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https://github.com/Noratrieb/game-wip-dontplay.git
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parent
851d491846
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2 changed files with 30 additions and 228 deletions
131
tiles.rs
131
tiles.rs
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@ -22,13 +22,13 @@ impl<Layer> Clone for TileId<Layer> {
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}
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impl<Layer> Debug for TileId<Layer> {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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f.debug_tuple("TileId").field(&self.0).finish()
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loop {}
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}
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}
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impl<Layer> TileId<Layer> {
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pub fn empty(&self) -> bool {
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self.0 == 0
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loop {}
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}
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pub const EMPTY: Self = Self(0, PhantomData);
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}
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@ -42,60 +42,19 @@ pub enum Fg {}
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impl Bg {
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pub fn unknown_def() -> TileDef<Self> {
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TileDef {
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light: Some(ScreenVec { x: 0, y: 0 }),
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graphic_name: String::from("tiles/unknown_bg"),
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tex_rect: IntRect {
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x: 0,
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y: 0,
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w: 0,
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h: 0,
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},
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layer: (),
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//ADD blend_graphic: String::new(),
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}
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loop {}
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}
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}
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impl Mid {
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pub fn unknown_def() -> TileDef<Self> {
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TileDef {
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light: Some(ScreenVec { x: 0, y: 0 }),
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graphic_name: String::from("tiles/unknown_mid"),
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tex_rect: IntRect {
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x: 0,
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y: 0,
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w: 0,
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h: 0,
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},
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layer: MidDef {
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platform: true,
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bb: Some(TileBb {
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x: 0,
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y: 0,
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w: 32,
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h: 32,
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}),
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},
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//ADD blend_graphic: String::new(),
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}
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loop {}
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}
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}
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impl Fg {
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pub fn unknown_def() -> TileDef<Self> {
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TileDef {
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light: Some(ScreenVec { x: 0, y: 0 }),
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graphic_name: String::from("tiles/unknown_fg"),
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tex_rect: IntRect {
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x: 0,
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y: 0,
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w: 0,
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h: 0,
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},
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layer: (),
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//ADD blend_graphic: String::new(),
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}
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loop {}
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}
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}
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@ -164,12 +123,7 @@ where
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Layer::SpecificDef: Debug + Inspect,
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{
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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f.debug_struct("TileDef")
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.field("light", &self.light)
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.field("graphic_name", &self.graphic_name)
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.field("tex_rect", &self.tex_rect)
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.field("layer", &self.layer)
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.finish()
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loop {}
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}
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}
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@ -178,13 +132,7 @@ where
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Layer::SpecificDef: Default + Debug + Inspect,
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{
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fn default() -> Self {
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Self {
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light: Default::default(),
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graphic_name: Default::default(),
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tex_rect: Default::default(),
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layer: Layer::SpecificDef::default(),
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//ADD blend_graphic: String::new(),
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}
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loop {}
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}
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}
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@ -215,14 +163,7 @@ pub struct TileDb {
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impl Default for TileDb {
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fn default() -> Self {
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Self {
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unknown_bg: Bg::unknown_def(),
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unknown_mid: Mid::unknown_def(),
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unknown_fg: Fg::unknown_def(),
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bg: vec![],
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mid: vec![],
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fg: vec![],
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}
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loop {}
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}
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}
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@ -230,9 +171,7 @@ impl Index<BgTileId> for TileDb {
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type Output = TileDef<Bg>;
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fn index(&self, index: BgTileId) -> &Self::Output {
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self.bg
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.get(index.0 as usize - 1)
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.unwrap_or(&self.unknown_bg)
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loop {}
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}
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}
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@ -240,9 +179,7 @@ impl Index<MidTileId> for TileDb {
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type Output = TileDef<Mid>;
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fn index(&self, index: MidTileId) -> &Self::Output {
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self.mid
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.get(index.0 as usize - 1)
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.unwrap_or(&self.unknown_mid)
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loop {}
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}
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}
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@ -250,9 +187,7 @@ impl Index<FgTileId> for TileDb {
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type Output = TileDef<Fg>;
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fn index(&self, index: FgTileId) -> &Self::Output {
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self.fg
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.get(index.0 as usize - 1)
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.unwrap_or(&self.unknown_fg)
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loop {}
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}
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}
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@ -260,37 +195,14 @@ const PATH: &str = "tiles.dat";
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impl TileDb {
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pub fn load_or_default() -> Self {
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match std::fs::read(PATH) {
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Ok(data) => match rmp_serde::from_slice(&data) {
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Ok(db) => db,
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Err(e) => {
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log::warn!("Failed to load tile database: {e}\nCreating default.");
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Default::default()
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}
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},
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Err(e) => {
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log::warn!("Failed to load tile database: {e}\nCreating default.");
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Default::default()
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}
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}
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loop {}
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}
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pub fn try_save(&self) {
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match rmp_serde::to_vec(self) {
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Ok(vec) => match std::fs::write(PATH, vec) {
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Ok(()) => {}
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Err(e) => log::warn!("Failed to save tile db: {e}"),
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},
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Err(e) => log::warn!("Failed to save tile db: {e}"),
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}
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loop {}
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}
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pub(crate) fn update_rects(&mut self, rects: &RectMap) {
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update_rect_def(&mut self.unknown_bg, rects);
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update_rect_def(&mut self.unknown_mid, rects);
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update_rect_def(&mut self.unknown_fg, rects);
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update_rect_db(&mut self.bg, rects);
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update_rect_db(&mut self.mid, rects);
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update_rect_db(&mut self.fg, rects);
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loop {}
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}
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}
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@ -298,9 +210,7 @@ fn update_rect_db<Layer: TileLayer>(db: &mut Vec<TileDef<Layer>>, rects: &RectMa
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where
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Layer::SpecificDef: Debug + Inspect,
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{
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for def in db {
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update_rect_def(def, rects);
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}
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loop {}
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}
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fn update_rect_def<Layer: TileLayer>(
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@ -309,14 +219,5 @@ fn update_rect_def<Layer: TileLayer>(
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) where
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Layer::SpecificDef: Debug + Inspect,
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{
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if !def.graphic_name.is_empty() {
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if let Some(rect) = rects.get(def.graphic_name.as_str()) {
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def.tex_rect = *rect;
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log::info!("Updated rect for {}: {:?}", def.graphic_name.as_str(), rect);
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} else {
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log::error!("Missing texture for {:?}", def.graphic_name.as_str());
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}
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} else {
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log::warn!("Empty graphic name!");
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}
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loop {}
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}
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