mirror of
https://github.com/Noratrieb/game-wip-dontplay.git
synced 2026-01-14 19:55:02 +01:00
Tweak gravity
This commit is contained in:
parent
413875909e
commit
4c9fe26ec9
2 changed files with 11 additions and 2 deletions
11
src/app.rs
11
src/app.rs
|
|
@ -86,7 +86,12 @@ impl App {
|
|||
if self.input.pressed(Key::Up) {
|
||||
self.game.player.vspeed = -14.0;
|
||||
}
|
||||
self.game.player.vspeed = self.game.player.vspeed.clamp(-80., 80.);
|
||||
let terminal_velocity = 60.0;
|
||||
self.game.player.vspeed = self
|
||||
.game
|
||||
.player
|
||||
.vspeed
|
||||
.clamp(-terminal_velocity, terminal_velocity);
|
||||
self.game
|
||||
.player
|
||||
.col_en
|
||||
|
|
@ -129,7 +134,7 @@ impl App {
|
|||
});
|
||||
col
|
||||
});
|
||||
self.game.player.vspeed += 1.0;
|
||||
self.game.player.vspeed += self.game.gravity;
|
||||
let (x, y, _w, _h) = self.game.player.col_en.en.xywh();
|
||||
self.game.camera_offset.x = (x - NATIVE_RESOLUTION.w as i32 / 2) as u32;
|
||||
self.game.camera_offset.y = (y - NATIVE_RESOLUTION.h as i32 / 2) as u32;
|
||||
|
|
@ -217,6 +222,8 @@ fn debug_panel_ui(debug: &mut DebugState, game: &mut GameState, ctx: &egui::Cont
|
|||
LengthDisp(tp.x as i64 - wp_to_tp(WorldPos::CENTER) as i64)
|
||||
));
|
||||
ui.label(format!("Vspeed: {}", game.player.vspeed));
|
||||
ui.label("Gravity");
|
||||
ui.add(egui::DragValue::new(&mut game.gravity));
|
||||
}
|
||||
ui.separator();
|
||||
egui::ScrollArea::vertical().show(ui, |ui| {
|
||||
|
|
|
|||
|
|
@ -15,6 +15,7 @@ pub struct GameState {
|
|||
pub camera_offset: WorldPos,
|
||||
pub world: World,
|
||||
pub player: Player,
|
||||
pub gravity: f32,
|
||||
}
|
||||
impl GameState {
|
||||
pub(crate) fn draw_world(&mut self, rw: &mut RenderWindow, res: &Res) {
|
||||
|
|
@ -66,6 +67,7 @@ impl Default for GameState {
|
|||
camera_offset: spawn_point,
|
||||
world: Default::default(),
|
||||
player: Player::new_at(spawn_point),
|
||||
gravity: 0.7,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue