datastructures/src/linked_list/mod.rs
2021-08-08 17:57:09 +02:00

511 lines
15 KiB
Rust

#[cfg(test)]
mod test;
use std::fmt::{Debug, Formatter};
use std::hash::{Hash, Hasher};
use std::iter::FromIterator;
use std::marker::PhantomData;
use std::ptr::NonNull;
/// A doubly linked list using unsafe code.
/// It is loosely inspired by the `std::collections::LinkedList`, but I haven't looked at that one too close,
/// so most it is my own.
///
/// It was not made with efficiency in mind, but at least it doesn't but `std::rc::Rc` everywhere, but uses
/// unsafe pointers instead.
///
/// # How to use
/// ```
/// # use datastructures::linked_list::LinkedList;
/// #
/// let mut list = LinkedList::new();
/// list.push_front("hello");
/// assert_eq!(list.get(0), Some(&"hello"));
/// list.push_back("bye");
/// assert_eq!(list.get(1), Some(&"bye"));
/// ```
///
/// The list can also be edited using the `Node` methods
/// ```
/// # use datastructures::linked_list::LinkedList;
/// #
/// let mut list = LinkedList::new();
///
/// list.push_front(1);
/// let mut node = list.front_node_mut().unwrap();
/// node.push_after(3);
/// node.push_after(2);
/// let next = node.next().unwrap();
/// let next = next.next().unwrap();
/// assert_eq!(*next.get(), 3);
/// ```
///
/// # Note
/// You should generally not use Linked Lists, and if you really do need to use one, use `std::collections::LinkedList`
#[derive(Eq)]
pub struct LinkedList<T> {
start: Option<NonNull<Node<T>>>,
end: Option<NonNull<Node<T>>>,
_marker: PhantomData<T>,
}
impl<T> LinkedList<T> {
/// Creates a new empty Linked List
pub fn new() -> LinkedList<T> {
Self {
start: None,
end: None,
_marker: PhantomData,
}
}
/// Push an element to the start of the list, O(1)
pub fn push_front(&mut self, element: T) {
let new_node = allocate_nonnull(Node {
value: element,
next: self.start,
prev: None,
});
match self.start {
Some(mut old_start) => {
// SAFETY: All pointers should always be valid.
unsafe { old_start.as_mut() }.prev = Some(new_node);
}
// List is empty - set the end
None => self.end = Some(new_node),
}
self.start = Some(new_node);
}
/// Push an element to the end of the list, O(1)
pub fn push_back(&mut self, element: T) {
let new_node = allocate_nonnull(Node {
value: element,
next: None,
prev: self.end,
});
match self.end {
Some(mut old_end) => {
// SAFETY: All pointers should always be valid.
unsafe { old_end.as_mut() }.next = Some(new_node);
}
// List is empty - set the start
None => self.start = Some(new_node),
}
self.end = Some(new_node);
}
/// Pops the first value in the list and returns it, O(1)
pub fn pop_front(&mut self) -> Option<T> {
self.start.map(|node| {
// SAFETY: all pointers should always be valid
let boxed = unsafe { Box::from_raw(node.as_ptr()) };
self.start = boxed.next;
match boxed.next {
Some(mut next) => {
// the next item is now the first item
unsafe { next.as_mut().prev = None }
}
// node was the last element in the list
None => self.end = None,
}
boxed.value
// node is freed here
})
}
/// Pops the last value in the list and returns it, O(1)
pub fn pop_back(&mut self) -> Option<T> {
self.end.map(|node| {
// SAFETY: all pointers should always be valid
let boxed = unsafe { Box::from_raw(node.as_ptr()) };
self.end = boxed.prev;
match boxed.prev {
Some(mut prev) => {
// the previous item is now the last item
unsafe { prev.as_mut().next = None }
}
// node was the last element in the list
None => self.start = None,
}
boxed.value
// node is freed here
})
}
/// Get an element from the list, O(n)
pub fn get(&self, mut index: usize) -> Option<&T> {
let mut node = &self.start;
let mut result = None;
while let Some(content) = node {
// SAFETY: All pointers should always be valid
let content = unsafe { content.as_ref() };
if index == 0 {
result = Some(&content.value);
break;
}
index -= 1;
node = &content.next;
}
result
}
/// Gets the last element from the list, O(1)
pub fn get_tail(&self) -> Option<&T> {
self.end.as_ref().map(|nn| unsafe { &nn.as_ref().value })
}
/// Gets the first element from the list, O(1)
