mirror of
https://github.com/Noratrieb/game-wip-dontplay.git
synced 2026-01-16 20:35:02 +01:00
Make chunk coordinate type 32 bits
This ensures there isn't a problem converting between world coords and chunk coords. Since the world center if half of max of u32, this is a very real problem to handle with only 16 bits.
This commit is contained in:
parent
becc441955
commit
6e2ab5837b
1 changed files with 1 additions and 1 deletions
|
|
@ -1,7 +1,7 @@
|
||||||
use fnv::FnvHashMap;
|
use fnv::FnvHashMap;
|
||||||
use rand::{thread_rng, Rng};
|
use rand::{thread_rng, Rng};
|
||||||
|
|
||||||
type ChunkPosScalar = u16;
|
type ChunkPosScalar = u32;
|
||||||
|
|
||||||
#[derive(Hash, PartialEq, Eq, Debug, Clone, Copy)]
|
#[derive(Hash, PartialEq, Eq, Debug, Clone, Copy)]
|
||||||
pub struct ChunkPos {
|
pub struct ChunkPos {
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue