mirror of
https://github.com/Noratrieb/game-wip-dontplay.git
synced 2026-01-14 11:45:01 +01:00
Add player entity
This commit is contained in:
parent
6ca737f36c
commit
5a6fe33e1e
7 changed files with 150 additions and 31 deletions
1
.gitignore
vendored
1
.gitignore
vendored
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@ -1 +1,2 @@
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/target
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.vscode/
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8
ideas.md
8
ideas.md
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@ -1,4 +1,10 @@
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Various random ideas that aren't (yet) part of the design
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- Character is 1.5 blocks tall
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- Can crawl to fit inside 1 block tall gaps
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- Can crawl to fit inside 1 block tall gaps
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- Multiple tile layers.
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- Back layer
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- Wall layer
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- Ore/misc insert layer
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109
src/app.rs
109
src/app.rs
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@ -8,8 +8,9 @@ use sfml::{
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};
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use crate::{
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debug::DebugState,
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game::GameState,
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graphics,
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graphics::{self, NATIVE_RESOLUTION},
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input::KbInput,
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math::{wp_to_tp, WorldPos},
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res::Res,
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@ -23,6 +24,7 @@ pub struct App {
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pub res: Res,
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pub sf_egui: SfEgui,
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pub kb_input: KbInput,
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pub debug: DebugState,
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}
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impl App {
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@ -36,6 +38,7 @@ impl App {
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res: Res::load()?,
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sf_egui,
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kb_input: KbInput::default(),
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debug: DebugState::default(),
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})
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}
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@ -61,6 +64,36 @@ impl App {
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}
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fn do_update(&mut self) {
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self.debug.update(&self.kb_input);
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if self.debug.freecam {
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self.do_freecam();
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} else {
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let spd = if self.kb_input.down(Key::LShift) {
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16.0
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} else if self.kb_input.down(Key::LControl) {
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256.0
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} else {
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4.0
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};
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if self.kb_input.down(Key::Left) {
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self.game.player.col_en.move_x(-spd, |_, _| false);
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}
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if self.kb_input.down(Key::Right) {
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self.game.player.col_en.move_x(spd, |_, _| false);
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}
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if self.kb_input.down(Key::Up) {
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self.game.player.col_en.move_y(-spd, |_, _| false);
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}
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if self.kb_input.down(Key::Down) {
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self.game.player.col_en.move_y(spd, |_, _| false);
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}
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let (x, y, _w, _h) = self.game.player.col_en.en.xywh();
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self.game.camera_offset.x = (x - NATIVE_RESOLUTION.w as i32 / 2) as u32;
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self.game.camera_offset.y = (y - NATIVE_RESOLUTION.h as i32 / 2) as u32;
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}
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}
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fn do_freecam(&mut self) {
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let spd = if self.kb_input.down(Key::LShift) {
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100
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} else if self.kb_input.down(Key::LControl) {
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@ -80,41 +113,17 @@ impl App {
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if self.kb_input.down(Key::Down) {
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self.game.camera_offset.y = self.game.camera_offset.y.saturating_add(spd);
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}
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let tp = self.game.camera_offset.tile_pos();
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imm_dbg!(tp);
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imm_dbg!(tp.to_chunk_and_local());
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}
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fn do_rendering(&mut self) {
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self.rw.clear(Color::rgb(55, 221, 231));
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self.game.draw_world(&mut self.rw, &self.res);
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self.game.draw_entities(&mut self.rw);
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self.sf_egui
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.do_frame(|ctx| {
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egui::Window::new("Debug").show(ctx, |ui| {
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ui.label("Cam x");
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ui.add(egui::DragValue::new(&mut self.game.camera_offset.x));
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ui.label("Cam y");
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ui.add(egui::DragValue::new(&mut self.game.camera_offset.y));
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let tile_off = self.game.camera_offset.tile_pos();
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ui.label(format!(
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"Depth: {}",
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LengthDisp(tile_off.y as i64 - wp_to_tp(WorldPos::SURFACE) as i64)
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));
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ui.label(format!(
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"Offset from center: {}",
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LengthDisp(tile_off.x as i64 - wp_to_tp(WorldPos::CENTER) as i64)
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));
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ui.separator();
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egui::ScrollArea::vertical().show(ui, |ui| {
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gamedebug_core::for_each_imm(|info| match info {
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gamedebug_core::Info::Msg(msg) => {
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ui.label(msg);
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}
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gamedebug_core::Info::Rect(_, _, _, _, _) => todo!(),
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});
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});
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gamedebug_core::clear_immediates();
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});
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if self.debug.panel {
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debug_panel_ui(&mut self.debug, &mut self.game, ctx);
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}
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})
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.unwrap();
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self.sf_egui.draw(&mut self.rw, None);
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@ -122,6 +131,48 @@ impl App {
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}
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}
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fn debug_panel_ui(debug: &mut DebugState, game: &mut GameState, ctx: &egui::Context) {
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egui::Window::new("Debug (F12)").show(ctx, |ui| {
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ui.label("Cam x");
