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Adjust surface to be higher up
This is a game about digging down. This still leaves ~8000 km to build up
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1 changed files with 1 additions and 1 deletions
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@ -20,7 +20,7 @@ impl WorldPos {
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/// Horizontal center of the world
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pub const CENTER: WorldPosScalar = WorldPosScalar::MAX / 2;
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/// Vertical surface level
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pub const SURFACE: WorldPosScalar = WorldPosScalar::MAX / 3;
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pub const SURFACE: WorldPosScalar = WorldPosScalar::MAX / 16;
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pub const SURFACE_CENTER: Self = Self {
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x: Self::CENTER,
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y: Self::SURFACE,
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