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64
egui/crates/egui_glow/CHANGELOG.md
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64
egui/crates/egui_glow/CHANGELOG.md
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@ -0,0 +1,64 @@
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# Changelog for egui_glow
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All notable changes to the `egui_glow` integration will be noted in this file.
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## Unreleased
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||||
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||||
|
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## 0.21.0 - 2023-02-08
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* Update to `glow` 0.12 ([#2695](https://github.com/emilk/egui/pull/2695)).
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* Remove the `screen_reader` feature ([#2669](https://github.com/emilk/egui/pull/2669)).
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||||
|
||||
|
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## 0.20.1 - 2022-12-11
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* Fix [docs.rs](https://docs.rs/egui_glow) build ([#2420](https://github.com/emilk/egui/pull/2420)).
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|
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|
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## 0.20.0 - 2022-12-08
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* Allow empty textures.
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* Added `shader_version` variable on `EguiGlow::new` for easier cross compiling on different OpenGL | ES targets ([#1993](https://github.com/emilk/egui/pull/1993)).
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|
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## 0.19.0 - 2022-08-20
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* MSRV (Minimum Supported Rust Version) is now `1.61.0` ([#1846](https://github.com/emilk/egui/pull/1846)).
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* `EguiGlow::new` now takes an `EventLoopWindowTarget<E>` instead of a `winit::Window` ([#1634](https://github.com/emilk/egui/pull/1634)).
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* Use `Arc` for `glow::Context` instead of `Rc` ([#1640](https://github.com/emilk/egui/pull/1640)).
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* Fixed `glClear` on WebGL1 ([#1658](https://github.com/emilk/egui/pull/1658)).
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* Add `Painter::intermediate_fbo` which tells callbacks where to render. This is only needed if the callbacks use their own FBO:s and need to know what to restore to.
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## 0.18.1 - 2022-05-05
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* Remove calls to `gl.get_error` in release builds to speed up rendering ([#1583](https://github.com/emilk/egui/pull/1583)).
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## 0.18.0 - 2022-04-30
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* Improved logging on rendering failures.
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* Added new `NativeOptions`: `vsync`, `multisampling`, `depth_buffer`, `stencil_buffer`.
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* Fixed potential scale bug when DPI scaling changes (e.g. when dragging a window between different displays) ([#1441](https://github.com/emilk/egui/pull/1441)).
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* MSRV (Minimum Supported Rust Version) is now `1.60.0` ([#1467](https://github.com/emilk/egui/pull/1467)).
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* `clipboard`, `links`, `winit` are now all opt-in features ([#1467](https://github.com/emilk/egui/pull/1467)).
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* Added new feature `puffin` to add [`puffin profiler`](https://github.com/EmbarkStudios/puffin) scopes ([#1483](https://github.com/emilk/egui/pull/1483)).
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* Removed the features `dark-light`, `default_fonts` and `persistence` ([#1542](https://github.com/emilk/egui/pull/1542)).
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|
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|
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## 0.17.0 - 2022-02-22
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* `EguiGlow::run` no longer returns the shapes to paint, but stores them internally until you call `EguiGlow::paint` ([#1110](https://github.com/emilk/egui/pull/1110)).
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* Added `set_texture_filter` method to `Painter` ([#1041](https://github.com/emilk/egui/pull/1041)).
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* Fixed failure to run in Chrome ([#1092](https://github.com/emilk/egui/pull/1092)).
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* `EguiGlow::new` and `EguiGlow::paint` now takes `&winit::Window` ([#1151](https://github.com/emilk/egui/pull/1151)).
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* Automatically detect and apply dark or light mode from system ([#1045](https://github.com/emilk/egui/pull/1045)).
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## 0.16.0 - 2021-12-29
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* Made winit/glutin an optional dependency ([#868](https://github.com/emilk/egui/pull/868)).
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* Simplified `EguiGlow` interface ([#871](https://github.com/emilk/egui/pull/871)).
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* Removed `EguiGlow::is_quit_event` ([#881](https://github.com/emilk/egui/pull/881)).
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* Updated `glutin` to 0.28 ([#930](https://github.com/emilk/egui/pull/930)).
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* Changed the `Painter` interface slightly ([#999](https://github.com/emilk/egui/pull/999)).
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|
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## 0.15.0 - 2021-10-24
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`egui_glow` has been newly created, with feature parity to `egui_glium`.
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As `glow` is a set of lower-level bindings to OpenGL, this crate is potentially less stable than `egui_glium`,
|
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but hopefully this will one day replace `egui_glium` as the default backend for `eframe`.
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79
egui/crates/egui_glow/Cargo.toml
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79
egui/crates/egui_glow/Cargo.toml
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[package]
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name = "egui_glow"
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version = "0.21.0"
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authors = ["Emil Ernerfeldt <emil.ernerfeldt@gmail.com>"]
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description = "Bindings for using egui natively using the glow library"
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edition = "2021"
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rust-version = "1.65"
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homepage = "https://github.com/emilk/egui/tree/master/crates/egui_glow"
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license = "MIT OR Apache-2.0"
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readme = "README.md"
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repository = "https://github.com/emilk/egui/tree/master/crates/egui_glow"
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categories = ["gui", "game-development"]
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keywords = ["glow", "egui", "gui", "gamedev"]
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include = [
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"../LICENSE-APACHE",
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"../LICENSE-MIT",
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"**/*.rs",
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"Cargo.toml",
|
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"src/shader/*.glsl",
|
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]
|
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|
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[package.metadata.docs.rs]
|
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all-features = true
|
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|
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|
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[features]
|
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default = []
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||||
|
||||
## For the `winit` integration:
|
||||
## enable cut/copy/paste to os clipboard.
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##
|
||||
## if disabled a clipboard will be simulated so you can still copy/paste within the egui app.
|
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clipboard = ["egui-winit?/clipboard"]
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|
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## For the `winit` integration:
|
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## enable opening links in a browser when an egui hyperlink is clicked.
|
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links = ["egui-winit?/links"]
|
||||
|
||||
## Enable profiling with the [`puffin`](https://docs.rs/puffin) crate.
|
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puffin = ["dep:puffin", "egui-winit?/puffin"]
|
||||
|
||||
## Enable [`winit`](https://docs.rs/winit) integration.
|
||||
winit = ["egui-winit"]
|
||||
|
||||
|
||||
[dependencies]
|
||||
egui = { version = "0.21.0", path = "../egui", default-features = false, features = [
|
||||
"bytemuck",
|
||||
] }
|
||||
|
||||
bytemuck = "1.7"
|
||||
glow = "0.12"
|
||||
memoffset = "0.6"
|
||||
tracing = { version = "0.1", default-features = false, features = ["std"] }
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|
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#! ### Optional dependencies
|
||||
## Enable this when generating docs.
|
||||
document-features = { version = "0.2", optional = true }
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|
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# Native:
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[target.'cfg(not(target_arch = "wasm32"))'.dependencies]
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egui-winit = { version = "0.21.1", path = "../egui-winit", optional = true, default-features = false }
|
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puffin = { version = "0.14", optional = true }
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|
||||
# Web:
|
||||
[target.'cfg(target_arch = "wasm32")'.dependencies]
|
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web-sys = { version = "0.3", features = ["console"] }
|
||||
wasm-bindgen = { version = "0.2" }
|
||||
|
||||
|
||||
[dev-dependencies]
|
||||
glutin = "0.30" # examples/pure_glow
|
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raw-window-handle = "0.5.0"
|
||||
glutin-winit = "0.3.0"
|
||||
|
||||
|
||||
[[example]]
|
||||
name = "pure_glow"
|
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required-features = ["winit", "egui/default_fonts"]
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26
egui/crates/egui_glow/README.md
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26
egui/crates/egui_glow/README.md
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@ -0,0 +1,26 @@
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|||
# egui_glow
|
||||
|
||||
[](https://crates.io/crates/egui_glow)
|
||||
[](https://docs.rs/egui_glow)
|
||||

|
||||

|
||||
|
||||
This crates provides bindings between [`egui`](https://github.com/emilk/egui) and [glow](https://crates.io/crates/glow) which allows you to:
|
||||
* Render egui using glow on both native and web.
|
||||
* Write cross platform native egui apps (with the `winit` feature).
|
||||
|
||||
To write web apps using `glow` you can use [`eframe`](https://github.com/emilk/egui/tree/master/crates/eframe) (which uses `egui_glow` for rendering).
|
||||
|
||||
To use on Linux, first run:
|
||||
|
||||
```
|
||||
sudo apt-get install libxcb-render0-dev libxcb-shape0-dev libxcb-xfixes0-dev libxkbcommon-dev libssl-dev
|
||||
```
|
||||
|
||||
This crate optionally depends on [`egui-winit`](https://github.com/emilk/egui/tree/master/crates/egui-winit).
|
||||
|
||||
Text the example with:
|
||||
|
||||
``` sh
|
||||
cargo run -p egui_glow --example pure_glow --features=winit,egui/default_fonts
|
||||
```
|
||||
255
egui/crates/egui_glow/examples/pure_glow.rs
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255
egui/crates/egui_glow/examples/pure_glow.rs
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|
@ -0,0 +1,255 @@
|
|||
//! Example how to use pure `egui_glow`.
|
||||
|
||||
#![cfg_attr(not(debug_assertions), windows_subsystem = "windows")] // hide console window on Windows in release
|
||||
#![allow(unsafe_code)]
|
||||
|
||||
use egui_winit::winit;
|
||||
|
||||
/// The majority of `GlutinWindowContext` is taken from `eframe`
|
||||
struct GlutinWindowContext {
|
||||
window: winit::window::Window,
|
||||
gl_context: glutin::context::PossiblyCurrentContext,
|
||||
gl_display: glutin::display::Display,
|
||||
gl_surface: glutin::surface::Surface<glutin::surface::WindowSurface>,
|
||||
}
|
||||
|
||||
impl GlutinWindowContext {
|
||||
// refactor this function to use `glutin-winit` crate eventually.
