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https://github.com/Noratrieb/game-wip-dontplay.git
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lööp
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40e412c024
commit
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18 changed files with 196 additions and 1445 deletions
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@ -1,12 +1,9 @@
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use std::fmt::Debug;
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use egui_inspect::{derive::Inspect, Inspect};
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use crate::{
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graphics::{ScreenSc, ScreenVec},
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math::TILE_SIZE,
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};
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#[derive(Debug, Default, Inspect)]
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pub struct TileDbEdit {
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open: bool,
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@ -15,109 +12,39 @@ pub struct TileDbEdit {
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}
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impl TileDbEdit {
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pub(crate) fn ui(&mut self, ctx: &egui::Context, tile_db: &mut TileDb) {
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if !self.open {
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return;
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}
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egui::Window::new("Tiledb editor").show(ctx, |ui| {
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ui.horizontal(|ui| {
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ui.selectable_value(&mut self.layer, Layer::Bg, "Bg");
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ui.selectable_value(&mut self.layer, Layer::Mid, "Mid");
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ui.selectable_value(&mut self.layer, Layer::Fg, "Fg");
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});
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ui.separator();
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egui::ScrollArea::vertical()
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.max_height(400.0)
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.show(ui, |ui| match self.layer {
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Layer::Bg => db_ui(&mut tile_db.bg, ui),
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Layer::Fg => db_ui(&mut tile_db.fg, ui),
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Layer::Mid => db_ui(&mut tile_db.mid, ui),
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});
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});
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loop {}
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}
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}
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#[derive(Debug, PartialEq, Eq)]
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enum Layer {
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Bg,
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Fg,
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Mid,
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}
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impl Default for Layer {
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fn default() -> Self {
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Self::Bg
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loop {}
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}
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}
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use super::{Bg, Fg, Mid, TileDb, TileDef, TileLayer, DEFAULT_TILE_BB};
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trait SpecialUi {
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fn special_ui(&mut self, ui: &mut egui::Ui);
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}
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impl SpecialUi for TileDef<Mid> {
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fn special_ui(&mut self, ui: &mut egui::Ui) {
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match &mut self.layer.bb {
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Some(bb) => {
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ui.horizontal(|ui| {
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ui.label("x");
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ui.add(egui::DragValue::new(&mut bb.x));
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ui.label("y");
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ui.add(egui::DragValue::new(&mut bb.y));
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ui.label("w");
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ui.add(egui::DragValue::new(&mut bb.w));
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ui.label("h");
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ui.add(egui::DragValue::new(&mut bb.h));
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});
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}
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None => {
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if ui.button("Insert bb").clicked() {
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self.layer.bb = Some(DEFAULT_TILE_BB);
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}
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}
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}
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ui.checkbox(&mut self.layer.platform, "platform");
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loop {}
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}
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}
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impl SpecialUi for TileDef<Bg> {
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fn special_ui(&mut self, _ui: &mut egui::Ui) {}
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}
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impl SpecialUi for TileDef<Fg> {
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fn special_ui(&mut self, _ui: &mut egui::Ui) {}
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}
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fn db_ui<Layer: TileLayer + Debug>(db: &mut Vec<TileDef<Layer>>, ui: &mut egui::Ui)
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where
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<Layer as TileLayer>::SpecificDef: Debug + Default + Inspect,
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TileDef<Layer>: SpecialUi,
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{
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for (i, def) in db.iter_mut().enumerate() {
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ui.label(i.to_string());
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ui.text_edit_singleline(&mut def.graphic_name);
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match &mut def.light {
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Some(light) => {
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ui.horizontal(|ui| {
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ui.label("x");
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ui.add(egui::DragValue::new(&mut light.x));
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ui.label("y");
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ui.add(egui::DragValue::new(&mut light.y));
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});
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}
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None => {
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if ui.button("Insert light emit").clicked() {
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def.light = Some(ScreenVec {
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x: TILE_SIZE as ScreenSc / 2,
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y: TILE_SIZE as ScreenSc / 2,
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});
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}
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}
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}
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def.special_ui(ui);
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ui.separator();
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}
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if ui.button("Add new default").clicked() {
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db.push(Default::default());
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}
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loop {}
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}
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