diff --git a/design.md b/design.md index b6c1f13..64b3b9d 100644 --- a/design.md +++ b/design.md @@ -28,6 +28,21 @@ The final goal is the evil source, so player is expected to mine about 35 km dee There could be some post-endgame content from 35-40 kms deep. Very unbreakable bottom or lava lake or whatever is at 80,000 blocks (40 km) deep. +## Biomes +Only a few surface biomes +- At center is forest biome +- On one side: + - Jungle + - Desert +- On other side: + - Longer stretch of forest biome than other side + - Ice biome + +All other biome variety should come from going deeper. +Progressively more difficult variants of each biome as you go down. +30 km is mantle level, at which point no ice or sand or such reaches. +It's all mantle level specific biomes all the way horizontally. + ## Number of stuff - Up to 1000 tiles (1024*1024 tile sprite sheet)