|
||||
// preferably add android support at the same time.
|
||||
#[allow(unsafe_code)]
|
||||
unsafe fn new(event_loop: &winit::event_loop::EventLoopWindowTarget<()>) -> Self {
|
||||
use egui::NumExt;
|
||||
use glutin::context::NotCurrentGlContextSurfaceAccessor;
|
||||
use glutin::display::GetGlDisplay;
|
||||
use glutin::display::GlDisplay;
|
||||
use glutin::prelude::GlSurface;
|
||||
use raw_window_handle::HasRawWindowHandle;
|
||||
let winit_window_builder = winit::window::WindowBuilder::new()
|
||||
.with_resizable(true)
|
||||
.with_inner_size(winit::dpi::LogicalSize {
|
||||
width: 800.0,
|
||||
height: 600.0,
|
||||
})
|
||||
.with_title("egui_glow example") // Keep hidden until we've painted something. See https://github.com/emilk/egui/pull/2279
|
||||
.with_visible(false);
|
||||
|
||||
let config_template_builder = glutin::config::ConfigTemplateBuilder::new()
|
||||
.prefer_hardware_accelerated(None)
|
||||
.with_depth_size(0)
|
||||
.with_stencil_size(0)
|
||||
.with_transparency(false);
|
||||
|
||||
tracing::debug!("trying to get gl_config");
|
||||
let (mut window, gl_config) =
|
||||
glutin_winit::DisplayBuilder::new() // let glutin-winit helper crate handle the complex parts of opengl context creation
|
||||
.with_preference(glutin_winit::ApiPrefence::FallbackEgl) // https://github.com/emilk/egui/issues/2520#issuecomment-1367841150
|
||||
.with_window_builder(Some(winit_window_builder.clone()))
|
||||
.build(
|
||||
event_loop,
|
||||
config_template_builder,
|
||||
|mut config_iterator| {
|
||||
config_iterator.next().expect(
|
||||
"failed to find a matching configuration for creating glutin config",
|
||||
)
|
||||
},
|
||||
)
|
||||
.expect("failed to create gl_config");
|
||||
let gl_display = gl_config.display();
|
||||
tracing::debug!("found gl_config: {:?}", &gl_config);
|
||||
|
||||
let raw_window_handle = window.as_ref().map(|w| w.raw_window_handle());
|
||||
tracing::debug!("raw window handle: {:?}", raw_window_handle);
|
||||
let context_attributes =
|
||||
glutin::context::ContextAttributesBuilder::new().build(raw_window_handle);
|
||||
// by default, glutin will try to create a core opengl context. but, if it is not available, try to create a gl-es context using this fallback attributes
|
||||
let fallback_context_attributes = glutin::context::ContextAttributesBuilder::new()
|
||||
.with_context_api(glutin::context::ContextApi::Gles(None))
|
||||
.build(raw_window_handle);
|
||||
let not_current_gl_context = unsafe {
|
||||
gl_display
|
||||
.create_context(&gl_config, &context_attributes)
|
||||
.unwrap_or_else(|_| {
|
||||
tracing::debug!("failed to create gl_context with attributes: {:?}. retrying with fallback context attributes: {:?}",
|
||||
&context_attributes,
|
||||
&fallback_context_attributes);
|
||||
gl_config
|
||||
.display()
|
||||
.create_context(&gl_config, &fallback_context_attributes)
|
||||
.expect("failed to create context even with fallback attributes")
|
||||
})
|
||||
};
|
||||
|
||||
// this is where the window is created, if it has not been created while searching for suitable gl_config
|
||||
let window = window.take().unwrap_or_else(|| {
|
||||
tracing::debug!("window doesn't exist yet. creating one now with finalize_window");
|
||||
glutin_winit::finalize_window(event_loop, winit_window_builder.clone(), &gl_config)
|
||||
.expect("failed to finalize glutin window")
|
||||
});
|
||||
let (width, height): (u32, u32) = window.inner_size().into();
|
||||
let width = std::num::NonZeroU32::new(width.at_least(1)).unwrap();
|
||||
let height = std::num::NonZeroU32::new(height.at_least(1)).unwrap();
|
||||
let surface_attributes =
|
||||
glutin::surface::SurfaceAttributesBuilder::<glutin::surface::WindowSurface>::new()
|
||||
.build(window.raw_window_handle(), width, height);
|
||||
tracing::debug!(
|
||||
"creating surface with attributes: {:?}",
|
||||
&surface_attributes
|
||||
);
|
||||
let gl_surface = unsafe {
|
||||
gl_display
|
||||
.create_window_surface(&gl_config, &surface_attributes)
|
||||
.unwrap()
|
||||
};
|
||||
tracing::debug!("surface created successfully: {gl_surface:?}.making context current");
|
||||
let gl_context = not_current_gl_context.make_current(&gl_surface).unwrap();
|
||||
|
||||
gl_surface
|
||||
.set_swap_interval(
|
||||
&gl_context,
|
||||
glutin::surface::SwapInterval::Wait(std::num::NonZeroU32::new(1).unwrap()),
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
GlutinWindowContext {
|
||||
window,
|
||||
gl_context,
|
||||
gl_display,
|
||||
gl_surface,
|
||||
}
|
||||
}
|
||||
|
||||
fn window(&self) -> &winit::window::Window {
|
||||
&self.window
|
||||
}
|
||||
|
||||
fn resize(&self, physical_size: winit::dpi::PhysicalSize<u32>) {
|
||||
use glutin::surface::GlSurface;
|
||||
self.gl_surface.resize(
|
||||
&self.gl_context,
|
||||
physical_size.width.try_into().unwrap(),
|
||||
physical_size.height.try_into().unwrap(),
|
||||
);
|
||||
}
|
||||
|
||||
fn swap_buffers(&self) -> glutin::error::Result<()> {
|
||||
use glutin::surface::GlSurface;
|
||||
self.gl_surface.swap_buffers(&self.gl_context)
|
||||
}
|
||||
|
||||
fn get_proc_address(&self, addr: &std::ffi::CStr) -> *const std::ffi::c_void {
|
||||
use glutin::display::GlDisplay;
|
||||
self.gl_display.get_proc_address(addr)
|
||||
}
|
||||
}
|
||||
|
||||
fn main() {
|
||||
let mut clear_color = [0.1, 0.1, 0.1];
|
||||
|
||||
let event_loop = winit::event_loop::EventLoopBuilder::with_user_event().build();
|
||||
let (gl_window, gl) = create_display(&event_loop);
|
||||
let gl = std::sync::Arc::new(gl);
|
||||
|
||||
let mut egui_glow = egui_glow::EguiGlow::new(&event_loop, gl.clone(), None);
|
||||
|
||||
event_loop.run(move |event, _, control_flow| {
|
||||
let mut redraw = || {
|
||||
let mut quit = false;
|
||||
|
||||
let repaint_after = egui_glow.run(gl_window.window(), |egui_ctx| {
|
||||
egui::SidePanel::left("my_side_panel").show(egui_ctx, |ui| {
|
||||
ui.heading("Hello World!");
|
||||
if ui.button("Quit").clicked() {
|
||||
quit = true;
|
||||
}
|
||||
ui.color_edit_button_rgb(&mut clear_color);
|
||||
});
|
||||
});
|
||||
|
||||
*control_flow = if quit {
|
||||
winit::event_loop::ControlFlow::Exit
|
||||
} else if repaint_after.is_zero() {
|
||||
gl_window.window().request_redraw();
|
||||
winit::event_loop::ControlFlow::Poll
|
||||
} else if let Some(repaint_after_instant) =
|
||||
std::time::Instant::now().checked_add(repaint_after)
|
||||
{
|
||||
winit::event_loop::ControlFlow::WaitUntil(repaint_after_instant)
|
||||
} else {
|
||||
winit::event_loop::ControlFlow::Wait
|
||||
};
|
||||
|
||||
{
|
||||
unsafe {
|
||||
use glow::HasContext as _;
|
||||
gl.clear_color(clear_color[0], clear_color[1], clear_color[2], 1.0);
|
||||
gl.clear(glow::COLOR_BUFFER_BIT);
|
||||
}
|
||||
|
||||
// draw things behind egui here
|
||||
|
||||
egui_glow.paint(gl_window.window());
|
||||
|
||||
// draw things on top of egui here
|
||||
|
||||
gl_window.swap_buffers().unwrap();
|
||||
gl_window.window().set_visible(true);
|
||||
}
|
||||
};
|
||||
|
||||
match event {
|
||||
// Platform-dependent event handlers to workaround a winit bug
|
||||
// See: https://github.com/rust-windowing/winit/issues/987
|
||||
// See: https://github.com/rust-windowing/winit/issues/1619
|
||||
winit::event::Event::RedrawEventsCleared if cfg!(windows) => redraw(),
|
||||
winit::event::Event::RedrawRequested(_) if !cfg!(windows) => redraw(),
|
||||
|
||||
winit::event::Event::WindowEvent { event, .. } => {
|
||||
use winit::event::WindowEvent;
|
||||
if matches!(event, WindowEvent::CloseRequested | WindowEvent::Destroyed) {
|
||||
*control_flow = winit::event_loop::ControlFlow::Exit;
|
||||
}
|
||||
|
||||
if let winit::event::WindowEvent::Resized(physical_size) = &event {
|
||||
gl_window.resize(*physical_size);
|
||||
} else if let winit::event::WindowEvent::ScaleFactorChanged {
|
||||
new_inner_size, ..
|
||||
} = &event
|
||||
{
|
||||
gl_window.resize(**new_inner_size);
|
||||
}
|
||||
|
||||
let event_response = egui_glow.on_event(&event);
|
||||
|
||||
if event_response.repaint {
|
||||
gl_window.window().request_redraw();
|
||||
}
|
||||
}
|
||||
winit::event::Event::LoopDestroyed => {
|
||||
egui_glow.destroy();
|
||||
}
|
||||
winit::event::Event::NewEvents(winit::event::StartCause::ResumeTimeReached {
|
||||
..
