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1 changed files with 4 additions and 26 deletions
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@ -1,33 +1,11 @@
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use proc_macro::TokenStream;
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use proc_macro::TokenStream;
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use quote::quote;
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use quote::quote;
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use syn::{parse_macro_input, Attribute, Data, DeriveInput, Member};
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use syn::{parse_macro_input, Attribute, Data, DeriveInput, Member};
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enum FieldInspectKind {
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/// Auto-inspected (it is assumed that the field implements Inspect)
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Auto,
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/// A function named by the token stream is called to inspect the field.
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/// The function takes (thing: &mut T, ui: &mut Ui, id_source: u64)
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WithFn(syn::Ident),
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/// Not visited, left alone.
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/// Useful when you want to skip a field that doesn't implement Inspect.
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Opaque,
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}
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fn inspect_kind(attrs: &[Attribute]) -> FieldInspectKind {
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for attr in attrs {
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if attr.path().is_ident("opaque") {
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return FieldInspectKind::Opaque;
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} else if attr.path().is_ident("inspect_with") {
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let fun: syn::Ident = attr.parse_args().expect("Failed to parse ident");
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return FieldInspectKind::WithFn(fun);
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}
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}
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FieldInspectKind::Auto
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}
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#[proc_macro_derive(Inspect)]
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#[proc_macro_derive(Inspect)]
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pub fn derive_inspect(input: TokenStream) -> TokenStream {
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pub fn derive_inspect(input: TokenStream) -> TokenStream {
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let input = parse_macro_input!(input as DeriveInput);
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let input = parse_macro_input!(input as DeriveInput);
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let ty_ident = input.ident;
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let ts = match input.data {
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let ts = match input.data {
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Data::Struct(s) => {
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Data::Struct(s) => {
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let mut exprs = Vec::new();
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let mut exprs = Vec::new();
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@ -40,16 +18,16 @@ pub fn derive_inspect(input: TokenStream) -> TokenStream {
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});
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});
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}
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}
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quote! {
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quote! {
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::egui::CollapsingHeader::new(stringify!(#ty_ident)).id_source(id_source).show(ui, |ui| {
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::egui::CollapsingHeader::new("").id_source(id_source).show(ui, |ui| {
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#(#exprs)*
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#(#exprs)*
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});
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});
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}
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}
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}
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}
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_ => panic!(),
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_ => panic!(),
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};
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};
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let (intro_generics, forward_generics, where_clauses) = input.generics.split_for_impl();
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let expanded = quote! {
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let expanded = quote! {
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impl #intro_generics ::egui_inspect::Inspect for #ty_ident #forward_generics #where_clauses {
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impl ::egui_inspect::Inspect for GameState {
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fn inspect_mut(&mut self, ui: &mut ::egui::Ui, id_source: u64) {
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fn inspect_mut(&mut self, ui: &mut ::egui::Ui, id_source: u64) {
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#ts
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#ts
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}
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}
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