mirror of
https://github.com/Noratrieb/game-wip-dontplay.git
synced 2026-01-14 19:55:02 +01:00
Fix local tile offset calculation for large coordinates
This commit is contained in:
parent
38699c9d09
commit
62bd6b2c7c
3 changed files with 79 additions and 37 deletions
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@ -1,5 +1,5 @@
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use egui_sfml::{egui, SfEgui};
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use gamedebug_core::imm;
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use gamedebug_core::imm_dbg;
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use sfml::{
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graphics::{Color, RenderTarget, RenderWindow},
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window::Event,
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@ -48,7 +48,11 @@ impl App {
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}
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}
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fn do_update(&mut self) {}
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fn do_update(&mut self) {
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let tp = self.game.camera_offset.tile_pos();
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imm_dbg!(tp);
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imm_dbg!(tp.to_chunk_and_local());
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}
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fn do_rendering(&mut self) {
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self.rw.clear(Color::BLACK);
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@ -1,9 +1,8 @@
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use gamedebug_core::imm_dbg;
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use sfml::graphics::{Rect, RenderTarget, RenderWindow, Sprite, Transformable};
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use crate::{
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graphics::{ScreenPos, NATIVE_RESOLUTION},
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math::{WorldPos, WorldPosScalar, TILE_SIZE},
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math::WorldPos,
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res::Res,
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world::{TilePos, World},
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};
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@ -33,9 +32,8 @@ fn for_each_tile(camera_offset: WorldPos, mut f: impl FnMut(TilePos, ScreenPos))
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y: (camera_offset.y + y as i32) / 32,
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},
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ScreenPos {
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x: imm_dbg!(imm_dbg!(x as i32) - (imm_dbg!(camera_offset.x as i32)) % 32)
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as i16,
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y: (y as i32 - (camera_offset.y as i32 % 32)) as i16,
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x: (x as i32 - camera_offset.x % 32) as i16,
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y: (y as i32 - (camera_offset.y % 32)) as i16,
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},
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)
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}
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100
src/world.rs
100
src/world.rs
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@ -4,7 +4,7 @@ use rand::{thread_rng, Rng};
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type ChunkPosScalar = i16;
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#[derive(Hash, PartialEq, Eq, Debug, Clone, Copy)]
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struct ChunkPos {
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pub struct ChunkPos {
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x: ChunkPosScalar,
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y: ChunkPosScalar,
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}
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@ -33,50 +33,78 @@ impl World {
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}
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}
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#[derive(Debug, Clone, Copy)]
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pub struct TilePos {
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pub x: TilePosScalar,
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pub y: TilePosScalar,
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}
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#[derive(Debug, PartialEq, Eq)]
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#[derive(Debug, PartialEq, Eq, Clone, Copy)]
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pub struct ChunkLocalTilePos {
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pub x: ChunkLocalTilePosScalar,
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pub y: ChunkLocalTilePosScalar,
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}
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type ChunkLocalTilePosScalar = i16;
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type ChunkLocalTilePosScalar = u8;
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impl TilePos {
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fn to_chunk_and_local(&self) -> (ChunkPos, ChunkLocalTilePos) {
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// 0,0 is chunk (0, 0)
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// -1, -1 is chunk (-1, -1)
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// For negative offsets, local offset starts from `CHUNK_EXTENT`
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let mut chk = ChunkPos {
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x: (self.x / CHUNK_EXTENT as i32) as i16,
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y: (self.y / CHUNK_EXTENT as i32) as i16,
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pub fn to_chunk_and_local(self) -> (ChunkPos, ChunkLocalTilePos) {
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let chk = ChunkPos {
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x: chk_pos(self.x),
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y: chk_pos(self.y),
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};
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if self.x.is_negative() {
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chk.x -= 1;
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}
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if self.y.is_negative() {
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chk.y -= 1;
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}
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let local = ChunkLocalTilePos {
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x: if chk.x.is_negative() {
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((CHUNK_EXTENT as i32 + self.x) % CHUNK_EXTENT as i32) as i16
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} else {
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(self.x % CHUNK_EXTENT as i32) as i16
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},
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y: if chk.y.is_negative() {
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((CHUNK_EXTENT as i32 + self.y) % CHUNK_EXTENT as i32) as i16
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} else {
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(self.y % CHUNK_EXTENT as i32) as i16
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},
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x: chunk_local(self.x),
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y: chunk_local(self.y),
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};
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(chk, local)
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}
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}
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fn chk_pos(tile: TilePosScalar) -> ChunkPosScalar {
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if tile.is_negative() {
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((tile + 1) / CHUNK_EXTENT as i32) as i16 - 1
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} else {
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(tile / CHUNK_EXTENT as i32) as i16
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}
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}
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#[test]
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fn test_chk_pos() {
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assert_eq!(chk_pos(0), 0);
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assert_eq!(chk_pos(1), 0);
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assert_eq!(chk_pos(127), 0);
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assert_eq!(chk_pos(128), 1);
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assert_eq!(chk_pos(-1), -1);
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assert_eq!(chk_pos(-2), -1);
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assert_eq!(chk_pos(-127), -1);
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assert_eq!(chk_pos(-128), -1);
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assert_eq!(chk_pos(-129), -2);
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}
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/*fn chunk_local(global: TilePosScalar) -> ChunkLocalTilePosScalar {
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if global.is_negative() {
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(CHUNK_EXTENT as i32 + global % CHUNK_EXTENT as i32) as u8
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} else {
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(global % CHUNK_EXTENT as i32) as u8
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}
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}*/
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fn chunk_local(global: TilePosScalar) -> ChunkLocalTilePosScalar {
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let mut result = global % CHUNK_EXTENT as i32;
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if result.is_negative() {
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result += CHUNK_EXTENT as i32;
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}
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result as u8
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}
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#[test]
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fn test_chunk_local() {
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assert_eq!(chunk_local(0), 0);
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assert_eq!(chunk_local(-1), 127);
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assert_eq!(chunk_local(-128), 0);
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}
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#[test]
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fn test_to_chunk_and_local() {
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assert_eq!(
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@ -91,10 +119,22 @@ fn test_to_chunk_and_local() {
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TilePos { x: -1, y: -1 }.to_chunk_and_local(),
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(
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ChunkPos { x: -1, y: -1 },
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ChunkLocalTilePos {
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x: CHUNK_EXTENT as i16 - 1,
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y: CHUNK_EXTENT as i16 - 1
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}
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ChunkLocalTilePos { x: 127, y: 127 }
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)
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);
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assert_eq!(
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TilePos { x: -127, y: -127 }.to_chunk_and_local(),
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(ChunkPos { x: -1, y: -1 }, ChunkLocalTilePos { x: 1, y: 1 })
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);
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assert_eq!(
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TilePos { x: -128, y: -128 }.to_chunk_and_local(),
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(ChunkPos { x: -1, y: -1 }, ChunkLocalTilePos { x: 0, y: 0 })
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);
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assert_eq!(
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TilePos { x: -129, y: -129 }.to_chunk_and_local(),
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(
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ChunkPos { x: -2, y: -2 },
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ChunkLocalTilePos { x: 127, y: 127 }
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)
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);
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}
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