diff --git a/design/design.md b/design/design.md index 9c1e1d2..03469d6 100644 --- a/design/design.md +++ b/design/design.md @@ -50,14 +50,13 @@ It's all mantle level specific biomes all the way horizontally. ## Number of stuff -- Up to 1000 tiles (1024*1024 tile sprite sheet) - - At least 50 ore types + 50 gem/etc. types. Copper/Coal could be an ore-gem/etc. pair for example. - - On average, one new pair every 750 meters, up to 37 kilometers. - The last stretch of 3 km to the bottom is a "buffer zone" of no new content, just more of the same. - - The rate of new pairs could start out quicker, for example every 300 meters or so, - to make early-game less boring, but gradually become less frequent, up to a kilometer gap. - - At least 50 stone types - - Maybe background tiles and other stuff, like different break overlay animations +- At least 50 ore types + 50 gem/etc. types. Copper/Coal could be an ore-gem/etc. pair for example. +- On average, one new pair every 750 meters, up to 37 kilometers. + The last stretch of 3 km to the bottom is a "buffer zone" of no new content, just more of the same. +- The rate of new pairs could start out quicker, for example every 300 meters or so, + to make early-game less boring, but gradually become less frequent, up to a kilometer gap. +- At least 50 stone types +- Maybe background tiles and other stuff, like different break overlay animations # Multiplayer