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https://github.com/Noratrieb/game-wip-dontplay.git
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Very basic inventory
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parent
cee7652e09
commit
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10 changed files with 241 additions and 28 deletions
130
src/inventory.rs
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130
src/inventory.rs
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use egui_inspect::derive::Inspect;
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use crate::{math::IntRect, world::TileId};
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/// We won't have more than 65535 different items
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pub type ItemId = u16;
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/// We won't have more than 65535 item quantity in a single slot
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pub type ItemQty = u16;
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/// Inventory slot
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#[derive(Debug, Inspect)]
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pub struct Slot {
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pub id: ItemId,
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pub qty: ItemQty,
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}
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#[derive(Debug, Inspect)]
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pub struct Inventory {
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pub slots: Vec<Slot>,
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}
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impl Inventory {
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/// A new inventory filled with some debug items
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pub(crate) fn new_debug() -> Inventory {
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Self {
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slots: vec![
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Slot {
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id: items::WOOD_PICK,
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qty: 1,
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},
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Slot {
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id: items::DIRT_BLOCK,
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qty: 100,
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},
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Slot {
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id: items::TORCH,
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qty: 100,
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},
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Slot {
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id: items::PLATFORM,
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qty: 100,
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},
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],
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}
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}
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}
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#[derive(Debug, Inspect)]
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pub struct ItemDef {
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pub name: String,
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pub graphic_name: String,
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pub tex_rect: IntRect,
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#[opaque]
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pub use_action: UseAction,
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pub consumable: bool,
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}
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#[derive(Debug, Inspect, PartialEq)]
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pub enum TileLayer {
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Bg,
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Mid,
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Fg,
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}
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#[derive(Debug)]
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pub enum UseAction {
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PlaceTile { layer: TileLayer, id: TileId },
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RemoveTile { layer: TileLayer },
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}
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#[derive(Debug, Inspect)]
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pub struct ItemDb {
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pub db: Vec<ItemDef>,
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}
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impl Default for ItemDb {
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fn default() -> Self {
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Self {
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db: vec![
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ItemDef {
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name: String::from("Dirt Block"),
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graphic_name: String::from("tiles/dirt"),
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tex_rect: IntRect::default(),
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use_action: UseAction::PlaceTile {
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layer: TileLayer::Mid,
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id: 3,
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},
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consumable: true,
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},
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ItemDef {
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name: String::from("Torch"),
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graphic_name: String::from("tiles/torch"),
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tex_rect: IntRect::default(),
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use_action: UseAction::PlaceTile {
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layer: TileLayer::Mid,
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id: 4,
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},
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consumable: true,
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},
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ItemDef {
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name: String::from("Platform"),
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graphic_name: String::from("tiles/platform"),
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tex_rect: IntRect::default(),
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use_action: UseAction::PlaceTile {
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layer: TileLayer::Mid,
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id: 5,
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},
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consumable: true,
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},
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ItemDef {
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name: String::from("Wood Pick"),
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graphic_name: String::from("items/woodpick"),
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tex_rect: IntRect::default(),
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use_action: UseAction::RemoveTile {
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layer: TileLayer::Mid,
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},
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consumable: true,
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},
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],
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}
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}
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}
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pub mod items {
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use super::ItemId;
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pub const DIRT_BLOCK: ItemId = 0;
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pub const TORCH: ItemId = 1;
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pub const PLATFORM: ItemId = 2;
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pub const WOOD_PICK: ItemId = 3;
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}
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