This commit is contained in:
nora 2023-04-18 15:38:14 +02:00
parent 12163d1338
commit 550b1644cb
363 changed files with 84081 additions and 16 deletions

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[package]
name = "hello_world_par"
version = "0.1.0"
authors = ["Maxim Osipenko <maxim1999max@gmail.com>"]
license = "MIT OR Apache-2.0"
edition = "2021"
rust-version = "1.65"
publish = false
[dependencies]
eframe = { path = "../../crates/eframe", default-features = false, features = [
# accesskit struggles with threading
"default_fonts",
"wgpu",
] }

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This example shows that you can use egui in parallel from multiple threads.
```sh
cargo run -p hello_world_par
```

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//! This example shows that you can use egui in parallel from multiple threads.
#![cfg_attr(not(debug_assertions), windows_subsystem = "windows")] // hide console window on Windows in release
use std::sync::mpsc;
use std::thread::JoinHandle;
use eframe::egui;
fn main() -> Result<(), eframe::Error> {
let options = eframe::NativeOptions {
initial_window_size: Some(egui::vec2(1024.0, 768.0)),
..Default::default()
};
eframe::run_native(
"My parallel egui App",
options,
Box::new(|_cc| Box::new(MyApp::new())),
)
}
/// State per thread.
struct ThreadState {
thread_nr: usize,
title: String,
name: String,
age: u32,
}
impl ThreadState {
fn new(thread_nr: usize) -> Self {
let title = format!("Background thread {thread_nr}");
Self {
thread_nr,
title,
name: "Arthur".into(),
age: 12 + thread_nr as u32 * 10,
}
}
fn show(&mut self, ctx: &egui::Context) {
let pos = egui::pos2(16.0, 128.0 * (self.thread_nr as f32 + 1.0));
egui::Window::new(&self.title)
.default_pos(pos)
.show(ctx, |ui| {
ui.horizontal(|ui| {
ui.label("Your name: ");
ui.text_edit_singleline(&mut self.name);
});
ui.add(egui::Slider::new(&mut self.age, 0..=120).text("age"));
if ui.button("Click each year").clicked() {
self.age += 1;
}
ui.label(format!("Hello '{}', age {}", self.name, self.age));
});
}
}
fn new_worker(
thread_nr: usize,
on_done_tx: mpsc::SyncSender<()>,
) -> (JoinHandle<()>, mpsc::SyncSender<egui::Context>) {
let (show_tx, show_rc) = mpsc::sync_channel(0);
let handle = std::thread::Builder::new()
.name(format!("EguiPanelWorker {}", thread_nr))
.spawn(move || {
let mut state = ThreadState::new(thread_nr);
while let Ok(ctx) = show_rc.recv() {
state.show(&ctx);
let _ = on_done_tx.send(());
}
})
.expect("failed to spawn thread");
(handle, show_tx)
}
struct MyApp {
threads: Vec<(JoinHandle<()>, mpsc::SyncSender<egui::Context>)>,
on_done_tx: mpsc::SyncSender<()>,
on_done_rc: mpsc::Receiver<()>,
}
impl MyApp {
fn new() -> Self {
let threads = Vec::with_capacity(3);
let (on_done_tx, on_done_rc) = mpsc::sync_channel(0);
let mut slf = Self {
threads,
on_done_tx,
on_done_rc,
};
slf.spawn_thread();
slf.spawn_thread();
slf
}
fn spawn_thread(&mut self) {
let thread_nr = self.threads.len();
self.threads
.push(new_worker(thread_nr, self.on_done_tx.clone()));
}
}
impl std::ops::Drop for MyApp {
fn drop(&mut self) {
for (handle, show_tx) in self.threads.drain(..) {
std::mem::drop(show_tx);
handle.join().unwrap();
}
}
}
impl eframe::App for MyApp {
fn update(&mut self, ctx: &egui::Context, _frame: &mut eframe::Frame) {
egui::Window::new("Main thread").show(ctx, |ui| {
if ui.button("Spawn another thread").clicked() {
self.spawn_thread();
}
});
for (_handle, show_tx) in &self.threads {
let _ = show_tx.send(ctx.clone());
}
for _ in 0..self.threads.len() {
let _ = self.on_done_rc.recv();
}
}
}