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Add unbreakanium layer at bottom
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2 changed files with 7 additions and 0 deletions
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res/tiles.png
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@ -115,6 +115,12 @@ impl Chunk {
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b.id = rng.gen_range(1..5);
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b.id = rng.gen_range(1..5);
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}
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}
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}
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}
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// Unbreakable layer at bottom
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if pos.y > 510 {
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for b in &mut tiles {
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b.id = Tile::UNBREAKANIUM;
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}
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}
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Self { tiles }
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Self { tiles }
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}
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}
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@ -132,4 +138,5 @@ pub struct Tile {
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impl Tile {
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impl Tile {
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pub const AIR: TileId = 0;
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pub const AIR: TileId = 0;
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pub const UNBREAKANIUM: TileId = 5;
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}
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}
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