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a55aedca0c
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39dde35229
2 changed files with 33 additions and 42 deletions
39
src/app.rs
39
src/app.rs
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@ -1,39 +0,0 @@
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use crate::{
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command::CmdVec,
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debug::{self, DebugState},
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game::GameState,
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res::Res,
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};
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use egui_sfml::SfEgui;
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/// Application level state (includes game and ui state, etc.)
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pub(crate) struct App {
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pub(crate) game: GameState,
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pub(crate) res: Res,
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pub(crate) sf_egui: SfEgui,
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pub(crate) debug: DebugState,
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/// Integer scale for rendering the game
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pub(crate) scale: u8,
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pub(crate) cmdvec: CmdVec,
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}
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impl App {
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pub(crate) fn new() -> anyhow::Result<Self> {
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loop {}
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}
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pub(crate) fn do_game_loop(&mut self) {
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self.do_rendering();
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}
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fn do_rendering(&mut self) {
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self.sf_egui
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.do_frame(|ctx| {
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debug::do_debug_ui(
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ctx,
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&mut self.debug,
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&mut self.game,
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&mut self.res,
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&mut self.scale,
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&mut self.cmdvec,
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);
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})
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.unwrap();
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}
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}
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36
src/main.rs
36
src/main.rs
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@ -1,4 +1,9 @@
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mod app;
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use command::CmdVec;
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use debug::DebugState;
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use egui_sfml::SfEgui;
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use game::GameState;
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use res::Res;
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mod command;
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mod debug;
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mod game;
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@ -8,9 +13,34 @@ mod res;
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mod texture_atlas;
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mod tiles;
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mod world;
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use app::App;
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pub(crate) struct App {
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pub(crate) game: GameState,
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pub(crate) res: Res,
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pub(crate) sf_egui: SfEgui,
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pub(crate) debug: DebugState,
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/// Integer scale for rendering the game
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pub(crate) scale: u8,
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pub(crate) cmdvec: CmdVec,
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}
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impl App {
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pub(crate) fn new() -> anyhow::Result<Self> {
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loop {}
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}
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}
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fn main() {
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let mut app = App::new().unwrap();
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app.do_game_loop();
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app.sf_egui
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.do_frame(|ctx| {
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debug::do_debug_ui(
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ctx,
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&mut app.debug,
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&mut app.game,
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&mut app.res,
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&mut app.scale,
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&mut app.cmdvec,
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);
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})
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.unwrap();
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}
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