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88
egui/crates/egui-winit/Cargo.toml
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88
egui/crates/egui-winit/Cargo.toml
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[package]
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name = "egui-winit"
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version = "0.21.1"
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authors = ["Emil Ernerfeldt <emil.ernerfeldt@gmail.com>"]
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description = "Bindings for using egui with winit"
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edition = "2021"
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rust-version = "1.65"
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homepage = "https://github.com/emilk/egui/tree/master/crates/egui-winit"
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license = "MIT OR Apache-2.0"
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readme = "README.md"
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repository = "https://github.com/emilk/egui/tree/master/crates/egui-winit"
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categories = ["gui", "game-development"]
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keywords = ["winit", "egui", "gui", "gamedev"]
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include = ["../LICENSE-APACHE", "../LICENSE-MIT", "**/*.rs", "Cargo.toml"]
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[package.metadata.docs.rs]
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all-features = true
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[features]
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default = ["clipboard", "links", "wayland", "winit/default"]
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## Enable platform accessibility API implementations through [AccessKit](https://accesskit.dev/).
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accesskit = ["accesskit_winit", "egui/accesskit"]
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## [`bytemuck`](https://docs.rs/bytemuck) enables you to cast [`egui::epaint::Vertex`], [`egui::Vec2`] etc to `&[u8]`.
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bytemuck = ["egui/bytemuck"]
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## Enable cut/copy/paste to OS clipboard.
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## If disabled a clipboard will be simulated so you can still copy/paste within the egui app.
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clipboard = ["arboard", "smithay-clipboard"]
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## Enable opening links in a browser when an egui hyperlink is clicked.
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links = ["webbrowser"]
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## Enable profiling with the [`puffin`](https://docs.rs/puffin) crate.
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puffin = ["dep:puffin"]
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## Allow serialization of [`WindowSettings`] using [`serde`](https://docs.rs/serde).
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serde = ["egui/serde", "dep:serde"]
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## Enables Wayland support.
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wayland = ["winit/wayland"]
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# Allow crates to choose an android-activity backend via Winit
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# - It's important that most applications should not have to depend on android-activity directly, and can
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# rely on Winit to pull in a suitable version (unlike most Rust crates, any version conflicts won't link)
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# - It's also important that we don't impose an android-activity backend by taking this choice away from applications.
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## Enable the `native-activity` backend via Winit on Android
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android-native-activity = [ "winit/android-native-activity" ]
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## Enable the `game-activity` backend via Winit on Android
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android-game-activity = [ "winit/android-game-activity" ]
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[dependencies]
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egui = { version = "0.21.0", path = "../egui", default-features = false, features = [
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"tracing",
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] }
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tracing = { version = "0.1", default-features = false, features = ["std"] }
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winit = { version = "0.28", default-features = false }
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#! ### Optional dependencies
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# feature accesskit
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accesskit_winit = { version = "0.12.0", optional = true }
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## Enable this when generating docs.
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document-features = { version = "0.2", optional = true }
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puffin = { version = "0.14", optional = true }
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serde = { version = "1.0", optional = true, features = ["derive"] }
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webbrowser = { version = "0.8.3", optional = true }
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[target.'cfg(not(target_arch="wasm32"))'.dependencies]
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instant = { version = "0.1" }
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[target.'cfg(target_arch="wasm32")'.dependencies]
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instant = { version = "0.1", features = [
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"wasm-bindgen",
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] } # We use instant so we can (maybe) compile for web
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[target.'cfg(any(target_os="linux", target_os="dragonfly", target_os="freebsd", target_os="netbsd", target_os="openbsd"))'.dependencies]
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smithay-clipboard = { version = "0.6.3", optional = true }
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[target.'cfg(not(target_os = "android"))'.dependencies]
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arboard = { version = "3.2", optional = true, default-features = false }
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