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279
egui/crates/emath/src/pos2.rs
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279
egui/crates/emath/src/pos2.rs
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use std::ops::{Add, AddAssign, Sub, SubAssign};
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use crate::*;
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/// A position on screen.
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///
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/// Normally given in points (logical pixels).
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///
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/// Mathematically this is known as a "point", but the term position was chosen so not to
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/// conflict with the unit (one point = X physical pixels).
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#[repr(C)]
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#[derive(Clone, Copy, Default, PartialEq)]
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#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
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#[cfg_attr(feature = "bytemuck", derive(bytemuck::Pod, bytemuck::Zeroable))]
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pub struct Pos2 {
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/// How far to the right.
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pub x: f32,
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/// How far down.
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pub y: f32,
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// implicit w = 1
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}
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/// `pos2(x, y) == Pos2::new(x, y)`
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#[inline(always)]
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pub const fn pos2(x: f32, y: f32) -> Pos2 {
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Pos2 { x, y }
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}
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// ----------------------------------------------------------------------------
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// Compatibility and convenience conversions to and from [f32; 2]:
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impl From<[f32; 2]> for Pos2 {
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#[inline(always)]
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fn from(v: [f32; 2]) -> Self {
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Self { x: v[0], y: v[1] }
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}
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}
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impl From<&[f32; 2]> for Pos2 {
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#[inline(always)]
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fn from(v: &[f32; 2]) -> Self {
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Self { x: v[0], y: v[1] }
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}
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}
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impl From<Pos2> for [f32; 2] {
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#[inline(always)]
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fn from(v: Pos2) -> Self {
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[v.x, v.y]
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}
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}
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impl From<&Pos2> for [f32; 2] {
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#[inline(always)]
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fn from(v: &Pos2) -> Self {
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[v.x, v.y]
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}
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}
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// ----------------------------------------------------------------------------
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// Compatibility and convenience conversions to and from (f32, f32):
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impl From<(f32, f32)> for Pos2 {
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#[inline(always)]
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fn from(v: (f32, f32)) -> Self {
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Self { x: v.0, y: v.1 }
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}
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}
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impl From<&(f32, f32)> for Pos2 {
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#[inline(always)]
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fn from(v: &(f32, f32)) -> Self {
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Self { x: v.0, y: v.1 }
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}
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}
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impl From<Pos2> for (f32, f32) {
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#[inline(always)]
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fn from(v: Pos2) -> Self {
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(v.x, v.y)
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}
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}
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impl From<&Pos2> for (f32, f32) {
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#[inline(always)]
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fn from(v: &Pos2) -> Self {
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(v.x, v.y)
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}
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}
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// ----------------------------------------------------------------------------
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// Mint compatibility and convenience conversions
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#[cfg(feature = "mint")]
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impl From<mint::Point2<f32>> for Pos2 {
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#[inline(always)]
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fn from(v: mint::Point2<f32>) -> Self {
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Self::new(v.x, v.y)
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}
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}
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#[cfg(feature = "mint")]
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impl From<Pos2> for mint::Point2<f32> {
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#[inline(always)]
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fn from(v: Pos2) -> Self {
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Self { x: v.x, y: v.y }
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}
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}
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// ----------------------------------------------------------------------------
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impl Pos2 {
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/// The zero position, the origin.
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/// The top left corner in a GUI.
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/// Same as `Pos2::default()`.
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pub const ZERO: Self = Self { x: 0.0, y: 0.0 };
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#[inline(always)]
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pub const fn new(x: f32, y: f32) -> Self {
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Self { x, y }
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}
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/// The vector from origin to this position.
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/// `p.to_vec2()` is equivalent to `p - Pos2::default()`.
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#[inline(always)]
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pub fn to_vec2(self) -> Vec2 {
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Vec2 {
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x: self.x,
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y: self.y,
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}
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}
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#[inline]
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pub fn distance(self, other: Self) -> f32 {
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(self - other).length()
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}
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#[inline]
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pub fn distance_sq(self, other: Self) -> f32 {
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(self - other).length_sq()
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}
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#[inline(always)]
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pub fn floor(self) -> Self {
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pos2(self.x.floor(), self.y.floor())
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}
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#[inline(always)]
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pub fn round(self) -> Self {
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pos2(self.x.round(), self.y.round())
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}
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#[inline(always)]
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pub fn ceil(self) -> Self {
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pos2(self.x.ceil(), self.y.ceil())
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}
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/// True if all members are also finite.
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#[inline(always)]
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pub fn is_finite(self) -> bool {
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self.x.is_finite() && self.y.is_finite()
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}
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/// True if any member is NaN.
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#[inline(always)]
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pub fn any_nan(self) -> bool {
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self.x.is_nan() || self.y.is_nan()
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}
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#[must_use]
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#[inline]
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pub fn min(self, other: Self) -> Self {
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pos2(self.x.min(other.x), self.y.min(other.y))
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}
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#[must_use]
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#[inline]
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pub fn max(self, other: Self) -> Self {
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pos2(self.x.max(other.x), self.y.max(other.y))
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}
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#[must_use]
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#[inline]
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pub fn clamp(self, min: Self, max: Self) -> Self {
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Self {
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x: self.x.clamp(min.x, max.x),
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y: self.y.clamp(min.y, max.y),
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}
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}
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}
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impl std::ops::Index<usize> for Pos2 {
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type Output = f32;
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#[inline(always)]
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fn index(&self, index: usize) -> &f32 {
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match index {
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0 => &self.x,
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1 => &self.y,
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_ => panic!("Pos2 index out of bounds: {}", index),
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}
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}
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}
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impl std::ops::IndexMut<usize> for Pos2 {
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#[inline(always)]
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fn index_mut(&mut self, index: usize) -> &mut f32 {
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match index {
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0 => &mut self.x,
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1 => &mut self.y,
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_ => panic!("Pos2 index out of bounds: {}", index),
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}
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}
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}
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impl Eq for Pos2 {}
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impl AddAssign<Vec2> for Pos2 {
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#[inline(always)]
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fn add_assign(&mut self, rhs: Vec2) {
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*self = Pos2 {
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x: self.x + rhs.x,
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y: self.y + rhs.y,
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};
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}
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}
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impl SubAssign<Vec2> for Pos2 {
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#[inline(always)]
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fn sub_assign(&mut self, rhs: Vec2) {
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*self = Pos2 {
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x: self.x - rhs.x,
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y: self.y - rhs.y,
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};
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}
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}
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impl Add<Vec2> for Pos2 {
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type Output = Pos2;
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#[inline(always)]
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fn add(self, rhs: Vec2) -> Pos2 {
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Pos2 {
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x: self.x + rhs.x,
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y: self.y + rhs.y,
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}
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}
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}
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impl Sub for Pos2 {
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type Output = Vec2;
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#[inline(always)]
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fn sub(self, rhs: Pos2) -> Vec2 {
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Vec2 {
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x: self.x - rhs.x,
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y: self.y - rhs.y,
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}
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}
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}
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impl Sub<Vec2> for Pos2 {
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type Output = Pos2;
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#[inline(always)]
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fn sub(self, rhs: Vec2) -> Pos2 {
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Pos2 {
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x: self.x - rhs.x,
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y: self.y - rhs.y,
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}
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}
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}
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impl std::fmt::Debug for Pos2 {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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write!(f, "[{:.1} {:.1}]", self.x, self.y)
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}
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}
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