self.wgpu_device
.create_bind_group(&wgpu::BindGroupDescriptor {
layout: &self.wgpu_screen_size_bind_group_layout,
entries: &[wgpu::BindGroupEntry {
binding: 0,
resource: wgpu::BindingResource::Buffer(wgpu::BufferBinding {
buffer: &wgpu_screen_size_buffer,
offset: 0,
size: None,
}),
}],
label: Some("screen_size_bind_group"),
});
match setup_wgpu_surface(self, &surface) {
Ok(wgu_surface) => {
self.layer_surfaces.push(OutputSurface { self.layer_surfaces.push(OutputSurface {
wgpu_surface: wgu_surface,
output, output,
layer_surface, layer_surface,
width: 0, width: 0,
height: 0, height: 0,
wgpu_screen_size_buffer,
wgpu_screen_size_bind_group,
}); });
} }
Err(err) => error!(
"Failed to create wgpu surface, log at prior logs for more detail {:?}",
eyre!(err)
),
}
}
fn update_output( fn update_output(
&mut self, &mut self,
@ -184,6 +330,23 @@ impl OutputHandler for App {
} }
} }
fn setup_wgpu_surface(app: &App, surface: &WlSurface) -> Result<wgpu::Surface<'static>> {
let wgu_surface = unsafe {
app.wgpu_instance
.create_surface_unsafe(wgpu::SurfaceTargetUnsafe::RawHandle {
raw_display_handle: RawDisplayHandle::Wayland(WaylandDisplayHandle::new(
NonNull::new(app.conn.backend().display_ptr().cast()).unwrap(),
)),
raw_window_handle: RawWindowHandle::Wayland(WaylandWindowHandle::new(
NonNull::new(surface.id().as_ptr().cast()).unwrap(),
)),
})
}
.wrap_err("failed to create wgpu surface")?;
Ok(wgu_surface)
}
impl CompositorHandler for App { impl CompositorHandler for App {
fn scale_factor_changed( fn scale_factor_changed(
&mut self, &mut self,
@ -250,7 +413,7 @@ impl LayerShellHandler for App {
fn configure( fn configure(
&mut self, &mut self,
_conn: &Connection, _conn: &Connection,
qh: &QueueHandle<Self>, _qh: &QueueHandle<Self>,
layer: &smithay_client_toolkit::shell::wlr_layer::LayerSurface, layer: &smithay_client_toolkit::shell::wlr_layer::LayerSurface,
configure: smithay_client_toolkit::shell::wlr_layer::LayerSurfaceConfigure, configure: smithay_client_toolkit::shell::wlr_layer::LayerSurfaceConfigure,
_serial: u32, _serial: u32,
@ -258,53 +421,86 @@ impl LayerShellHandler for App {
let (width, height) = configure.new_size; let (width, height) = configure.new_size;
info!("Reconfiguring surface to {}x{}", width, height); info!("Reconfiguring surface to {}x{}", width, height);
if let Some(surface) = self let Some(surface) = self
.layer_surfaces .layer_surfaces
.iter_mut() .iter_mut()
.find(|surface| surface.layer_surface == *layer) .find(|surface| surface.layer_surface == *layer)
{ else {
return;
};
surface.width = width; surface.width = width;
surface.height = height; surface.height = height;
}
let mut pool = RawPool::new(width as usize * height as usize * 4, &self.shm).unwrap(); self.wgpu_queue.write_buffer(
let canvas = pool.mmap(); &surface.wgpu_screen_size_buffer,
canvas
.chunks_exact_mut(4)
.enumerate()
.for_each(|(index, chunk)| {
let x = (index % width as usize) as u32;
let y = (index / width as usize) as u32;
let srgb = color_for_pixel(x, y, width, height);
let a = 0xFF;
let r = srgb.red as u32;
let g = srgb.green as u32;
let b = srgb.blue as u32;
let color = (a << 24) + (r << 16) + (g << 8) + b;
let array: &mut [u8; 4] = chunk.try_into().unwrap();
*array = color.to_le_bytes();
});
let buffer = pool.create_buffer(
0, 0,
width as i32, bytemuck::bytes_of(&ScreenSizeUniform {
height as i32, size: [width as f32, height as f32],
width as i32 * 4, }),
wl_shm::Format::Argb8888,
(),
qh,
); );
layer.wl_surface().attach(Some(&buffer), 0, 0); let cap = surface.wgpu_surface.get_capabilities(&self.wgpu_adapter);
layer.wl_surface().commit(); let surface_config = wgpu::SurfaceConfiguration {
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
format: cap.formats[0],
view_formats: vec![cap.formats[0]],
alpha_mode: wgpu::CompositeAlphaMode::Auto,
width,
height,
desired_maximum_frame_latency: 2,
// Wayland is inherently a mailbox system.