pub fn get_head(&self) -> Option<&T> {
self.start.as_ref().map(|nn| unsafe { &nn.as_ref().value })
}
/// Get a node from the list that can only be used for navigation, O(n)
pub fn get_node(&self, mut index: usize) -> Option<&Node<T>> {
let mut node = &self.start;
let mut result = None;
while let Some(content) = node {
// SAFETY: All pointers should always be valid
let content = unsafe { content.as_ref() };
if index == 0 {
result = Some(content);
break;
}
index -= 1;
node = &content.next;
}
result
}
/// Get a node from the list that can be used the edit the list
pub fn get_mut_node(&mut self, mut index: usize) -> Option<&mut Node<T>> {
let mut node = &mut self.start;
let mut result = None;
while let Some(ref mut content) = node {
// SAFETY: All pointers should always be valid
let content = unsafe { content.as_mut() };
if index == 0 {
result = Some(content);
break;
}
index -= 1;
node = &mut content.next;
}
result
}
/// Get the head node from the list that can only be used for navigation
pub fn front_node(&self) -> Option<&Node<T>> {
self.start.as_ref().map(|nn| unsafe { nn.as_ref() })
}
/// Get the tail node from the list that can only be used for navigation
pub fn back_node(&self) -> Option<&Node<T>> {
self.end.as_ref().map(|nn| unsafe { nn.as_ref() })
}
/// Get the head node from the list that can be used the edit the list
pub fn front_node_mut(&mut self) -> Option<&mut Node<T>> {
self.start.as_mut().map(|nn| unsafe { nn.as_mut() })
}
/// Get the tail node from the list that can be used the edit the list
pub fn back_node_mut(&mut self) -> Option<&mut Node<T>> {
self.end.as_mut().map(|nn| unsafe { nn.as_mut() })
}
/// Calculates the length of the list
/// # Important
/// This implementation is O(n), since unlike in `std::collections::LinkedList`, the length of the list is not stored
/// (and can't be because the list can be modified through nodes - a node could theoretically have a reference to the list,
/// but that would make node extraction slower because you'd always have to construct a new struct.
pub fn len(&self) -> usize {
self.iter().count()
}
/// Returns an iterator over the items
pub fn iter(&self) -> Iter<T> {
Iter::new(self)
}
/// Returns a mut iterator over the items
pub fn iter_mut(&mut self) -> IterMut<T> {
IterMut::new(self)
}
/// Returns an iterator owning the items
pub fn into_iter(self) -> IntoIter<T> {
IntoIter::new(self)
}
}
/////
///// std trait implementations
/////
impl<T: Debug> Debug for LinkedList<T> {
fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
f.debug_list().entries(self.iter()).finish()
}
}
impl<T> Default for LinkedList<T> {
fn default() -> Self {
Self::new()
}
}
impl<T: Clone> Clone for LinkedList<T> {
fn clone(&self) -> Self {
self.iter().cloned().collect()
}
}
impl<T: Hash> Hash for LinkedList<T> {
fn hash<H: Hasher>(&self, state: &mut H) {
self.iter().for_each(|item| item.hash(state));
}
}
impl<T: PartialEq> PartialEq for LinkedList<T> {
fn eq(&self, other: &Self) -> bool {
// TODO this is very inefficient
if self.len() != other.len() {
return false;
}
self.iter()
.zip(other.iter())
.all(|(left, right)| left == right)
}
}
impl<T> FromIterator<T> for LinkedList<T> {
fn from_iter<I: IntoIterator<Item = T>>(iter: I) -> Self {
let mut iter = iter.into_iter();
let mut list = Self::new();
while let Some(item) = iter.next() {
list.push_back(item)
}
list
}
}
impl<T> Extend<T> for LinkedList<T> {
fn extend<I: IntoIterator<Item = T>>(&mut self, iter: I) {
let mut iter = iter.into_iter();
while let Some(item) = iter.next() {
self.push_back(item)
}
}
}
impl<T> Drop for LinkedList<T> {
fn drop(&mut self) {
let mut item = self.start;
while let Some(content) = item {
// SAFETY: All pointers should always be valid and created from a box
unsafe {
item = content.as_ref().next;
Box::from_raw(content.as_ptr());
}
}
}
}
/// A Node in a `LinkedList`
/// Can be used to navigate the `LinkedList`, using the `Node::get_next` and `Node::get_previous` methods,
/// and edit the List using the push methods.