|
||||
}) => {
|
||||
gl_window.window().request_redraw();
|
||||
}
|
||||
|
||||
_ => (),
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
fn create_display(
|
||||
event_loop: &winit::event_loop::EventLoopWindowTarget<()>,
|
||||
) -> (GlutinWindowContext, glow::Context) {
|
||||
let glutin_window_context = unsafe { GlutinWindowContext::new(event_loop) };
|
||||
let gl = unsafe {
|
||||
glow::Context::from_loader_function(|s| {
|
||||
let s = std::ffi::CString::new(s)
|
||||
.expect("failed to construct C string from string for gl proc address");
|
||||
|
||||
glutin_window_context.get_proc_address(&s)
|
||||
})
|
||||
};
|
||||
|
||||
(glutin_window_context, gl)
|
||||
}
|
||||
133
egui/crates/egui_glow/src/lib.rs
Normal file
133
egui/crates/egui_glow/src/lib.rs
Normal file
|
|
@ -0,0 +1,133 @@
|
|||
//! [`egui`] bindings for [`glow`](https://github.com/grovesNL/glow).
|
||||
//!
|
||||
//! The main types you want to look are are [`Painter`] and [`EguiGlow`].
|
||||
//!
|
||||
//! If you are writing an app, you may want to look at [`eframe`](https://docs.rs/eframe) instead.
|
||||
//!
|
||||
//! ## Feature flags
|
||||
#![cfg_attr(feature = "document-features", doc = document_features::document_features!())]
|
||||
//!
|
||||
|
||||
#![allow(clippy::float_cmp)]
|
||||
#![allow(clippy::manual_range_contains)]
|
||||
|
||||
pub mod painter;
|
||||
pub use glow;
|
||||
pub use painter::{CallbackFn, Painter};
|
||||
mod misc_util;
|
||||
mod shader_version;
|
||||
mod vao;
|
||||
|
||||
pub use shader_version::ShaderVersion;
|
||||
|
||||
#[cfg(all(not(target_arch = "wasm32"), feature = "winit"))]
|
||||
pub mod winit;
|
||||
#[cfg(all(not(target_arch = "wasm32"), feature = "winit"))]
|
||||
pub use winit::*;
|
||||
|
||||
/// Check for OpenGL error and report it using `tracing::error`.
|
||||
///
|
||||
/// Only active in debug builds!
|
||||
///
|
||||
/// ``` no_run
|
||||
/// # let glow_context = todo!();
|
||||
/// use egui_glow::check_for_gl_error;
|
||||
/// check_for_gl_error!(glow_context);
|
||||
/// check_for_gl_error!(glow_context, "during painting");
|
||||
/// ```
|
||||
#[macro_export]
|
||||
macro_rules! check_for_gl_error {
|
||||
($gl: expr) => {{
|
||||
if cfg!(debug_assertions) {
|
||||
$crate::check_for_gl_error_impl($gl, file!(), line!(), "")
|
||||
}
|
||||
}};
|
||||
($gl: expr, $context: literal) => {{
|
||||
if cfg!(debug_assertions) {
|
||||
$crate::check_for_gl_error_impl($gl, file!(), line!(), $context)
|
||||
}
|
||||
}};
|
||||
}
|
||||
|
||||
/// Check for OpenGL error and report it using `tracing::error`.
|
||||
///
|
||||
/// WARNING: slow! Only use during setup!
|
||||
///
|
||||
/// ``` no_run
|
||||
/// # let glow_context = todo!();
|
||||
/// use egui_glow::check_for_gl_error_even_in_release;
|
||||
/// check_for_gl_error_even_in_release!(glow_context);
|
||||
/// check_for_gl_error_even_in_release!(glow_context, "during painting");
|
||||
/// ```
|
||||
#[macro_export]
|
||||
macro_rules! check_for_gl_error_even_in_release {
|
||||
($gl: expr) => {{
|
||||
$crate::check_for_gl_error_impl($gl, file!(), line!(), "")
|
||||
}};
|
||||
($gl: expr, $context: literal) => {{
|
||||
$crate::check_for_gl_error_impl($gl, file!(), line!(), $context)
|
||||
}};
|
||||
}
|
||||
|
||||
#[doc(hidden)]
|
||||
pub fn check_for_gl_error_impl(gl: &glow::Context, file: &str, line: u32, context: &str) {
|
||||
use glow::HasContext as _;
|
||||
#[allow(unsafe_code)]
|
||||
let error_code = unsafe { gl.get_error() };
|
||||
if error_code != glow::NO_ERROR {
|
||||
let error_str = match error_code {
|
||||
glow::INVALID_ENUM => "GL_INVALID_ENUM",
|
||||
glow::INVALID_VALUE => "GL_INVALID_VALUE",
|
||||
glow::INVALID_OPERATION => "GL_INVALID_OPERATION",
|
||||
glow::STACK_OVERFLOW => "GL_STACK_OVERFLOW",
|
||||
glow::STACK_UNDERFLOW => "GL_STACK_UNDERFLOW",
|
||||
glow::OUT_OF_MEMORY => "GL_OUT_OF_MEMORY",
|
||||
glow::INVALID_FRAMEBUFFER_OPERATION => "GL_INVALID_FRAMEBUFFER_OPERATION",
|
||||
glow::CONTEXT_LOST => "GL_CONTEXT_LOST",
|
||||
0x8031 => "GL_TABLE_TOO_LARGE1",
|
||||
0x9242 => "CONTEXT_LOST_WEBGL",
|
||||
_ => "<unknown>",
|
||||
};
|
||||
|
||||
if context.is_empty() {
|
||||
tracing::error!(
|
||||
"GL error, at {}:{}: {} (0x{:X}). Please file a bug at https://github.com/emilk/egui/issues",
|
||||
file,
|
||||
line,
|
||||
error_str,
|
||||
error_code,
|
||||
);
|
||||
} else {
|
||||
tracing::error!(
|
||||
"GL error, at {}:{} ({}): {} (0x{:X}). Please file a bug at https://github.com/emilk/egui/issues",
|
||||
file,
|
||||
line,
|
||||
context,
|
||||
error_str,
|
||||
error_code,
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
/// Profiling macro for feature "puffin"
|
||||
macro_rules! profile_function {
|
||||
($($arg: tt)*) => {
|
||||
#[cfg(feature = "puffin")]
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
puffin::profile_function!($($arg)*);
|
||||
};
|
||||
}
|
||||
pub(crate) use profile_function;
|
||||
|
||||
/// Profiling macro for feature "puffin"
|
||||
macro_rules! profile_scope {
|
||||
($($arg: tt)*) => {
|
||||
#[cfg(feature = "puffin")]
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
puffin::profile_scope!($($arg)*);
|
||||
};
|
||||
}
|
||||
pub(crate) use profile_scope;
|
||||
40
egui/crates/egui_glow/src/misc_util.rs
Normal file
40
egui/crates/egui_glow/src/misc_util.rs
Normal file
|
|
@ -0,0 +1,40 @@
|
|||
#![allow(unsafe_code)]
|
||||
|
||||
use glow::HasContext as _;
|
||||
|
||||
pub(crate) unsafe fn compile_shader(
|
||||
gl: &glow::Context,
|
||||
shader_type: u32,
|
||||
source: &str,
|
||||
) -> Result<glow::Shader, String> {
|
||||
let shader = gl.create_shader(shader_type)?;
|
||||
|
||||
gl.shader_source(shader, source);
|
||||
|
||||
gl.compile_shader(shader);
|
||||
|
||||
if gl.get_shader_compile_status(shader) {
|
||||
Ok(shader)
|
||||
} else {
|
||||
Err(gl.get_shader_info_log(shader))
|
||||
}
|
||||
}
|
||||
|
||||
pub(crate) unsafe fn link_program<'a, T: IntoIterator<Item = &'a glow::Shader>>(
|
||||
gl: &glow::Context,
|
||||
shaders: T,
|
||||
) -> Result<glow::Program, String> {
|
||||
let program = gl.create_program()?;
|
||||
|
||||
for shader in shaders {
|
||||
gl.attach_shader(program, *shader);
|
||||
}
|
||||
|
||||
gl.link_program(program);
|
||||
|
||||
if gl.get_program_link_status(program) {
|
||||
Ok(program)
|
||||
} else {
|
||||
Err(gl.get_program_info_log(program))
|
||||
}
|
||||
}
|
||||
755
egui/crates/egui_glow/src/painter.rs
Normal file
755
egui/crates/egui_glow/src/painter.rs
Normal file
|
|
@ -0,0 +1,755 @@
|
|||
#![allow(clippy::collapsible_else_if)]
|
||||
#![allow(unsafe_code)]
|
||||
|
||||
use std::{collections::HashMap, sync::Arc};
|
||||
|
||||
use egui::{
|
||||
emath::Rect,
|
||||
epaint::{Mesh, PaintCallbackInfo, Primitive, Vertex},
|
||||
};
|
||||
use glow::HasContext as _;
|
||||
use memoffset::offset_of;
|
||||
|
||||
use crate::check_for_gl_error;
|
||||
use crate::misc_util::{compile_shader, link_program};
|
||||
use crate::shader_version::ShaderVersion;
|
||||
use crate::vao;
|
||||
|
||||
pub use glow::Context;
|
||||
|
||||
const VERT_SRC: &str = include_str!("shader/vertex.glsl");
|
||||
const FRAG_SRC: &str = include_str!("shader/fragment.glsl");
|
||||
|
||||
trait TextureFilterExt {
|
||||
fn glow_code(&self) -> u32;
|
||||
}
|
||||
|
||||
impl TextureFilterExt for egui::TextureFilter {
|
||||
fn glow_code(&self) -> u32 {
|
||||
match self {
|
||||
egui::TextureFilter::Linear => glow::LINEAR,
|
||||
egui::TextureFilter::Nearest => glow::NEAREST,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// An OpenGL painter using [`glow`].