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ui.add(egui::DragValue::new(&mut game.camera_offset.x));
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ui.label("Cam y");
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ui.add(egui::DragValue::new(&mut game.camera_offset.y));
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if debug.freecam {
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let tp = game.camera_offset.tile_pos();
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imm_dbg!(tp);
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ui.label(format!(
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"Cam Depth: {}",
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LengthDisp(tp.y as i64 - wp_to_tp(WorldPos::SURFACE) as i64)
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));
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ui.label(format!(
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"Cam offset from center: {}",
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LengthDisp(tp.x as i64 - wp_to_tp(WorldPos::CENTER) as i64)
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));
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} else {
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let tp = game.player.center_tp();
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imm_dbg!(tp);
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ui.label(format!(
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"Player Depth: {}",
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LengthDisp(tp.y as i64 - wp_to_tp(WorldPos::SURFACE) as i64)
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));
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ui.label(format!(
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"Player offset from center: {}",
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LengthDisp(tp.x as i64 - wp_to_tp(WorldPos::CENTER) as i64)
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));
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}
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ui.separator();
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egui::ScrollArea::vertical().show(ui, |ui| {
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gamedebug_core::for_each_imm(|info| match info {
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gamedebug_core::Info::Msg(msg) => {
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ui.label(msg);
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}
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gamedebug_core::Info::Rect(_, _, _, _, _) => todo!(),
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});
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});
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gamedebug_core::clear_immediates();
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});
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}
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struct LengthDisp(i64);
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impl fmt::Display for LengthDisp {
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20
src/debug.rs
Normal file
20
src/debug.rs
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@ -0,0 +1,20 @@
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use sfml::window::Key;
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use crate::input::KbInput;
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#[derive(Default)]
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pub struct DebugState {
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pub panel: bool,
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pub freecam: bool,
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}
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impl DebugState {
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pub fn update(&mut self, input: &KbInput) {
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if input.pressed(Key::F12) {
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self.panel ^= true;
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}
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if input.pressed(Key::F10) {
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self.freecam ^= true;
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}
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}
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}
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18
src/game.rs
18
src/game.rs
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@ -1,4 +1,6 @@
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use sfml::graphics::{Rect, RenderTarget, RenderWindow, Sprite, Transformable};
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mod player;
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use sfml::graphics::{Rect, RectangleShape, RenderTarget, RenderWindow, Sprite, Transformable};
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use crate::{
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graphics::{ScreenPos, ScreenPosScalar, NATIVE_RESOLUTION},
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@ -7,9 +9,12 @@ use crate::{
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world::{Tile, TilePos, World},
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};
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use self::player::Player;
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pub struct GameState {
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pub camera_offset: WorldPos,
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pub world: World,
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pub player: Player,
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}
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impl GameState {
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pub(crate) fn draw_world(&mut self, rw: &mut RenderWindow, res: &Res) {
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@ -24,6 +29,16 @@ impl GameState {
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rw.draw(&s);
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});
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}
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pub fn draw_entities(&mut self, rw: &mut RenderWindow) {
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let (x, y, w, h) = self.player.col_en.en.xywh();
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let mut rs = RectangleShape::new();
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rs.set_position((
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(x - self.camera_offset.x as i32) as f32,
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(y - self.camera_offset.y as i32) as f32,
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));
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rs.set_size((w as f32, h as f32));
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rw.draw(&rs);
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}
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}
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fn for_each_tile_on_screen(camera_offset: WorldPos, mut f: impl FnMut(TilePos, ScreenPos)) {
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@ -48,6 +63,7 @@ impl Default for GameState {
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Self {
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camera_offset: WorldPos::SURFACE_CENTER,
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world: Default::default(),
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player: Player::new_at(WorldPos::SURFACE_CENTER),
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}
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}
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}
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24
src/game/player.rs
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24
src/game/player.rs
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use s2dc::{vec2, MobileEntity};
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use crate::{
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math::{WorldPos, TILE_SIZE},
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world::{TilePos, TilePosScalar},
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};
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pub struct Player {
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pub col_en: MobileEntity,
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}
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impl Player {
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pub fn new_at(pos: WorldPos) -> Self {
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Self {
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col_en: MobileEntity::from_pos_and_bb(vec2(pos.x as i32, pos.y as i32), vec2(15, 24)),
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}
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}
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pub fn center_tp(&self) -> TilePos {
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TilePos {
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x: (self.col_en.en.pos.x / TILE_SIZE as i32) as TilePosScalar,
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y: (self.col_en.en.pos.y / TILE_SIZE as i32) as TilePosScalar,
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}
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}
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}
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@ -1,4 +1,5 @@
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mod app;
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mod debug;
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mod game;
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mod graphics;
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mod input;
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