///
/// # Examples
/// ```
/// # use datastructures::linked_list::*;
/// #
/// let mut list = LinkedList::new();
/// list.push_front(1);
/// let mut node = list.get_mut_node(0);
/// ```
///
#[derive(Debug)]
pub struct Node<T> {
value: T,
next: Option<NonNull<Node<T>>>,
prev: Option<NonNull<Node<T>>>,
}
impl<T> Node<T> {
/// Push a value after this node
pub fn push_after(&mut self, element: T) {
let new_node = Some(allocate_nonnull(Node {
value: element,
next: self.next,
prev: NonNull::new(self as _),
}));
self.next.map(|mut next| {
// SAFETY: All pointers should always be valid and created from a box
unsafe { next.as_mut() }.prev = new_node
});
self.next = new_node;
}
/// Push a value before this node
pub fn push_before(&mut self, element: T) {
let new_node = Some(allocate_nonnull(Node {
value: element,
next: NonNull::new(self as _),
prev: self.prev,
}));
self.prev.map(|mut next| {
// SAFETY: All pointers should always be valid and created from a box
unsafe { next.as_mut() }.next = new_node
});
self.prev = new_node;
}
/// Get the next node
pub fn next(&self) -> Option<&Node<T>> {
self.next.as_ref().map(|nn| unsafe { nn.as_ref() })
}
/// Get the next node mutably
pub fn next_mut(&mut self) -> Option<&mut Node<T>> {
self.next.as_mut().map(|nn| unsafe { nn.as_mut() })
}
/// Get the previous node
pub fn previous(&self) -> Option<&Node<T>> {
self.prev.as_ref().map(|nn| unsafe { nn.as_ref() })
}
/// Get the previous node mutably
pub fn previous_mut(&mut self) -> Option<&mut Node<T>> {
self.prev.as_mut().map(|nn| unsafe { nn.as_mut() })
}
/// Gets the value from the node
pub fn get(&self) -> &T {
&self.value
}
/// Gets the value from the node
pub fn set(&mut self, value: T) {
self.value = value;
}
/// Gets the value from the node and replaces it with the old one
pub fn replace_value(&mut self, value: T) -> T {
std::mem::replace(&mut self.value, value)
}
/// Removes a value from the List and returns it
pub fn remove(&mut self) -> T {
// SAFETY: All pointers should always be valid
unsafe {
self.next.map(|mut next| next.as_mut().prev = self.prev);
self.prev.map(|mut prev| prev.as_mut().next = self.next);
}
// SAFETY: A reference is always valid and we have the only one now
let node = unsafe { Box::from_raw(self) };
node.value
}
}
fn allocate_nonnull<T>(element: T) -> NonNull<T> {
let boxed = Box::new(element);
// SAFETY: box is always non-null
unsafe { NonNull::new_unchecked(Box::leak(boxed)) }
}
/// The iterator over the linked list
pub struct Iter<'a, T>(Option<&'a Node<T>>);
impl<'a, T> Iter<'a, T> {
fn new(list: &'a LinkedList<T>) -> Self {
Self(list.start.as_ref().map(|nn| {
// SAFETY: All pointers should always be valid, the list lives as long as its items
unsafe { nn.as_ref() }
}))
}
}
impl<'a, T> Iterator for Iter<'a, T> {
type Item = &'a T;
fn next(&mut self) -> Option<Self::Item> {
let current = self.0;
match current {
Some(node) => {
self.0 = node.next.as_ref().map(|nn| {
// SAFETY: All pointers should always be valid
unsafe { nn.as_ref() }
});
Some(&node.value)
}
None => None,
}
}
}
/// The owning iterator over the linked list
pub struct IntoIter<T>(Option<Box<Node<T>>>);
impl<T> IntoIter<T> {
fn new(list: LinkedList<T>) -> Self {
let iter = Self(list.start.as_ref().map(|nn| {
// SAFETY: All pointers should always be valid, the list lives as long as its items
unsafe { Box::from_raw(nn.as_ptr()) }
}));
// We are not allowed to drop the list - the items will be freed during the iteration
std::mem::forget(list);
iter
}
}
impl<T> Iterator for IntoIter<T> {
type Item = T;
fn next(&mut self) -> Option<Self::Item> {
let current = self.0.take();
match current {
Some(node) => {
self.0 = node.next.as_ref().map(|nn| {
// SAFETY: All pointers should always be valid, the list lives as long as its items
unsafe { Box::from_raw(nn.as_ptr()) }
});
Some(node.value)
// the node is freed here
}
None => None,
}
}
}
/// The iterator over the linked list
pub struct IterMut<'a, T>(Option<&'a mut Node<T>>);
impl<'a, T> IterMut<'a, T> {
fn new(list: &'a mut LinkedList<T>) -> Self {
Self(list.start.as_mut().map(|nn| {
// SAFETY: All pointers should always be valid, the list lives as long as its items
unsafe { nn.as_mut() }
}))
}
}
impl<'a, T> Iterator for IterMut<'a, T> {
type Item = &'a mut T;
fn next(&mut self) -> Option<Self::Item> {
let current = self.0.take();
match current {
Some(node) => {
self.0 = node.next.as_mut().map(|nn| {
// SAFETY: All pointers should always be valid
unsafe { nn.as_mut() }
});
Some(&mut node.value)
}
None => None,
}
}
}