|
||||
///
|
||||
/// This is responsible for painting egui and managing egui textures.
|
||||
/// You can access the underlying [`glow::Context`] with [`Self::gl`].
|
||||
///
|
||||
/// This struct must be destroyed with [`Painter::destroy`] before dropping, to ensure OpenGL
|
||||
/// objects have been properly deleted and are not leaked.
|
||||
pub struct Painter {
|
||||
gl: Arc<glow::Context>,
|
||||
|
||||
max_texture_side: usize,
|
||||
|
||||
program: glow::Program,
|
||||
u_screen_size: glow::UniformLocation,
|
||||
u_sampler: glow::UniformLocation,
|
||||
is_webgl_1: bool,
|
||||
vao: crate::vao::VertexArrayObject,
|
||||
srgb_textures: bool,
|
||||
vbo: glow::Buffer,
|
||||
element_array_buffer: glow::Buffer,
|
||||
|
||||
textures: HashMap<egui::TextureId, glow::Texture>,
|
||||
|
||||
next_native_tex_id: u64,
|
||||
|
||||
/// Stores outdated OpenGL textures that are yet to be deleted
|
||||
textures_to_destroy: Vec<glow::Texture>,
|
||||
|
||||
/// Used to make sure we are destroyed correctly.
|
||||
destroyed: bool,
|
||||
}
|
||||
|
||||
/// A callback function that can be used to compose an [`egui::PaintCallback`] for custom rendering
|
||||
/// with [`glow`].
|
||||
///
|
||||
/// The callback is passed, the [`egui::PaintCallbackInfo`] and the [`Painter`] which can be used to
|
||||
/// access the OpenGL context.
|
||||
///
|
||||
/// # Example
|
||||
///
|
||||
/// See the [`custom3d_glow`](https://github.com/emilk/egui/blob/master/crates/egui_demo_app/src/apps/custom3d_wgpu.rs) demo source for a detailed usage example.
|
||||
pub struct CallbackFn {
|
||||
f: Box<dyn Fn(PaintCallbackInfo, &Painter) + Sync + Send>,
|
||||
}
|
||||
|
||||
impl CallbackFn {
|
||||
pub fn new<F: Fn(PaintCallbackInfo, &Painter) + Sync + Send + 'static>(callback: F) -> Self {
|
||||
let f = Box::new(callback);
|
||||
CallbackFn { f }
|
||||
}
|
||||
}
|
||||
|
||||
impl Painter {
|
||||
/// Create painter.
|
||||
///
|
||||
/// Set `pp_fb_extent` to the framebuffer size to enable `sRGB` support on OpenGL ES and WebGL.
|
||||
///
|
||||
/// Set `shader_prefix` if you want to turn on shader workaround e.g. `"#define APPLY_BRIGHTENING_GAMMA\n"`
|
||||
/// (see <https://github.com/emilk/egui/issues/794>).
|
||||
///
|
||||
/// # Errors
|
||||
/// will return `Err` below cases
|
||||
/// * failed to compile shader
|
||||
/// * failed to create postprocess on webgl with `sRGB` support
|
||||
/// * failed to create buffer
|
||||
pub fn new(
|
||||
gl: Arc<glow::Context>,
|
||||
shader_prefix: &str,
|
||||
shader_version: Option<ShaderVersion>,
|
||||
) -> Result<Painter, String> {
|
||||
crate::profile_function!();
|
||||
crate::check_for_gl_error_even_in_release!(&gl, "before Painter::new");
|
||||
|
||||
// some useful debug info. all three of them are present in gl 1.1.
|
||||
unsafe {
|
||||
let version = gl.get_parameter_string(glow::VERSION);
|
||||
let renderer = gl.get_parameter_string(glow::RENDERER);
|
||||
let vendor = gl.get_parameter_string(glow::VENDOR);
|
||||
tracing::debug!(
|
||||
"\nopengl version: {version}\nopengl renderer: {renderer}\nopengl vendor: {vendor}"
|
||||
);
|
||||
}
|
||||
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
if gl.version().major < 2 {
|
||||
// this checks on desktop that we are not using opengl 1.1 microsoft sw rendering context.
|
||||
// ShaderVersion::get fn will segfault due to SHADING_LANGUAGE_VERSION (added in gl2.0)
|
||||
return Err("egui_glow requires opengl 2.0+. ".to_owned());
|
||||
}
|
||||
|
||||
let max_texture_side = unsafe { gl.get_parameter_i32(glow::MAX_TEXTURE_SIZE) } as usize;
|
||||
let shader_version = shader_version.unwrap_or_else(|| ShaderVersion::get(&gl));
|
||||
let is_webgl_1 = shader_version == ShaderVersion::Es100;
|
||||
let shader_version_declaration = shader_version.version_declaration();
|
||||
tracing::debug!("Shader header: {:?}.", shader_version_declaration);
|
||||
|
||||
let supported_extensions = gl.supported_extensions();
|
||||
tracing::trace!("OpenGL extensions: {supported_extensions:?}");
|
||||
let srgb_textures = shader_version == ShaderVersion::Es300 // WebGL2 always support sRGB
|
||||
|| supported_extensions.iter().any(|extension| {
|
||||
// EXT_sRGB, GL_ARB_framebuffer_sRGB, GL_EXT_sRGB, GL_EXT_texture_sRGB_decode, …
|
||||
extension.contains("sRGB")
|
||||
});
|
||||
tracing::debug!("SRGB texture Support: {:?}", srgb_textures);
|
||||
|
||||
unsafe {
|
||||
let vert = compile_shader(
|
||||
&gl,
|
||||
glow::VERTEX_SHADER,
|
||||
&format!(
|
||||
"{}\n#define NEW_SHADER_INTERFACE {}\n{}\n{}",
|
||||
shader_version_declaration,
|
||||
shader_version.is_new_shader_interface() as i32,
|
||||
shader_prefix,
|
||||
VERT_SRC
|
||||
),
|
||||
)?;
|
||||
let frag = compile_shader(
|
||||
&gl,
|
||||
glow::FRAGMENT_SHADER,
|
||||
&format!(
|
||||
"{}\n#define NEW_SHADER_INTERFACE {}\n#define SRGB_TEXTURES {}\n{}\n{}",
|
||||
shader_version_declaration,
|
||||
shader_version.is_new_shader_interface() as i32,
|
||||
srgb_textures as i32,
|
||||
shader_prefix,
|
||||
FRAG_SRC
|
||||
),
|
||||
)?;
|
||||
let program = link_program(&gl, [vert, frag].iter())?;
|
||||
gl.detach_shader(program, vert);
|
||||
gl.detach_shader(program, frag);
|
||||
gl.delete_shader(vert);
|
||||
gl.delete_shader(frag);
|
||||
let u_screen_size = gl.get_uniform_location(program, "u_screen_size").unwrap();
|
||||
let u_sampler = gl.get_uniform_location(program, "u_sampler").unwrap();
|
||||
|
||||
let vbo = gl.create_buffer()?;
|
||||
|
||||
let a_pos_loc = gl.get_attrib_location(program, "a_pos").unwrap();
|
||||
let a_tc_loc = gl.get_attrib_location(program, "a_tc").unwrap();
|
||||
let a_srgba_loc = gl.get_attrib_location(program, "a_srgba").unwrap();
|
||||
|
||||
let stride = std::mem::size_of::<Vertex>() as i32;
|
||||
let buffer_infos = vec![
|
||||
vao::BufferInfo {
|
||||
location: a_pos_loc,
|
||||
vector_size: 2,
|
||||
data_type: glow::FLOAT,
|
||||
normalized: false,
|
||||
stride,
|
||||
offset: offset_of!(Vertex, pos) as i32,
|
||||
},
|
||||
vao::BufferInfo {
|
||||
location: a_tc_loc,
|
||||
vector_size: 2,
|
||||
data_type: glow::FLOAT,
|
||||
normalized: false,
|
||||
stride,
|
||||
offset: offset_of!(Vertex, uv) as i32,
|
||||
},
|
||||
vao::BufferInfo {
|
||||
location: a_srgba_loc,
|
||||
vector_size: 4,
|
||||
data_type: glow::UNSIGNED_BYTE,
|
||||
normalized: false,
|
||||
stride,
|
||||
offset: offset_of!(Vertex, color) as i32,
|
||||
},
|
||||
];
|
||||
let vao = crate::vao::VertexArrayObject::new(&gl, vbo, buffer_infos);
|
||||
|
||||
let element_array_buffer = gl.create_buffer()?;
|
||||
|
||||
crate::check_for_gl_error_even_in_release!(&gl, "after Painter::new");
|
||||
|
||||
Ok(Painter {
|
||||
gl,
|
||||
max_texture_side,
|
||||
program,
|
||||
u_screen_size,
|
||||
u_sampler,
|
||||
is_webgl_1,
|
||||
vao,
|
||||
srgb_textures,
|
||||
vbo,
|
||||
element_array_buffer,
|
||||
textures: Default::default(),
|
||||
next_native_tex_id: 1 << 32,
|
||||
textures_to_destroy: Vec::new(),
|
||||
destroyed: false,
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
/// Access the shared glow context.
|
||||
pub fn gl(&self) -> &Arc<glow::Context> {
|
||||
&self.gl
|
||||
}
|
||||
|
||||
pub fn max_texture_side(&self) -> usize {
|
||||
self.max_texture_side
|
||||
}
|
||||
|
||||
/// The framebuffer we use as an intermediate render target,
|
||||
/// or `None` if we are painting to the screen framebuffer directly.
|
||||
///
|
||||
/// This is the framebuffer that is bound when [`egui::Shape::Callback`] is called,
|
||||
/// and is where any callbacks should ultimately render onto.
