From 6d205fa8f7f84f660669d1239846dfd1a7070579 Mon Sep 17 00:00:00 2001 From: crumblingstatue Date: Sat, 15 Apr 2023 10:41:52 +0200 Subject: [PATCH] Split "100" ores into pairs of 50 ore, 50 gem/etc. --- design/design.md | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/design/design.md b/design/design.md index 4a7a2fb..9c1e1d2 100644 --- a/design/design.md +++ b/design/design.md @@ -51,7 +51,11 @@ It's all mantle level specific biomes all the way horizontally. ## Number of stuff - Up to 1000 tiles (1024*1024 tile sprite sheet) - - At least 100 ore types + - At least 50 ore types + 50 gem/etc. types. Copper/Coal could be an ore-gem/etc. pair for example. + - On average, one new pair every 750 meters, up to 37 kilometers. + The last stretch of 3 km to the bottom is a "buffer zone" of no new content, just more of the same. + - The rate of new pairs could start out quicker, for example every 300 meters or so, + to make early-game less boring, but gradually become less frequent, up to a kilometer gap. - At least 50 stone types - Maybe background tiles and other stuff, like different break overlay animations