Adjust code to new 100,000 block limit

This commit is contained in:
crumblingstatue 2023-04-05 00:53:08 +02:00
parent 30dbddeaff
commit 462eede90f
3 changed files with 29 additions and 15 deletions

View file

@ -1,7 +1,7 @@
use fnv::FnvHashMap;
use rand::{thread_rng, Rng};
type ChunkPosScalar = u16;
pub type ChunkPosScalar = u16;
#[derive(Hash, PartialEq, Eq, Debug, Clone, Copy)]
pub struct ChunkPos {
@ -88,9 +88,9 @@ fn test_to_chunk_and_local() {
}
// Need to support at least 4 million tiles long
pub type TilePosScalar = u16;
pub type TilePosScalar = u32;
const CHUNK_EXTENT: u16 = 128;
pub const CHUNK_EXTENT: u16 = 128;
const CHUNK_N_TILES: usize = CHUNK_EXTENT as usize * CHUNK_EXTENT as usize;
type ChunkTiles = [Tile; CHUNK_N_TILES];
@ -107,7 +107,7 @@ impl Chunk {
mid: 0,
fg: 0,
}; CHUNK_N_TILES];
if pos.y == 39 {
if pos.y == 157 {
for (i, b) in tiles.iter_mut().enumerate() {
if i / CHUNK_EXTENT as usize == 0 {
b.fg = 8;
@ -116,7 +116,7 @@ impl Chunk {
b.bg = 9;
}
}
if pos.y > 39 {
if pos.y > 157 {
for b in &mut tiles {
b.bg = 7;
b.mid = 1;
@ -126,7 +126,7 @@ impl Chunk {
}
}
// Unbreakable layer at bottom
if pos.y > 510 {
if pos.y > 780 {
for b in &mut tiles {
b.mid = Tile::UNBREAKANIUM;
}