|
||||
///
|
||||
/// So if in a [`egui::Shape::Callback`] you need to use an offscreen FBO, you should
|
||||
/// then restore to this afterwards with
|
||||
/// `gl.bind_framebuffer(glow::FRAMEBUFFER, painter.intermediate_fbo());`
|
||||
#[allow(clippy::unused_self)]
|
||||
pub fn intermediate_fbo(&self) -> Option<glow::Framebuffer> {
|
||||
// We don't currently ever render to an offscreen buffer,
|
||||
// but we may want to start to in order to do anti-aliasing on web, for instance.
|
||||
None
|
||||
}
|
||||
|
||||
unsafe fn prepare_painting(
|
||||
&mut self,
|
||||
[width_in_pixels, height_in_pixels]: [u32; 2],
|
||||
pixels_per_point: f32,
|
||||
) -> (u32, u32) {
|
||||
self.gl.enable(glow::SCISSOR_TEST);
|
||||
// egui outputs mesh in both winding orders
|
||||
self.gl.disable(glow::CULL_FACE);
|
||||
self.gl.disable(glow::DEPTH_TEST);
|
||||
|
||||
self.gl.color_mask(true, true, true, true);
|
||||
|
||||
self.gl.enable(glow::BLEND);
|
||||
self.gl
|
||||
.blend_equation_separate(glow::FUNC_ADD, glow::FUNC_ADD);
|
||||
self.gl.blend_func_separate(
|
||||
// egui outputs colors with premultiplied alpha:
|
||||
glow::ONE,
|
||||
glow::ONE_MINUS_SRC_ALPHA,
|
||||
// Less important, but this is technically the correct alpha blend function
|
||||
// when you want to make use of the framebuffer alpha (for screenshots, compositing, etc).
|
||||
glow::ONE_MINUS_DST_ALPHA,
|
||||
glow::ONE,
|
||||
);
|
||||
|
||||
if !cfg!(target_arch = "wasm32") {
|
||||
self.gl.disable(glow::FRAMEBUFFER_SRGB);
|
||||
check_for_gl_error!(&self.gl, "FRAMEBUFFER_SRGB");
|
||||
}
|
||||
|
||||
let width_in_points = width_in_pixels as f32 / pixels_per_point;
|
||||
let height_in_points = height_in_pixels as f32 / pixels_per_point;
|
||||
|
||||
self.gl
|
||||
.viewport(0, 0, width_in_pixels as i32, height_in_pixels as i32);
|
||||
self.gl.use_program(Some(self.program));
|
||||
|
||||
self.gl
|
||||
.uniform_2_f32(Some(&self.u_screen_size), width_in_points, height_in_points);
|
||||
self.gl.uniform_1_i32(Some(&self.u_sampler), 0);
|
||||
self.gl.active_texture(glow::TEXTURE0);
|
||||
|
||||
self.vao.bind(&self.gl);
|
||||
self.gl
|
||||
.bind_buffer(glow::ELEMENT_ARRAY_BUFFER, Some(self.element_array_buffer));
|
||||
|
||||
check_for_gl_error!(&self.gl, "prepare_painting");
|
||||
|
||||
(width_in_pixels, height_in_pixels)
|
||||
}
|
||||
|
||||
/// You are expected to have cleared the color buffer before calling this.
|
||||
pub fn paint_and_update_textures(
|
||||
&mut self,
|
||||
screen_size_px: [u32; 2],
|
||||
pixels_per_point: f32,
|
||||
clipped_primitives: &[egui::ClippedPrimitive],
|
||||
textures_delta: &egui::TexturesDelta,
|
||||
) {
|
||||
crate::profile_function!();
|
||||
for (id, image_delta) in &textures_delta.set {
|
||||
self.set_texture(*id, image_delta);
|
||||
}
|
||||
|
||||
self.paint_primitives(screen_size_px, pixels_per_point, clipped_primitives);
|
||||
|
||||
for &id in &textures_delta.free {
|
||||
self.free_texture(id);
|
||||
}
|
||||
}
|
||||
|
||||
/// Main entry-point for painting a frame.
|
||||
///
|
||||
/// You should call `target.clear_color(..)` before
|
||||
/// and `target.finish()` after this.
|
||||
///
|
||||
/// The following OpenGL features will be set:
|
||||
/// - Scissor test will be enabled
|
||||
/// - Cull face will be disabled
|
||||
/// - Blend will be enabled
|
||||
///
|
||||
/// The scissor area and blend parameters will be changed.
|
||||
///
|
||||
/// As well as this, the following objects will be unset:
|
||||
/// - Vertex Buffer
|
||||
/// - Element Buffer
|
||||
/// - Texture (and active texture will be set to 0)
|
||||
/// - Program
|
||||
///
|
||||
/// Please be mindful of these effects when integrating into your program, and also be mindful
|
||||
/// of the effects your program might have on this code. Look at the source if in doubt.
|
||||
pub fn paint_primitives(
|
||||
&mut self,
|
||||
screen_size_px: [u32; 2],
|
||||
pixels_per_point: f32,
|
||||
clipped_primitives: &[egui::ClippedPrimitive],
|
||||
) {
|
||||
crate::profile_function!();
|
||||
self.assert_not_destroyed();
|
||||
|
||||
let size_in_pixels = unsafe { self.prepare_painting(screen_size_px, pixels_per_point) };
|
||||
|
||||
for egui::ClippedPrimitive {
|
||||
clip_rect,
|
||||
primitive,
|
||||
} in clipped_primitives
|
||||
{
|
||||
set_clip_rect(&self.gl, size_in_pixels, pixels_per_point, *clip_rect);
|
||||
|
||||
match primitive {
|
||||
Primitive::Mesh(mesh) => {
|
||||
self.paint_mesh(mesh);
|
||||
}
|
||||
Primitive::Callback(callback) => {
|
||||
if callback.rect.is_positive() {
|
||||
crate::profile_scope!("callback");
|
||||
// Transform callback rect to physical pixels:
|
||||
let rect_min_x = pixels_per_point * callback.rect.min.x;
|
||||
let rect_min_y = pixels_per_point * callback.rect.min.y;
|
||||
let rect_max_x = pixels_per_point * callback.rect.max.x;
|
||||
let rect_max_y = pixels_per_point * callback.rect.max.y;
|
||||
|
||||
let rect_min_x = rect_min_x.round() as i32;
|
||||
let rect_min_y = rect_min_y.round() as i32;
|
||||
let rect_max_x = rect_max_x.round() as i32;
|
||||
let rect_max_y = rect_max_y.round() as i32;
|
||||
|
||||
unsafe {
|
||||
self.gl.viewport(
|
||||
rect_min_x,
|
||||
size_in_pixels.1 as i32 - rect_max_y,
|
||||
rect_max_x - rect_min_x,
|
||||
rect_max_y - rect_min_y,
|
||||
);
|
||||
}
|
||||
|
||||
let info = egui::PaintCallbackInfo {
|
||||
viewport: callback.rect,
|
||||
clip_rect: *clip_rect,
|
||||
pixels_per_point,
|
||||
screen_size_px,
|
||||
};
|
||||
|
||||
if let Some(callback) = callback.callback.downcast_ref::<CallbackFn>() {
|
||||
(callback.f)(info, self);
|
||||
} else {
|
||||
tracing::warn!("Warning: Unsupported render callback. Expected egui_glow::CallbackFn");
|
||||
}
|
||||
|
||||
check_for_gl_error!(&self.gl, "callback");
|
||||
|
||||
// Restore state:
|
||||
unsafe { self.prepare_painting(screen_size_px, pixels_per_point) };
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
unsafe {
|
||||
self.vao.unbind(&self.gl);
|
||||
self.gl.bind_buffer(glow::ELEMENT_ARRAY_BUFFER, None);
|
||||
|
||||
self.gl.disable(glow::SCISSOR_TEST);
|
||||
|
||||
check_for_gl_error!(&self.gl, "painting");
|
||||
}
|
||||
}
|
||||
|
||||
#[inline(never)] // Easier profiling
|
||||
fn paint_mesh(&mut self, mesh: &Mesh) {
|
||||
debug_assert!(mesh.is_valid());
|
||||
if let Some(texture) = self.texture(mesh.texture_id) {
|
||||
unsafe {
|
||||
self.gl.bind_buffer(glow::ARRAY_BUFFER, Some(self.vbo));
|
||||
self.gl.buffer_data_u8_slice(
|
||||
glow::ARRAY_BUFFER,
|
||||
bytemuck::cast_slice(&mesh.vertices),
|
||||
glow::STREAM_DRAW,
|
||||
);
|
||||
|
||||
self.gl
|
||||
.bind_buffer(glow::ELEMENT_ARRAY_BUFFER, Some(self.element_array_buffer));
|
||||
self.gl.buffer_data_u8_slice(
|
||||
glow::ELEMENT_ARRAY_BUFFER,
|
||||
bytemuck::cast_slice(&mesh.indices),
|
||||
glow::STREAM_DRAW,
|
||||
);
|
||||
|
||||
self.gl.bind_texture(glow::TEXTURE_2D, Some(texture));
|
||||
}
|
||||
|
||||
unsafe {
|
||||
self.gl.draw_elements(
|
||||
glow::TRIANGLES,
|
||||
mesh.indices.len() as i32,
|
||||
glow::UNSIGNED_INT,
|
||||
0,
|
||||
);
|
||||
}
|
||||
|
||||
check_for_gl_error!(&self.gl, "paint_mesh");
|
||||
} else {
|
||||
tracing::warn!("Failed to find texture {:?}", mesh.texture_id);
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------
