Add tile placement

This commit is contained in:
crumblingstatue 2023-04-03 22:21:36 +02:00
parent be1bc9ca9e
commit 20409e3ee2
3 changed files with 13 additions and 2 deletions

View file

@ -6,7 +6,7 @@ use crate::{
graphics::{ScreenPos, ScreenPosScalar, NATIVE_RESOLUTION},
math::{wp_to_tp, WorldPos},
res::Res,
world::{Tile, TilePos, World},
world::{Tile, TileId, TilePos, World},
};
use self::player::Player;
@ -16,6 +16,7 @@ pub struct GameState {
pub world: World,
pub player: Player,
pub gravity: f32,
pub tile_to_place: TileId,
}
impl GameState {
pub(crate) fn draw_world(&mut self, rw: &mut RenderWindow, res: &Res) {
@ -75,6 +76,7 @@ impl Default for GameState {
world: Default::default(),
player: Player::new_at(spawn_point),
gravity: 0.7,
tile_to_place: 1,
}
}
}