Don't write and read back empty region file if it doesn't exist.

Instead, just create the data in-memory
This commit is contained in:
crumblingstatue 2023-04-14 12:16:50 +02:00
parent 6d12d5c048
commit 4457dae8c9

View file

@ -78,25 +78,30 @@ impl World {
for (pos, chk) in self.chunks.iter() {
let reg_file_name = format_reg_file_name(pos.region());
dbg!(&reg_file_name);
if !Path::new(&reg_file_name).exists() {
log::warn!("Region file doesn't exist, creating.");
let mut f = File::create(&reg_file_name).unwrap();
// Write an empty existence bitset
f.write_all(&[0; 8]).unwrap();
log::info!(
"{:?}",
f.write_all(&zstd::encode_all(&[][..], COMP_LEVEL).unwrap())
);
let reg_file_exists = Path::new(&reg_file_name).exists();
if !reg_file_exists {
log::warn!("Region file doesn't exist. Going to create one.");
}
let mut f = OpenOptions::new()
.read(true)
.write(true)
.create(true)
.open(&reg_file_name)
.unwrap();
let mut existence_bitset = read_existence_bitset_file(&mut f);
let mut existence_bitset = if reg_file_exists {
read_existence_bitset_file(&mut f)
} else {
0
};
dbg!(existence_bitset);
let _ = dbg!(f.stream_position());
let mut decomp = zstd::decode_all(&mut f).unwrap();
let mut region_tile_data = if reg_file_exists {
zstd::decode_all(&mut f).unwrap()
} else {
vec![0; REGION_BYTES]
};
// Even the zstd decompressed data should be exactly REGION_BYTES size
assert_eq!(region_tile_data.len(), REGION_BYTES);
let (loc_x, loc_y) = pos.local();
dbg!(loc_x, loc_y);
let loc_idx = loc_idx(loc_y, loc_x);
@ -105,21 +110,21 @@ impl World {
dbg!(byte_idx);
let end_idx = byte_idx + CHUNK_BYTES;
dbg!(end_idx);
if decomp.len() < end_idx + 1 {
decomp.resize(end_idx + 1, 0);
if region_tile_data.len() < end_idx + 1 {
region_tile_data.resize(end_idx + 1, 0);
}
for (i, tile) in chk.tiles.iter().enumerate() {
let off = byte_idx + (i * TILE_BYTES);
decomp[off..off + 2].copy_from_slice(&tile.bg.to_le_bytes());
decomp[off + 2..off + 4].copy_from_slice(&tile.mid.to_le_bytes());
decomp[off + 4..off + 6].copy_from_slice(&tile.fg.to_le_bytes());
region_tile_data[off..off + 2].copy_from_slice(&tile.bg.to_le_bytes());
region_tile_data[off + 2..off + 4].copy_from_slice(&tile.mid.to_le_bytes());
region_tile_data[off + 4..off + 6].copy_from_slice(&tile.fg.to_le_bytes());
}
f.seek(SeekFrom::Start(0)).unwrap();
f.write_all(&u64::to_le_bytes(existence_bitset)[..])
.unwrap();
log::info!(
"{:?}",
f.write_all(&zstd::encode_all(&decomp[..], COMP_LEVEL).unwrap())
f.write_all(&zstd::encode_all(&region_tile_data[..], COMP_LEVEL).unwrap())
);
}
}
@ -348,9 +353,12 @@ impl Tile {
}
pub const REGION_CHUNK_EXTENT: u8 = 8;
pub const REGION_N_CHUNKS: u8 = REGION_CHUNK_EXTENT * REGION_CHUNK_EXTENT;
/// This is the uncompressed byte length of a region
pub const REGION_BYTES: usize = REGION_N_CHUNKS as usize * CHUNK_BYTES;
#[allow(clippy::assertions_on_constants)]
const _: () = assert!(
REGION_CHUNK_EXTENT * REGION_CHUNK_EXTENT <= 64,
REGION_N_CHUNKS <= 64,
"A region file uses an existence bitset that's a 64 bit integer"
);