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start bytecode compilation
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22
README.md
22
README.md
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@ -10,22 +10,22 @@ language_name is inspired by Javascript, Lox, Lua, Python, Rust and more
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Declaring variables using `let`
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```
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```rust
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let hello = 4;
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```
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Semicolons are needed :)
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```
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```rust
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let test = 5;
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let another = 4;
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```
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The language has strings, numbers, arrays, objects and null and booleans
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```
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```rust
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let string = "hallo";
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let number = 4;
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let number = 4;
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let array = [];
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let object = {};
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let _null = null;
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@ -34,14 +34,14 @@ let bool = true;
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You access properties on objects using `.`
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```
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```rust
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let obj = {};
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obj.hi = "hi!";
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```
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Functions are first class
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```
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```rust
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let obj = {};
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obj.hello = helloFn;
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obj.hello();
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@ -49,7 +49,7 @@ obj.hello();
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Functions are declared using `fn`
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```
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```rust
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fn greet(name) {
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return "hello, " + name;
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}
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@ -58,7 +58,7 @@ fn greet(name) {
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Functions are closures
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Comments using `#`
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```
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```py
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# hi!
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```
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@ -72,7 +72,7 @@ comment
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There are many native functions, that can easily be customized and added/removed by the host
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```
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```rust
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# rocket game
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turnRocketLeft(29);
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turnRocketRight(32);
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@ -89,7 +89,7 @@ fetch("https://github.com/Nilstrieb", callback);
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Basic arithmetic and boolean logic is available
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```
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```rust
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let a = 5;
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let b = 5;
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print(a + b / b * b - a % b);
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@ -98,7 +98,7 @@ print(true and false or false or true and false);
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Loops and conditionals
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```
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```rust
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let x = true;
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if x {
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print("true!");
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