|
||||
|
||||
pub fn set_texture(&mut self, tex_id: egui::TextureId, delta: &egui::epaint::ImageDelta) {
|
||||
crate::profile_function!();
|
||||
|
||||
self.assert_not_destroyed();
|
||||
|
||||
let glow_texture = *self
|
||||
.textures
|
||||
.entry(tex_id)
|
||||
.or_insert_with(|| unsafe { self.gl.create_texture().unwrap() });
|
||||
unsafe {
|
||||
self.gl.bind_texture(glow::TEXTURE_2D, Some(glow_texture));
|
||||
}
|
||||
|
||||
match &delta.image {
|
||||
egui::ImageData::Color(image) => {
|
||||
assert_eq!(
|
||||
image.width() * image.height(),
|
||||
image.pixels.len(),
|
||||
"Mismatch between texture size and texel count"
|
||||
);
|
||||
|
||||
let data: &[u8] = bytemuck::cast_slice(image.pixels.as_ref());
|
||||
|
||||
self.upload_texture_srgb(delta.pos, image.size, delta.options, data);
|
||||
}
|
||||
egui::ImageData::Font(image) => {
|
||||
assert_eq!(
|
||||
image.width() * image.height(),
|
||||
image.pixels.len(),
|
||||
"Mismatch between texture size and texel count"
|
||||
);
|
||||
|
||||
let data: Vec<u8> = image
|
||||
.srgba_pixels(None)
|
||||
.flat_map(|a| a.to_array())
|
||||
.collect();
|
||||
|
||||
self.upload_texture_srgb(delta.pos, image.size, delta.options, &data);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
fn upload_texture_srgb(
|
||||
&mut self,
|
||||
pos: Option<[usize; 2]>,
|
||||
[w, h]: [usize; 2],
|
||||
options: egui::TextureOptions,
|
||||
data: &[u8],
|
||||
) {
|
||||
assert_eq!(data.len(), w * h * 4);
|
||||
assert!(
|
||||
w <= self.max_texture_side && h <= self.max_texture_side,
|
||||
"Got a texture image of size {}x{}, but the maximum supported texture side is only {}",
|
||||
w,
|
||||
h,
|
||||
self.max_texture_side
|
||||
);
|
||||
|
||||
unsafe {
|
||||
self.gl.tex_parameter_i32(
|
||||
glow::TEXTURE_2D,
|
||||
glow::TEXTURE_MAG_FILTER,
|
||||
options.magnification.glow_code() as i32,
|
||||
);
|
||||
self.gl.tex_parameter_i32(
|
||||
glow::TEXTURE_2D,
|
||||
glow::TEXTURE_MIN_FILTER,
|
||||
options.minification.glow_code() as i32,
|
||||
);
|
||||
|
||||
self.gl.tex_parameter_i32(
|
||||
glow::TEXTURE_2D,
|
||||
glow::TEXTURE_WRAP_S,
|
||||
glow::CLAMP_TO_EDGE as i32,
|
||||
);
|
||||
self.gl.tex_parameter_i32(
|
||||
glow::TEXTURE_2D,
|
||||
glow::TEXTURE_WRAP_T,
|
||||
glow::CLAMP_TO_EDGE as i32,
|
||||
);
|
||||
check_for_gl_error!(&self.gl, "tex_parameter");
|
||||
|
||||
let (internal_format, src_format) = if self.is_webgl_1 {
|
||||
let format = if self.srgb_textures {
|
||||
glow::SRGB_ALPHA
|
||||
} else {
|
||||
glow::RGBA
|
||||
};
|
||||
(format, format)
|
||||
} else if self.srgb_textures {
|
||||
(glow::SRGB8_ALPHA8, glow::RGBA)
|
||||
} else {
|
||||
(glow::RGBA8, glow::RGBA)
|
||||
};
|
||||
|
||||
self.gl.pixel_store_i32(glow::UNPACK_ALIGNMENT, 1);
|
||||
|
||||
let level = 0;
|
||||
if let Some([x, y]) = pos {
|
||||
self.gl.tex_sub_image_2d(
|
||||
glow::TEXTURE_2D,
|
||||
level,
|
||||
x as _,
|
||||
y as _,
|
||||
w as _,
|
||||
h as _,
|
||||
src_format,
|
||||
glow::UNSIGNED_BYTE,
|
||||
glow::PixelUnpackData::Slice(data),
|
||||
);
|
||||
check_for_gl_error!(&self.gl, "tex_sub_image_2d");
|
||||
} else {
|
||||
let border = 0;
|
||||
self.gl.tex_image_2d(
|
||||
glow::TEXTURE_2D,
|
||||
level,
|
||||
internal_format as _,
|
||||
w as _,
|
||||
h as _,
|
||||
border,
|
||||
src_format,
|
||||
glow::UNSIGNED_BYTE,
|
||||
Some(data),
|
||||
);
|
||||
check_for_gl_error!(&self.gl, "tex_image_2d");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn free_texture(&mut self, tex_id: egui::TextureId) {
|
||||
if let Some(old_tex) = self.textures.remove(&tex_id) {
|
||||
unsafe { self.gl.delete_texture(old_tex) };
|
||||
}
|
||||
}
|
||||
|
||||
/// Get the [`glow::Texture`] bound to a [`egui::TextureId`].
|
||||
pub fn texture(&self, texture_id: egui::TextureId) -> Option<glow::Texture> {
|
||||
self.textures.get(&texture_id).copied()
|
||||
}
|
||||
|
||||
#[deprecated = "renamed 'texture'"]
|
||||
pub fn get_texture(&self, texture_id: egui::TextureId) -> Option<glow::Texture> {
|
||||
self.texture(texture_id)
|
||||
}
|
||||
|
||||
#[allow(clippy::needless_pass_by_value)] // False positive
|
||||
pub fn register_native_texture(&mut self, native: glow::Texture) -> egui::TextureId {
|
||||
self.assert_not_destroyed();
|
||||
let id = egui::TextureId::User(self.next_native_tex_id);
|
||||
self.next_native_tex_id += 1;
|
||||
self.textures.insert(id, native);
|
||||
id
|
||||
}
|
||||
|
||||
#[allow(clippy::needless_pass_by_value)] // False positive
|
||||
pub fn replace_native_texture(&mut self, id: egui::TextureId, replacing: glow::Texture) {
|
||||
if let Some(old_tex) = self.textures.insert(id, replacing) {
|
||||
self.textures_to_destroy.push(old_tex);
|
||||
}
|
||||
}
|
||||
|
||||
pub fn read_screen_rgba(&self, [w, h]: [u32; 2]) -> egui::ColorImage {
|
||||
let mut pixels = vec![0_u8; (w * h * 4) as usize];
|
||||
unsafe {
|
||||
self.gl.read_pixels(
|
||||
0,
|
||||
0,
|
||||
w as _,
|
||||
h as _,
|
||||
glow::RGBA,
|
||||
glow::UNSIGNED_BYTE,
|
||||
glow::PixelPackData::Slice(&mut pixels),
|
||||
);
|
||||
}
|
||||
let mut flipped = Vec::with_capacity((w * h * 4) as usize);
|
||||
for row in pixels.chunks_exact((w * 4) as usize).rev() {
|
||||
flipped.extend_from_slice(bytemuck::cast_slice(row));
|
||||
}
|
||||
egui::ColorImage {
|
||||
size: [w as usize, h as usize],
|
||||
pixels: flipped,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn read_screen_rgb(&self, [w, h]: [u32; 2]) -> Vec<u8> {
|
||||
let mut pixels = vec![0_u8; (w * h * 3) as usize];
|
||||
unsafe {
|
||||
self.gl.read_pixels(
|
||||
0,
|
||||
0,
|
||||
w as _,
|
||||
h as _,
|
||||
glow::RGB,
|
||||
glow::UNSIGNED_BYTE,
|
||||
glow::PixelPackData::Slice(&mut pixels),
|
||||
);
|
||||
}
|
||||
pixels
|
||||
}
|
||||
|
||||
unsafe fn destroy_gl(&self) {
|
||||
self.gl.delete_program(self.program);
|
||||
for tex in self.textures.values() {
|
||||
self.gl.delete_texture(*tex);
|
||||
}
|
||||
self.gl.delete_buffer(self.vbo);
|
||||
self.gl.delete_buffer(self.element_array_buffer);
|
||||
for t in &self.textures_to_destroy {
|
||||
self.gl.delete_texture(*t);
|
||||
}
|
||||
}
|
||||
|
||||
/// This function must be called before [`Painter`] is dropped, as [`Painter`] has some OpenGL objects
|
||||
/// that should be deleted.
|
||||
pub fn destroy(&mut self) {
|
||||
if !self.destroyed {
|
||||
unsafe {
|
||||
self.destroy_gl();
|
||||
}
|
||||
self.destroyed = true;
|
||||
}
|
||||
}
|
||||
|
||||
fn assert_not_destroyed(&self) {
|
||||
assert!(!self.destroyed, "the egui glow has already been destroyed!");
|
||||
}
|
||||
}
|
||||
|
||||
pub fn clear(gl: &glow::Context, screen_size_in_pixels: [u32; 2], clear_color: [f32; 4]) {
|
||||
crate::profile_function!();
|
||||
unsafe {
|
||||
gl.disable(glow::SCISSOR_TEST);
|
||||
|
||||
gl.viewport(
|
||||
0,
|
||||
0,
|
||||
screen_size_in_pixels[0] as i32,
|
||||
screen_size_in_pixels[1] as i32,
|
||||
);
|
||||
gl.clear_color(
|
||||
clear_color[0],
|
||||
clear_color[1],
|
||||
clear_color[2],
|
||||
clear_color[3],
|
||||
);
|
||||
gl.clear(glow::COLOR_BUFFER_BIT);
|
||||
}
|
||||
}
|
||||
|
||||
impl Drop for Painter {
|
||||
fn drop(&mut self) {
|
||||
if !self.destroyed {
|
||||
tracing::warn!(
|
||||
"You forgot to call destroy() on the egui glow painter. Resources will leak!"
