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Display horizontal offset from center
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parent
d41032dbcc
commit
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1 changed files with 4 additions and 1 deletions
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@ -57,7 +57,6 @@ impl App {
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fn do_update(&mut self) {
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fn do_update(&mut self) {
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let tp = self.game.camera_offset.tile_pos();
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let tp = self.game.camera_offset.tile_pos();
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self.game.camera_offset.y += 800;
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imm_dbg!(tp);
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imm_dbg!(tp);
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imm_dbg!(tp.to_chunk_and_local());
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imm_dbg!(tp.to_chunk_and_local());
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}
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}
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@ -77,6 +76,10 @@ impl App {
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"Depth: {}",
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"Depth: {}",
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LengthDisp(tile_off.y as i64 - wp_to_tp(WorldPos::SURFACE) as i64)
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LengthDisp(tile_off.y as i64 - wp_to_tp(WorldPos::SURFACE) as i64)
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));
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));
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ui.label(format!(
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"Offset from center: {}",
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LengthDisp(tile_off.x as i64 - wp_to_tp(WorldPos::CENTER) as i64)
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));
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ui.separator();
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ui.separator();
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egui::ScrollArea::vertical().show(ui, |ui| {
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egui::ScrollArea::vertical().show(ui, |ui| {
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gamedebug_core::for_each_imm(|info| match info {
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gamedebug_core::for_each_imm(|info| match info {
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