From 08141c0e6f876dd2a7dbce0c48efe6c6a28700f8 Mon Sep 17 00:00:00 2001 From: crumblingstatue Date: Sat, 8 Apr 2023 21:59:10 +0200 Subject: [PATCH] Remove unused clock from game state --- src/game.rs | 6 +----- 1 file changed, 1 insertion(+), 5 deletions(-) diff --git a/src/game.rs b/src/game.rs index 52c2861..a3986aa 100644 --- a/src/game.rs +++ b/src/game.rs @@ -4,8 +4,7 @@ use derivative::Derivative; use egui_inspect::derive::Inspect; use sfml::{ graphics::{Color, RectangleShape, RenderTarget, RenderTexture, Shape, Sprite, Transformable}, - system::{Clock, Vector2u}, - SfBox, + system::Vector2u, }; use crate::{ @@ -33,8 +32,6 @@ pub struct GameState { #[opaque] pub worldgen: Worldgen, pub ambient_light: u8, - #[opaque] - pub clock: SfBox, pub light_sources: Vec, pub tile_db: TileDb, /// This is the number of ticks since the world has started. @@ -161,7 +158,6 @@ impl Default for GameState { prev_biome: Biome::Surface, worldgen: Worldgen::default(), ambient_light: 0, - clock: Clock::start(), light_sources: Vec::new(), tile_db: TileDb::load_or_default(), ticks: 0,