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21 changed files with 138 additions and 459 deletions
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@ -10,14 +10,4 @@ use crate::{
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tiles::{BgTileId, FgTileId, MidTileId, TileId},
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world::{ChunkPos, Tile as Tl, CHUNK_EXTENT},
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};
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pub struct Worldgen {
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world: World<crate::world::Tile>,
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}
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impl Worldgen {
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pub fn from_seed(seed: i64) -> Self {
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loop {}
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}
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pub fn chunk_noise(&self, pos: ChunkPos) -> Vec<Vec<Tl>> {
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loop {}
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}
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}
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pub(crate) struct Worldgen {}
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