present_mode: wgpu::PresentMode::Mailbox,
};
surface
.wgpu_surface
.configure(&self.wgpu_device, &surface_config);
buffer.destroy(); let surface_texture = surface
.wgpu_surface
.get_current_texture()
.expect("failed to acquire next swapchain texture");
let texture_view: wgpu::TextureView = surface_texture
.texture
.create_view(&wgpu::TextureViewDescriptor::default());
let mut encoder = self.wgpu_device.create_command_encoder(&Default::default());
{
let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: Some("Render Pass"),
color_attachments: &[
// This is what @location(0) in the fragment shader targets
Some(wgpu::RenderPassColorAttachment {
view: &texture_view,
resolve_target: None,
ops: wgpu::Operations {
load: wgpu::LoadOp::Clear(wgpu::Color {
r: 0.1,
g: 0.5,
b: 0.3,
a: 1.0,
}),
store: wgpu::StoreOp::Store,
},
depth_slice: None,
}),
],
depth_stencil_attachment: None,
..Default::default()
});
// NEW!
render_pass.set_pipeline(&self.wgpu_render_pipeline); // 2.
render_pass.set_bind_group(0, Some(&surface.wgpu_screen_size_bind_group), &[]);
render_pass.draw(0..6, 0..1); // 3.
}
self.wgpu_queue.submit(Some(encoder.finish()));
surface_texture.present();
} }
} }
// keep it in sync with the gpu implementation
fn color_for_pixel(x: u32, y: u32, width: u32, height: u32) -> palette::Srgb<u8> { fn color_for_pixel(x: u32, y: u32, width: u32, height: u32) -> palette::Srgb<u8> {
let xf = x as f32 / width as f32; let xf = x as f32 / width as f32;
let yf = y as f32 / height as f32; let yf = y as f32 / height as f32;

52
src/shader.wgsl Normal file
View file

@ -0,0 +1,52 @@
struct Screen {
size: vec2<f32>,
};
@group(0) @binding(0)
var<uniform> screen: Screen;
@vertex
fn vs_main(
@builtin(vertex_index) in_vertex_index: u32,
) -> @builtin(position) vec4<f32> {
var pos = array<vec2f, 6>(
vec2(-1.0, 1.0),
vec2(-1.0, -1.0),
vec2(1.0, 1.0),
vec2(1.0, 1.0),
vec2(-1.0, -1.0),
vec2(1.0, -1.0),
);
return vec4<f32>(pos[in_vertex_index].x, pos[in_vertex_index].y, 0.0, 1.0);
}
@fragment
fn fs_main(@builtin(position) pos: vec4<f32>) -> @location(0) vec4<f32> {
var posf = pos.xy / screen.size;
// keep it in sync with the cpu implementation
var color = oklab_to_linear_srgb(vec3<f32>(
0.7,
posf.x * 0.8 - 0.4,
posf.y * 0.8 - 0.4,
));
return vec4<f32>(color.x, color.y, color.z, 1.0);
}
fn oklab_to_linear_srgb(oklab: vec3<f32>) -> vec3<f32> {
let l_ = 0.2158037573 * oklab.z + (0.3963377774 * oklab.y + oklab.x);
let m_ = -0.0638541728 * oklab.z + (-0.1055613458 * oklab.y + oklab.x);
let s_ = -1.2914855480 * oklab.z + (-0.0894841775 * oklab.y + oklab.x);
let l = l_ * l_ * l_;
let m = m_ * m_ * m_;
let s = s_ * s_ * s_;
return vec3<f32>(
0.2309699292 * s + (4.0767416621 * l + -3.3077115913 * m),
-0.3413193965 * s + (-1.2684380046 * l + 2.6097574011 * m),
1.7076147010 * s + (-0.0041960863 * l + -0.7034186147 * m),
);
}