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Use saturating arithmetic for keyboard camera movement
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parent
91cd644b8c
commit
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1 changed files with 4 additions and 4 deletions
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@ -69,16 +69,16 @@ impl App {
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2
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};
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if self.kb_input.down(Key::Left) {
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self.game.camera_offset.x -= spd;
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self.game.camera_offset.x = self.game.camera_offset.x.saturating_sub(spd);
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}
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if self.kb_input.down(Key::Right) {
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self.game.camera_offset.x += spd;
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self.game.camera_offset.x = self.game.camera_offset.x.saturating_add(spd);
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}
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if self.kb_input.down(Key::Up) {
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self.game.camera_offset.y -= spd;
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self.game.camera_offset.y = self.game.camera_offset.y.saturating_sub(spd);
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}
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if self.kb_input.down(Key::Down) {
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self.game.camera_offset.y += spd;
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self.game.camera_offset.y = self.game.camera_offset.y.saturating_add(spd);
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}
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let tp = self.game.camera_offset.tile_pos();
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imm_dbg!(tp);
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