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn set_clip_rect(
|
||||
gl: &glow::Context,
|
||||
size_in_pixels: (u32, u32),
|
||||
pixels_per_point: f32,
|
||||
clip_rect: Rect,
|
||||
) {
|
||||
// Transform clip rect to physical pixels:
|
||||
let clip_min_x = pixels_per_point * clip_rect.min.x;
|
||||
let clip_min_y = pixels_per_point * clip_rect.min.y;
|
||||
let clip_max_x = pixels_per_point * clip_rect.max.x;
|
||||
let clip_max_y = pixels_per_point * clip_rect.max.y;
|
||||
|
||||
// Round to integer:
|
||||
let clip_min_x = clip_min_x.round() as i32;
|
||||
let clip_min_y = clip_min_y.round() as i32;
|
||||
let clip_max_x = clip_max_x.round() as i32;
|
||||
let clip_max_y = clip_max_y.round() as i32;
|
||||
|
||||
// Clamp:
|
||||
let clip_min_x = clip_min_x.clamp(0, size_in_pixels.0 as i32);
|
||||
let clip_min_y = clip_min_y.clamp(0, size_in_pixels.1 as i32);
|
||||
let clip_max_x = clip_max_x.clamp(clip_min_x, size_in_pixels.0 as i32);
|
||||
let clip_max_y = clip_max_y.clamp(clip_min_y, size_in_pixels.1 as i32);
|
||||
|
||||
unsafe {
|
||||
gl.scissor(
|
||||
clip_min_x,
|
||||
size_in_pixels.1 as i32 - clip_max_y,
|
||||
clip_max_x - clip_min_x,
|
||||
clip_max_y - clip_min_y,
|
||||
);
|
||||
}
|
||||
}
|
||||
41
egui/crates/egui_glow/src/shader/fragment.glsl
Normal file
41
egui/crates/egui_glow/src/shader/fragment.glsl
Normal file
|
|
@ -0,0 +1,41 @@
|
|||
#ifdef GL_ES
|
||||
precision mediump float;
|
||||
#endif
|
||||
|
||||
uniform sampler2D u_sampler;
|
||||
|
||||
#if NEW_SHADER_INTERFACE
|
||||
in vec4 v_rgba_in_gamma;
|
||||
in vec2 v_tc;
|
||||
out vec4 f_color;
|
||||
// a dirty hack applied to support webGL2
|
||||
#define gl_FragColor f_color
|
||||
#define texture2D texture
|
||||
#else
|
||||
varying vec4 v_rgba_in_gamma;
|
||||
varying vec2 v_tc;
|
||||
#endif
|
||||
|
||||
// 0-1 sRGB gamma from 0-1 linear
|
||||
vec3 srgb_gamma_from_linear(vec3 rgb) {
|
||||
bvec3 cutoff = lessThan(rgb, vec3(0.0031308));
|
||||
vec3 lower = rgb * vec3(12.92);
|
||||
vec3 higher = vec3(1.055) * pow(rgb, vec3(1.0 / 2.4)) - vec3(0.055);
|
||||
return mix(higher, lower, vec3(cutoff));
|
||||
}
|
||||
|
||||
// 0-1 sRGBA gamma from 0-1 linear
|
||||
vec4 srgba_gamma_from_linear(vec4 rgba) {
|
||||
return vec4(srgb_gamma_from_linear(rgba.rgb), rgba.a);
|
||||
}
|
||||
|
||||
void main() {
|
||||
#if SRGB_TEXTURES
|
||||
vec4 texture_in_gamma = srgba_gamma_from_linear(texture2D(u_sampler, v_tc));
|
||||
#else
|
||||
vec4 texture_in_gamma = texture2D(u_sampler, v_tc);
|
||||
#endif
|
||||
|
||||
// We multiply the colors in gamma space, because that's the only way to get text to look right.
|
||||
gl_FragColor = v_rgba_in_gamma * texture_in_gamma;
|
||||
}
|
||||
30
egui/crates/egui_glow/src/shader/vertex.glsl
Normal file
30
egui/crates/egui_glow/src/shader/vertex.glsl
Normal file
|
|
@ -0,0 +1,30 @@
|
|||
#if NEW_SHADER_INTERFACE
|
||||
#define I in
|
||||
#define O out
|
||||
#define V(x) x
|
||||
#else
|
||||
#define I attribute
|
||||
#define O varying
|
||||
#define V(x) vec3(x)
|
||||
#endif
|
||||
|
||||
#ifdef GL_ES
|
||||
precision mediump float;
|
||||
#endif
|
||||
|
||||
uniform vec2 u_screen_size;
|
||||
I vec2 a_pos;
|
||||
I vec4 a_srgba; // 0-255 sRGB
|
||||
I vec2 a_tc;
|
||||
O vec4 v_rgba_in_gamma;
|
||||
O vec2 v_tc;
|
||||
|
||||
void main() {
|
||||
gl_Position = vec4(
|
||||
2.0 * a_pos.x / u_screen_size.x - 1.0,
|
||||
1.0 - 2.0 * a_pos.y / u_screen_size.y,
|
||||
0.0,
|
||||
1.0);
|
||||
v_rgba_in_gamma = a_srgba / 255.0;
|
||||
v_tc = a_tc;
|
||||
}
|
||||
104
egui/crates/egui_glow/src/shader_version.rs
Normal file
104
egui/crates/egui_glow/src/shader_version.rs
Normal file
|
|
@ -0,0 +1,104 @@
|
|||
#![allow(unsafe_code)]
|
||||
|
||||
use std::convert::TryInto;
|
||||
|
||||
/// Helper for parsing and interpreting the OpenGL shader version.
|
||||
#[derive(Copy, Clone, Debug, PartialEq, Eq)]
|
||||
#[allow(dead_code)]
|
||||
pub enum ShaderVersion {
|
||||
Gl120,
|
||||
|
||||
/// OpenGL 1.4 or later
|
||||
Gl140,
|
||||
|
||||
/// e.g. WebGL1
|
||||
Es100,
|
||||
|
||||
/// e.g. WebGL2
|
||||
Es300,
|
||||
}
|
||||
|
||||
impl ShaderVersion {
|
||||
pub fn get(gl: &glow::Context) -> Self {
|
||||
use glow::HasContext as _;
|
||||
let shading_lang_string =
|
||||
unsafe { gl.get_parameter_string(glow::SHADING_LANGUAGE_VERSION) };
|
||||
let shader_version = Self::parse(&shading_lang_string);
|
||||
tracing::debug!(
|
||||
"Shader version: {:?} ({:?}).",
|
||||
shader_version,
|
||||
shading_lang_string
|
||||
);
|
||||
shader_version
|
||||
}
|
||||
|
||||
#[inline]
|
||||
pub(crate) fn parse(glsl_ver: &str) -> Self {
|
||||
let start = glsl_ver.find(|c| char::is_ascii_digit(&c)).unwrap();
|
||||
let es = glsl_ver[..start].contains(" ES ");
|
||||
let ver = glsl_ver[start..]
|
||||
.split_once(' ')
|
||||
.map_or(&glsl_ver[start..], |x| x.0);
|
||||
let [maj, min]: [u8; 2] = ver
|
||||
.splitn(3, '.')
|
||||
.take(2)
|
||||
.map(|x| x.parse().unwrap_or_default())
|
||||
.collect::<Vec<u8>>()
|
||||
.try_into()
|
||||
.unwrap();
|
||||
if es {
|
||||
if maj >= 3 {
|
||||
Self::Es300
|
||||
} else {
|
||||
Self::Es100
|
||||
}
|
||||
} else if maj > 1 || (maj == 1 && min >= 40) {
|
||||
Self::Gl140
|
||||
} else {
|
||||
Self::Gl120
|
||||
}
|
||||
}
|
||||
|
||||
/// Goes on top of the shader.
|
||||
pub fn version_declaration(&self) -> &'static str {
|
||||
match self {
|
||||
Self::Gl120 => "#version 120\n",
|
||||
Self::Gl140 => "#version 140\n",
|
||||
Self::Es100 => "#version 100\n",
|
||||
Self::Es300 => "#version 300 es\n",
|
||||
}
|
||||
}
|
||||
|
||||
/// If true, use `in/out`. If `false`, use `varying` and `gl_FragColor`.
|
||||
pub fn is_new_shader_interface(&self) -> bool {
|
||||
match self {
|
||||
Self::Gl120 | Self::Es100 => false,
|
||||
Self::Es300 | Self::Gl140 => true,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn is_embedded(&self) -> bool {
|
||||
match self {
|
||||
Self::Gl120 | Self::Gl140 => false,
|
||||
Self::Es100 | Self::Es300 => true,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_shader_version() {
|
||||
use ShaderVersion::{Es100, Es300, Gl120, Gl140};
|
||||
for (s, v) in [
|
||||
("1.2 OpenGL foo bar", Gl120),
|
||||
("3.0", Gl140),
|
||||
("0.0", Gl120),
|
||||
("OpenGL ES GLSL 3.00 (WebGL2)", Es300),
|
||||
("OpenGL ES GLSL 1.00 (WebGL)", Es100),
|
||||
("OpenGL ES GLSL ES 1.00 foo bar", Es100),
|
||||
("WebGL GLSL ES 3.00 foo bar", Es300),
|
||||
("WebGL GLSL ES 3.00", Es300),
|
||||
("WebGL GLSL ES 1.0 foo bar", Es100),
|
||||
] {
|
||||
assert_eq!(ShaderVersion::parse(s), v);
|
||||
}
|
||||
}
|
||||
157
egui/crates/egui_glow/src/vao.rs
Normal file
157
egui/crates/egui_glow/src/vao.rs
Normal file
|
|
@ -0,0 +1,157 @@
|
|||
#![allow(unsafe_code)]
|
||||
|
||||
use glow::HasContext as _;
|
||||
|
||||
use crate::check_for_gl_error;
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
#[derive(Debug)]
|
||||
pub(crate) struct BufferInfo {
|
||||
pub location: u32, //
|
||||
pub vector_size: i32,
|
||||
pub data_type: u32, //GL_FLOAT,GL_UNSIGNED_BYTE
|
||||
pub normalized: bool,
|
||||
pub stride: i32,
|
||||
pub offset: i32,
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
/// Wrapper around either Emulated VAO or GL's VAO.
