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https://github.com/Noratrieb/game-wip-dontplay.git
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Tweak gravity
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parent
413875909e
commit
4c9fe26ec9
2 changed files with 11 additions and 2 deletions
11
src/app.rs
11
src/app.rs
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@ -86,7 +86,12 @@ impl App {
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if self.input.pressed(Key::Up) {
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if self.input.pressed(Key::Up) {
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self.game.player.vspeed = -14.0;
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self.game.player.vspeed = -14.0;
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}
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}
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self.game.player.vspeed = self.game.player.vspeed.clamp(-80., 80.);
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let terminal_velocity = 60.0;
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self.game.player.vspeed = self
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.game
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.player
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.vspeed
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.clamp(-terminal_velocity, terminal_velocity);
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self.game
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self.game
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.player
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.player
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.col_en
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.col_en
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@ -129,7 +134,7 @@ impl App {
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});
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});
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col
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col
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});
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});
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self.game.player.vspeed += 1.0;
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self.game.player.vspeed += self.game.gravity;
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let (x, y, _w, _h) = self.game.player.col_en.en.xywh();
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let (x, y, _w, _h) = self.game.player.col_en.en.xywh();
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self.game.camera_offset.x = (x - NATIVE_RESOLUTION.w as i32 / 2) as u32;
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self.game.camera_offset.x = (x - NATIVE_RESOLUTION.w as i32 / 2) as u32;
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self.game.camera_offset.y = (y - NATIVE_RESOLUTION.h as i32 / 2) as u32;
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self.game.camera_offset.y = (y - NATIVE_RESOLUTION.h as i32 / 2) as u32;
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@ -217,6 +222,8 @@ fn debug_panel_ui(debug: &mut DebugState, game: &mut GameState, ctx: &egui::Cont
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LengthDisp(tp.x as i64 - wp_to_tp(WorldPos::CENTER) as i64)
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LengthDisp(tp.x as i64 - wp_to_tp(WorldPos::CENTER) as i64)
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));
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));
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ui.label(format!("Vspeed: {}", game.player.vspeed));
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ui.label(format!("Vspeed: {}", game.player.vspeed));
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ui.label("Gravity");
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ui.add(egui::DragValue::new(&mut game.gravity));
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}
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}
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ui.separator();
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ui.separator();
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egui::ScrollArea::vertical().show(ui, |ui| {
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egui::ScrollArea::vertical().show(ui, |ui| {
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@ -15,6 +15,7 @@ pub struct GameState {
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pub camera_offset: WorldPos,
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pub camera_offset: WorldPos,
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pub world: World,
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pub world: World,
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pub player: Player,
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pub player: Player,
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pub gravity: f32,
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}
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}
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impl GameState {
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impl GameState {
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pub(crate) fn draw_world(&mut self, rw: &mut RenderWindow, res: &Res) {
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pub(crate) fn draw_world(&mut self, rw: &mut RenderWindow, res: &Res) {
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@ -66,6 +67,7 @@ impl Default for GameState {
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camera_offset: spawn_point,
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camera_offset: spawn_point,
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world: Default::default(),
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world: Default::default(),
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player: Player::new_at(spawn_point),
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player: Player::new_at(spawn_point),
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gravity: 0.7,
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}
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}
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}
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}
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}
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}
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