Move the player inside World

This commit is contained in:
crumblingstatue 2023-04-08 22:10:10 +02:00
parent 4fd826c218
commit 390a4d45d2
6 changed files with 54 additions and 46 deletions

View file

@ -110,21 +110,22 @@ impl App {
} else {
3.0
};
self.game.player.hspeed = 0.;
self.game.world.player.hspeed = 0.;
if self.input.down(Key::A) {
self.game.player.hspeed = -spd;
self.game.world.player.hspeed = -spd;
}
if self.input.down(Key::D) {
self.game.player.hspeed = spd;
self.game.world.player.hspeed = spd;
}
if self.input.down(Key::W) && self.game.player.can_jump() {
self.game.player.vspeed = -10.0;
self.game.player.jumps_left = 0;
if self.input.down(Key::W) && self.game.world.player.can_jump() {
self.game.world.player.vspeed = -10.0;
self.game.world.player.jumps_left = 0;
}
self.game.player.down_intent = self.input.down(Key::S);
self.game.world.player.down_intent = self.input.down(Key::S);
let terminal_velocity = 60.0;
self.game.player.vspeed = self
self.game.world.player.vspeed = self
.game
.world
.player
.vspeed
.clamp(-terminal_velocity, terminal_velocity);
@ -149,37 +150,37 @@ impl App {
});
});
imm_dbg!(on_screen_tile_ents.len());
self.game
.player
.col_en
.move_y(self.game.player.vspeed, |player_en, off| {
self.game.world.player.col_en.move_y(
self.game.world.player.vspeed,
|player_en, off| {
let mut col = false;
for en in &on_screen_tile_ents {
if player_en.would_collide(&en.col, off) {
if en.platform {
if self.game.player.vspeed < 0. {
if self.game.world.player.vspeed < 0. {
continue;
}
// If the player's feet are below the top of the platform,
// collision shouldn't happen
let player_feet = player_en.pos.y + player_en.bb.y;
if player_feet > en.col.pos.y || self.game.player.down_intent {
if player_feet > en.col.pos.y || self.game.world.player.down_intent
{
continue;
}
}
col = true;
if self.game.player.vspeed > 0. {
self.game.player.jumps_left = 1;
if self.game.world.player.vspeed > 0. {
self.game.world.player.jumps_left = 1;
}
self.game.player.vspeed = 0.;
self.game.world.player.vspeed = 0.;
}
}
col
});
self.game
.player
.col_en
.move_x(self.game.player.hspeed, |player_en, off| {
},
);
self.game.world.player.col_en.move_x(
self.game.world.player.hspeed,
|player_en, off| {
let mut col = false;
for en in &on_screen_tile_ents {
if en.platform {
@ -187,13 +188,14 @@ impl App {
}
if player_en.would_collide(&en.col, off) {
col = true;
self.game.player.hspeed = 0.;
self.game.world.player.hspeed = 0.;
}
}
col
});
self.game.player.vspeed += self.game.gravity;
let (x, y, _w, _h) = self.game.player.col_en.en.xywh();
},
);
self.game.world.player.vspeed += self.game.gravity;
let (x, y, _w, _h) = self.game.world.player.col_en.en.xywh();
self.game.camera_offset.x = (x - rt_size.x as i32 / 2).try_into().unwrap_or(0);
self.game.camera_offset.y = (y - rt_size.y as i32 / 2).try_into().unwrap_or(0);
}
@ -219,8 +221,8 @@ impl App {
mouse_tpos.y / CHUNK_EXTENT as TilePosScalar
);
if self.debug.freecam && self.input.pressed(Key::P) {
self.game.player.col_en.en.pos.x = wpos.x as i32;
self.game.player.col_en.en.pos.y = wpos.y as i32;
self.game.world.player.col_en.en.pos.x = wpos.x as i32;
self.game.world.player.col_en.en.pos.y = wpos.y as i32;
}
if self.input.lmb_down {
let t = self.game.world.tile_at_mut(mouse_tpos, &self.game.worldgen);

