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https://github.com/Noratrieb/game-wip-dontplay.git
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21 changed files with 138 additions and 459 deletions
39
src/game.rs
39
src/game.rs
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@ -18,43 +18,32 @@ use crate::{
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};
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#[derive(Derivative, Inspect)]
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#[derivative(Debug)]
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pub struct GameState {
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pub camera_offset: WorldPos,
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pub world: World,
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pub gravity: f32,
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pub current_biome: Biome,
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pub prev_biome: Biome,
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#[derivative(Debug = "ignore")]
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#[opaque]
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pub worldgen: Worldgen,
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pub ambient_light: u8,
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pub light_sources: Vec<LightSource>,
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pub tile_db: TileDb,
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pub inventory: Inventory,
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pub itemdb: ItemDb,
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pub selected_inv_slot: usize,
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pub spawn_point: WorldPos,
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}
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#[derive(Debug, Inspect)]
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pub struct LightSource {
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pub pos: ScreenVec,
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pub(crate) struct GameState {
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pub(crate) camera_offset: WorldPos,
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pub(crate) world: World,
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pub(crate) tile_db: TileDb,
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}
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#[derive(PartialEq, Eq, Clone, Copy, Debug, Inspect)]
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pub enum Biome {
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pub(crate) enum Biome {
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Surface,
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Underground,
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}
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impl GameState {
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pub fn update(&mut self, input: &Input) {
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pub(crate) fn update(&mut self, input: &Input) {
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loop {}
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}
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pub(crate) fn draw_world(&mut self, rt: &mut RenderTexture, res: &mut Res) {
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loop {}
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}
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pub fn draw_entities(&mut self, rt: &mut RenderTexture) {
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pub(crate) fn draw_entities(&mut self, rt: &mut RenderTexture) {
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loop {}
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}
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pub fn draw_ui(&mut self, rt: &mut RenderTexture, res: &Res, ui_dims: Vector2f) {
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pub(crate) fn draw_ui(
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&mut self,
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rt: &mut RenderTexture,
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res: &Res,
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ui_dims: Vector2f,
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) {
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loop {}
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}
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pub(crate) fn light_pass(&mut self, lightmap: &mut RenderTexture, res: &Res) {
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@ -64,7 +53,7 @@ impl GameState {
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loop {}
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}
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}
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pub fn for_each_tile_on_screen(
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pub(crate) fn for_each_tile_on_screen(
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camera_offset: WorldPos,
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rt_size: Vector2u,
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mut f: impl FnMut(TilePos, ScreenVec),
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