Super basic map rendering

This commit is contained in:
crumblingstatue 2023-04-02 00:30:03 +02:00
parent 5e539d668f
commit 49c47ac718
6 changed files with 60 additions and 22 deletions

10
Cargo.lock generated
View file

@ -300,6 +300,11 @@ dependencies = [
"slab",
]
[[package]]
name = "gamedebug_core"
version = "0.1.0"
source = "git+https://github.com/crumblingstatue/gamedebug_core.git#0afa12c84d865e266ccf6ee31970ff70da0e2ac6"
[[package]]
name = "gdk-pixbuf-sys"
version = "0.16.3"
@ -534,6 +539,7 @@ dependencies = [
"anyhow",
"egui-sfml",
"fnv",
"gamedebug_core",
"hecs",
"rand",
"rfd",
@ -690,9 +696,9 @@ checksum = "5b40af805b3121feab8a3c29f04d8ad262fa8e0561883e7653e024ae4479e6de"
[[package]]
name = "proc-macro2"
version = "1.0.54"
version = "1.0.55"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "e472a104799c74b514a57226160104aa483546de37e839ec50e3c2e41dd87534"
checksum = "1d0dd4be24fcdcfeaa12a432d588dc59bbad6cad3510c67e74a2b6b2fc950564"
dependencies = [
"unicode-ident",
]

View file

@ -19,3 +19,6 @@ git = "https://github.com/crumblingstatue/s2dc.git"
[dependencies.sfml-xt]
git = "https://github.com/crumblingstatue/sfml-xt.git"
[dependencies.gamedebug_core]
git = "https://github.com/crumblingstatue/gamedebug_core.git"

View file

@ -1,3 +1,5 @@
use egui_sfml::{egui, SfEgui};
use gamedebug_core::imm;
use sfml::{
graphics::{Color, RenderTarget, RenderWindow},
window::Event,
@ -7,19 +9,23 @@ use crate::{game::GameState, graphics, res::Res};
/// Application level state (includes game and ui state, etc.)
pub struct App {
rw: RenderWindow,
should_quit: bool,
game: GameState,
res: Res,
pub rw: RenderWindow,
pub should_quit: bool,
pub game: GameState,
pub res: Res,
pub sf_egui: SfEgui,
}
impl App {
pub fn new() -> anyhow::Result<Self> {
let rw = graphics::make_window();
let sf_egui = SfEgui::new(&rw);
Ok(Self {
rw: graphics::make_window(),
rw,
should_quit: false,
game: GameState::default(),
res: Res::load()?,
sf_egui,
})
}
@ -28,11 +34,13 @@ impl App {
self.do_event_handling();
self.do_update();
self.do_rendering();
gamedebug_core::inc_frame();
}
}
fn do_event_handling(&mut self) {
while let Some(ev) = self.rw.poll_event() {
self.sf_egui.add_event(&ev);
match ev {
Event::Closed => self.should_quit = true,
_ => {}
@ -45,6 +53,27 @@ impl App {
fn do_rendering(&mut self) {
self.rw.clear(Color::BLACK);
self.game.draw_world(&mut self.rw, &self.res);
self.sf_egui
.do_frame(|ctx| {
egui::Window::new("Debug").show(ctx, |ui| {
ui.label("Cam x");
ui.add(egui::DragValue::new(&mut self.game.camera_offset.x));
ui.label("Cam y");
ui.add(egui::DragValue::new(&mut self.game.camera_offset.y));
ui.separator();
egui::ScrollArea::vertical().show(ui, |ui| {
gamedebug_core::for_each_imm(|info| match info {
gamedebug_core::Info::Msg(msg) => {
ui.label(msg);
}
gamedebug_core::Info::Rect(_, _, _, _, _) => todo!(),
});
});
gamedebug_core::clear_immediates();
});
})
.unwrap();
self.sf_egui.draw(&mut self.rw, None);
self.rw.display();
}
}

View file

@ -1,3 +1,4 @@
use gamedebug_core::imm_dbg;
use sfml::graphics::{Rect, RenderTarget, RenderWindow, Sprite, Transformable};
use crate::{
@ -8,8 +9,8 @@ use crate::{
};
pub struct GameState {
camera_offset: WorldPos,
world: World,
pub camera_offset: WorldPos,
pub world: World,
}
impl GameState {
pub(crate) fn draw_world(&mut self, rw: &mut RenderWindow, res: &Res) {
@ -24,19 +25,17 @@ impl GameState {
}
fn for_each_tile(camera_offset: WorldPos, mut f: impl FnMut(TilePos, ScreenPos)) {
for y in (camera_offset.y..camera_offset.y + NATIVE_RESOLUTION.h as WorldPosScalar).step_by(32)
{
for x in
(camera_offset.x..camera_offset.x + NATIVE_RESOLUTION.w as WorldPosScalar).step_by(32)
{
for y in (0..NATIVE_RESOLUTION.h).step_by(32) {
for x in (0..NATIVE_RESOLUTION.w).step_by(32) {
f(
TilePos {
x: x / 32,
y: y / 32,
x: (camera_offset.x + x as i32) / 32,
y: (camera_offset.y + y as i32) / 32,
},
ScreenPos {
x: (x - camera_offset.x) as i16,
y: (y - camera_offset.y) as i16,
x: imm_dbg!(imm_dbg!(x as i32) - (imm_dbg!(camera_offset.x as i32)) % 32)
as i16,
y: (y as i32 - (camera_offset.y as i32 % 32)) as i16,
},
)
}

View file

@ -6,15 +6,15 @@ use sfml::{
use sfml_xt::graphics::RenderWindowExt;
pub struct ScreenRes {
pub w: u16,
pub h: u16,
pub w: i16,
pub h: i16,
}
impl ScreenRes {
fn to_sf(&self) -> VideoMode {
VideoMode {
width: self.w.into(),
height: self.h.into(),
width: self.w as _,
height: self.h as _,
bits_per_pixel: 32,
}
}

View file

@ -8,6 +8,7 @@ mod world;
use app::App;
fn try_main() -> anyhow::Result<()> {
gamedebug_core::set_enabled(true);
let mut app = App::new()?;
app.do_game_loop();
Ok(())