View file

@ -53,21 +53,21 @@ fn debug_panel_ui(
} else {
ui.label(format!(
"Player Depth: {}",
LengthDisp(game.player.feet_y() as f32 - WorldPos::SURFACE as f32)
LengthDisp(game.world.player.feet_y() as f32 - WorldPos::SURFACE as f32)
));
ui.label(format!(
"Player offset from center: {}",
LengthDisp(game.player.col_en.en.pos.x as f32 - WorldPos::CENTER as f32)
LengthDisp(game.world.player.col_en.en.pos.x as f32 - WorldPos::CENTER as f32)
));
ui.label(format!(
"Hspeed: {} ({} km/h)",
game.player.hspeed,
px_per_frame_to_km_h(game.player.hspeed)
game.world.player.hspeed,
px_per_frame_to_km_h(game.world.player.hspeed)
));
ui.label(format!(
"Vspeed: {} ({} km/h)",
game.player.vspeed,
px_per_frame_to_km_h(game.player.vspeed)
game.world.player.vspeed,
px_per_frame_to_km_h(game.world.player.vspeed)
));
}
ui.label("Music volume");

View file

@ -1,5 +1,3 @@
mod player;
use derivative::Derivative;
use egui_inspect::derive::Inspect;
use sfml::{
@ -16,14 +14,11 @@ use crate::{
worldgen::Worldgen,
};
use self::player::Player;
#[derive(Derivative, Inspect)]
#[derivative(Debug)]
pub struct GameState {
pub camera_offset: WorldPos,
pub world: World,
pub player: Player,
pub gravity: f32,
pub tile_to_place: TileId,
pub current_biome: Biome,
@ -79,7 +74,7 @@ impl GameState {
});
}
pub fn draw_entities(&mut self, rw: &mut RenderTexture) {
let (x, y, w, h) = self.player.col_en.en.xywh();
let (x, y, w, h) = self.world.player.col_en.en.xywh();
let mut rect_sh = RectangleShape::new();
rect_sh.set_position((
(x - self.camera_offset.x as i32) as f32,
@ -90,8 +85,8 @@ impl GameState {
rect_sh.set_size((2., 2.));
rect_sh.set_fill_color(Color::RED);
rect_sh.set_position((
(self.player.col_en.en.pos.x - self.camera_offset.x as i32) as f32,
(self.player.col_en.en.pos.y - self.camera_offset.y as i32) as f32,
(self.world.player.col_en.en.pos.x - self.camera_offset.x as i32) as f32,
(self.world.player.col_en.en.pos.y - self.camera_offset.y as i32) as f32,
));
rw.draw(&rect_sh);
}
@ -147,8 +142,7 @@ impl Default for GameState {
spawn_point.y -= 1104;
Self {
camera_offset: spawn_point,
world: Default::default(),
player: Player::new_at(spawn_point),
world: World::new(spawn_point),
gravity: 0.55,
tile_to_place: 1,
current_biome: Biome::Surface,

View file

@ -4,6 +4,7 @@ mod game;
mod graphics;
mod input;
mod math;
mod player;
mod res;
mod stringfmt;
mod tiles;

View file

@ -1,7 +1,7 @@
use egui_inspect::derive::Inspect;
use fnv::FnvHashMap;
use crate::worldgen::Worldgen;
use crate::{math::WorldPos, player::Player, worldgen::Worldgen};
pub type ChunkPosScalar = u16;
@ -11,13 +11,24 @@ pub struct ChunkPos {
pub y: ChunkPosScalar,
}
#[derive(Default, Debug, Inspect)]
#[derive(Debug, Inspect)]
pub struct World {
/// The currently loaded chunks
chunks: FnvHashMap<ChunkPos, Chunk>,
/// This is the number of ticks since the world has started.
/// In other words, the age of the world.
pub ticks: u64,
pub player: Player,
}
impl World {
pub fn new(spawn_point: WorldPos) -> Self {
Self {
chunks: Default::default(),
ticks: Default::default(),
player: Player::new_at(spawn_point),
}
}
}
impl World {