|
||||
pub(crate) struct VertexArrayObject {
|
||||
// If `None`, we emulate VAO:s.
|
||||
vao: Option<crate::glow::VertexArray>,
|
||||
vbo: glow::Buffer,
|
||||
buffer_infos: Vec<BufferInfo>,
|
||||
}
|
||||
|
||||
impl VertexArrayObject {
|
||||
#[allow(clippy::needless_pass_by_value)] // false positive
|
||||
pub(crate) unsafe fn new(
|
||||
gl: &glow::Context,
|
||||
vbo: glow::Buffer,
|
||||
buffer_infos: Vec<BufferInfo>,
|
||||
) -> Self {
|
||||
let vao = if supports_vao(gl) {
|
||||
let vao = gl.create_vertex_array().unwrap();
|
||||
check_for_gl_error!(gl, "create_vertex_array");
|
||||
|
||||
// Store state in the VAO:
|
||||
gl.bind_vertex_array(Some(vao));
|
||||
gl.bind_buffer(glow::ARRAY_BUFFER, Some(vbo));
|
||||
|
||||
for attribute in &buffer_infos {
|
||||
gl.vertex_attrib_pointer_f32(
|
||||
attribute.location,
|
||||
attribute.vector_size,
|
||||
attribute.data_type,
|
||||
attribute.normalized,
|
||||
attribute.stride,
|
||||
attribute.offset,
|
||||
);
|
||||
check_for_gl_error!(gl, "vertex_attrib_pointer_f32");
|
||||
gl.enable_vertex_attrib_array(attribute.location);
|
||||
check_for_gl_error!(gl, "enable_vertex_attrib_array");
|
||||
}
|
||||
|
||||
gl.bind_vertex_array(None);
|
||||
|
||||
Some(vao)
|
||||
} else {
|
||||
tracing::debug!("VAO not supported");
|
||||
None
|
||||
};
|
||||
|
||||
Self {
|
||||
vao,
|
||||
vbo,
|
||||
buffer_infos,
|
||||
}
|
||||
}
|
||||
|
||||
pub(crate) unsafe fn bind(&self, gl: &glow::Context) {
|
||||
if let Some(vao) = self.vao {
|
||||
gl.bind_vertex_array(Some(vao));
|
||||
check_for_gl_error!(gl, "bind_vertex_array");
|
||||
} else {
|
||||
gl.bind_buffer(glow::ARRAY_BUFFER, Some(self.vbo));
|
||||
check_for_gl_error!(gl, "bind_buffer");
|
||||
|
||||
for attribute in &self.buffer_infos {
|
||||
gl.vertex_attrib_pointer_f32(
|
||||
attribute.location,
|
||||
attribute.vector_size,
|
||||
attribute.data_type,
|
||||
attribute.normalized,
|
||||
attribute.stride,
|
||||
attribute.offset,
|
||||
);
|
||||
check_for_gl_error!(gl, "vertex_attrib_pointer_f32");
|
||||
gl.enable_vertex_attrib_array(attribute.location);
|
||||
check_for_gl_error!(gl, "enable_vertex_attrib_array");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub(crate) unsafe fn unbind(&self, gl: &glow::Context) {
|
||||
if self.vao.is_some() {
|
||||
gl.bind_vertex_array(None);
|
||||
} else {
|
||||
gl.bind_buffer(glow::ARRAY_BUFFER, None);
|
||||
for attribute in &self.buffer_infos {
|
||||
gl.disable_vertex_attrib_array(attribute.location);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
fn supports_vao(gl: &glow::Context) -> bool {
|
||||
const WEBGL_PREFIX: &str = "WebGL ";
|
||||
const OPENGL_ES_PREFIX: &str = "OpenGL ES ";
|
||||
|
||||
let version_string = unsafe { gl.get_parameter_string(glow::VERSION) };
|
||||
tracing::debug!("GL version: {:?}.", version_string);
|
||||
|
||||
// Examples:
|
||||
// * "WebGL 2.0 (OpenGL ES 3.0 Chromium)"
|
||||
// * "WebGL 2.0"
|
||||
|
||||
if let Some(pos) = version_string.rfind(WEBGL_PREFIX) {
|
||||
let version_str = &version_string[pos + WEBGL_PREFIX.len()..];
|
||||
if version_str.contains("1.0") {
|
||||
// need to test OES_vertex_array_object .
|
||||
let supported_extensions = gl.supported_extensions();
|
||||
tracing::debug!("Supported OpenGL extensions: {:?}", supported_extensions);
|
||||
supported_extensions.contains("OES_vertex_array_object")
|
||||
|| supported_extensions.contains("GL_OES_vertex_array_object")
|
||||
} else {
|
||||
true
|
||||
}
|
||||
} else if version_string.contains(OPENGL_ES_PREFIX) {
|
||||
// glow targets es2.0+ so we don't concern about OpenGL ES-CM,OpenGL ES-CL
|
||||
if version_string.contains("2.0") {
|
||||
// need to test OES_vertex_array_object .
|
||||
let supported_extensions = gl.supported_extensions();
|
||||
tracing::debug!("Supported OpenGL extensions: {:?}", supported_extensions);
|
||||
supported_extensions.contains("OES_vertex_array_object")
|
||||
|| supported_extensions.contains("GL_OES_vertex_array_object")
|
||||
} else {
|
||||
true
|
||||
}
|
||||
} else {
|
||||
// from OpenGL 3 vao into core
|
||||
if version_string.starts_with('2') {
|
||||
// I found APPLE_vertex_array_object , GL_ATI_vertex_array_object ,ARB_vertex_array_object
|
||||
// but APPLE's and ATI's very old extension.
|
||||
let supported_extensions = gl.supported_extensions();
|
||||
tracing::debug!("Supported OpenGL extensions: {:?}", supported_extensions);
|
||||
supported_extensions.contains("ARB_vertex_array_object")
|
||||
|| supported_extensions.contains("GL_ARB_vertex_array_object")
|
||||
} else {
|
||||
true
|
||||
}
|
||||
}
|
||||
}
|
||||
92
egui/crates/egui_glow/src/winit.rs
Normal file
92
egui/crates/egui_glow/src/winit.rs
Normal file
|
|
@ -0,0 +1,92 @@
|
|||
use crate::shader_version::ShaderVersion;
|
||||
pub use egui_winit;
|
||||
use egui_winit::winit;
|
||||
pub use egui_winit::EventResponse;
|
||||
|
||||
/// Use [`egui`] from a [`glow`] app based on [`winit`].
|
||||
pub struct EguiGlow {
|
||||
pub egui_ctx: egui::Context,
|
||||
pub egui_winit: egui_winit::State,
|
||||
pub painter: crate::Painter,
|
||||
|
||||
shapes: Vec<egui::epaint::ClippedShape>,
|
||||
textures_delta: egui::TexturesDelta,
|
||||
}
|
||||
|
||||
impl EguiGlow {
|
||||
/// For automatic shader version detection set `shader_version` to `None`.
|
||||
pub fn new<E>(
|
||||
event_loop: &winit::event_loop::EventLoopWindowTarget<E>,
|
||||
gl: std::sync::Arc<glow::Context>,
|
||||
shader_version: Option<ShaderVersion>,
|
||||
) -> Self {
|
||||
let painter = crate::Painter::new(gl, "", shader_version)
|
||||
.map_err(|error| {
|
||||
tracing::error!("error occurred in initializing painter:\n{}", error);
|
||||
})
|
||||
.unwrap();
|
||||
|
||||
Self {
|
||||
egui_ctx: Default::default(),
|
||||
egui_winit: egui_winit::State::new(event_loop),
|
||||
painter,
|
||||
shapes: Default::default(),
|
||||
textures_delta: Default::default(),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn on_event(&mut self, event: &winit::event::WindowEvent<'_>) -> EventResponse {
|
||||
self.egui_winit.on_event(&self.egui_ctx, event)
|
||||
}
|
||||
|
||||
/// Returns the `Duration` of the timeout after which egui should be repainted even if there's no new events.
|
||||
///
|
||||
/// Call [`Self::paint`] later to paint.
|
||||
pub fn run(
|
||||
&mut self,
|
||||
window: &winit::window::Window,
|
||||
run_ui: impl FnMut(&egui::Context),
|
||||
) -> std::time::Duration {
|
||||
let raw_input = self.egui_winit.take_egui_input(window);
|
||||
let egui::FullOutput {
|
||||
platform_output,
|
||||
repaint_after,
|
||||
textures_delta,
|
||||
shapes,
|
||||
} = self.egui_ctx.run(raw_input, run_ui);
|
||||
|
||||
self.egui_winit
|
||||
.handle_platform_output(window, &self.egui_ctx, platform_output);
|
||||
|
||||
self.shapes = shapes;
|
||||
self.textures_delta.append(textures_delta);
|
||||
repaint_after
|
||||
}
|
||||
|
||||
/// Paint the results of the last call to [`Self::run`].
|
||||
pub fn paint(&mut self, window: &winit::window::Window) {
|
||||
let shapes = std::mem::take(&mut self.shapes);
|
||||
let mut textures_delta = std::mem::take(&mut self.textures_delta);
|
||||
|
||||
for (id, image_delta) in textures_delta.set {
|
||||
self.painter.set_texture(id, &image_delta);
|
||||
}
|
||||
|
||||
let clipped_primitives = self.egui_ctx.tessellate(shapes);
|
||||
let dimensions: [u32; 2] = window.inner_size().into();
|
||||
self.painter.paint_primitives(
|
||||
dimensions,
|
||||
self.egui_ctx.pixels_per_point(),
|
||||
&clipped_primitives,
|
||||
);
|
||||
|
||||
for id in textures_delta.free.drain(..) {
|
||||
self.painter.free_texture(id);
|
||||
}
|
||||
}
|
||||
|
||||
/// Call to release the allocated graphics resources.
|
||||
pub fn destroy(&mut self) {
|
||||
self.painter.destroy();
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue