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Use a constant seed for worldgen for debugging purposes
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2 changed files with 5 additions and 10 deletions
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@ -124,7 +124,7 @@ impl GameState {
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tile_to_place: 1,
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current_biome: Biome::Surface,
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prev_biome: Biome::Surface,
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worldgen: Worldgen::default(),
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worldgen: Worldgen::from_seed(0),
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ambient_light: 0,
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light_sources: Vec::new(),
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tile_db: TileDb::load_or_default(),
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