Add tile placement

This commit is contained in:
crumblingstatue 2023-04-03 22:21:36 +02:00
parent be1bc9ca9e
commit 20409e3ee2
3 changed files with 13 additions and 2 deletions

View file

@ -157,6 +157,13 @@ impl App {
let t = self.game.world.tile_at_mut(mouse_tpos);
t.mid = 0;
t.fg = 0;
} else if self.input.rmb_down {
let t = self.game.world.tile_at_mut(mouse_tpos);
if self.game.tile_to_place != 7 {
t.mid = self.game.tile_to_place;
} else {
t.bg = self.game.tile_to_place;
}
}
}
@ -234,6 +241,8 @@ fn debug_panel_ui(debug: &mut DebugState, game: &mut GameState, ctx: &egui::Cont
ui.label("Gravity");
ui.add(egui::DragValue::new(&mut game.gravity));
}
ui.label("Tile to place");
ui.add(egui::DragValue::new(&mut game.tile_to_place));
ui.separator();
egui::ScrollArea::vertical().show(ui, |ui| {
gamedebug_core::for_each_imm(|info| match info {