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Add more items
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commit
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3 changed files with 34 additions and 0 deletions
15
src/game.rs
15
src/game.rs
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@ -69,6 +69,21 @@ impl GameState {
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if input.pressed(Key::Num5) {
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self.selected_inv_slot = 4;
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}
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if input.pressed(Key::Num6) {
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self.selected_inv_slot = 5;
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}
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if input.pressed(Key::Num7) {
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self.selected_inv_slot = 6;
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}
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if input.pressed(Key::Num8) {
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self.selected_inv_slot = 7;
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}
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if input.pressed(Key::Num9) {
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self.selected_inv_slot = 8;
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}
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if input.pressed(Key::Num0) {
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self.selected_inv_slot = 9;
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}
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self.world.ticks += 1;
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}
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pub(crate) fn draw_world(&mut self, rt: &mut RenderTexture, res: &mut Res) {
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@ -42,6 +42,14 @@ impl Inventory {
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id: items::PLATFORM,
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qty: 100,
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},
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Slot {
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id: items::STONE_WALL,
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qty: 100,
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},
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Slot {
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id: items::PANZERIUM,
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qty: 100,
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},
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],
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}
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}
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@ -126,6 +134,15 @@ impl Default for ItemDb {
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},
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consumable: true,
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},
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ItemDef {
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name: String::from("Stone wall"),
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graphic_name: String::from("tiles/stoneback"),
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tex_rect: IntRect::default(),
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use_action: UseAction::PlaceBgTile {
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id: BgTileId::STONE,
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},
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consumable: true,
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},
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],
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}
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}
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@ -138,4 +155,6 @@ pub mod items {
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pub const TORCH: ItemId = 1;
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pub const PLATFORM: ItemId = 2;
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pub const WOOD_PICK: ItemId = 3;
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pub const PANZERIUM: ItemId = 4;
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pub const STONE_WALL: ItemId = 5;
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}
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tiles.dat
BIN
tiles.dat
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