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https://github.com/Noratrieb/game-wip-dontplay.git
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Add tile placement
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parent
be1bc9ca9e
commit
20409e3ee2
3 changed files with 13 additions and 2 deletions
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@ -157,6 +157,13 @@ impl App {
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let t = self.game.world.tile_at_mut(mouse_tpos);
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t.mid = 0;
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t.fg = 0;
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} else if self.input.rmb_down {
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let t = self.game.world.tile_at_mut(mouse_tpos);
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if self.game.tile_to_place != 7 {
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t.mid = self.game.tile_to_place;
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} else {
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t.bg = self.game.tile_to_place;
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}
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}
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}
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@ -234,6 +241,8 @@ fn debug_panel_ui(debug: &mut DebugState, game: &mut GameState, ctx: &egui::Cont
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ui.label("Gravity");
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ui.add(egui::DragValue::new(&mut game.gravity));
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}
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ui.label("Tile to place");
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ui.add(egui::DragValue::new(&mut game.tile_to_place));
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ui.separator();
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egui::ScrollArea::vertical().show(ui, |ui| {
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gamedebug_core::for_each_imm(|info| match info {
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@ -6,7 +6,7 @@ use crate::{
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graphics::{ScreenPos, ScreenPosScalar, NATIVE_RESOLUTION},
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math::{wp_to_tp, WorldPos},
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res::Res,
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world::{Tile, TilePos, World},
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world::{Tile, TileId, TilePos, World},
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};
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use self::player::Player;
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@ -16,6 +16,7 @@ pub struct GameState {
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pub world: World,
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pub player: Player,
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pub gravity: f32,
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pub tile_to_place: TileId,
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}
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impl GameState {
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pub(crate) fn draw_world(&mut self, rw: &mut RenderWindow, res: &Res) {
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@ -75,6 +76,7 @@ impl Default for GameState {
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world: Default::default(),
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player: Player::new_at(spawn_point),
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gravity: 0.7,
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tile_to_place: 1,
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}
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}
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}
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@ -137,7 +137,7 @@ impl Chunk {
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}
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}
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type TileId = u16;
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pub type TileId = u16;
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#[derive(Clone, Copy)]
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pub struct Tile {
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