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https://github.com/Noratrieb/game-wip-dontplay.git
synced 2026-01-14 19:55:02 +01:00
Add basic player physics
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parent
5a6fe33e1e
commit
beabf269e5
3 changed files with 37 additions and 13 deletions
34
src/app.rs
34
src/app.rs
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@ -9,11 +9,12 @@ use sfml::{
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use crate::{
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debug::DebugState,
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game::GameState,
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game::{for_each_tile_on_screen, GameState},
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graphics::{self, NATIVE_RESOLUTION},
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input::KbInput,
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math::{wp_to_tp, WorldPos},
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math::{wp_to_tp, WorldPos, TILE_SIZE},
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res::Res,
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world::Tile,
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};
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/// Application level state (includes game and ui state, etc.)
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@ -81,12 +82,31 @@ impl App {
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if self.kb_input.down(Key::Right) {
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self.game.player.col_en.move_x(spd, |_, _| false);
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}
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if self.kb_input.down(Key::Up) {
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self.game.player.col_en.move_y(-spd, |_, _| false);
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}
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if self.kb_input.down(Key::Down) {
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self.game.player.col_en.move_y(spd, |_, _| false);
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if self.kb_input.pressed(Key::Up) {
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self.game.player.vspeed = -14.0;
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}
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self.game
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.player
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.col_en
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.move_y(self.game.player.vspeed, |player_en, off| {
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let mut col = false;
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for_each_tile_on_screen(self.game.camera_offset, |tp, _sp| {
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let tid = self.game.world.tile_at_mut(tp).id;
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if tid == Tile::AIR {
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return;
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}
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let tsize = TILE_SIZE as i32;
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let x = tp.x as i32 * TILE_SIZE as i32;
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let y = tp.y as i32 * TILE_SIZE as i32;
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let en = s2dc::Entity::from_rect_corners(x, y, x + tsize, y + tsize);
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if player_en.would_collide(&en, off) {
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col = true;
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self.game.player.vspeed = 0.;
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}
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});
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col
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});
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self.game.player.vspeed += 1.0;
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let (x, y, _w, _h) = self.game.player.col_en.en.xywh();
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self.game.camera_offset.x = (x - NATIVE_RESOLUTION.w as i32 / 2) as u32;
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self.game.camera_offset.y = (y - NATIVE_RESOLUTION.h as i32 / 2) as u32;
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14
src/game.rs
14
src/game.rs
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@ -4,7 +4,7 @@ use sfml::graphics::{Rect, RectangleShape, RenderTarget, RenderWindow, Sprite, T
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use crate::{
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graphics::{ScreenPos, ScreenPosScalar, NATIVE_RESOLUTION},
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math::{wp_to_tp, WorldPos, WorldPosScalar},
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math::{wp_to_tp, WorldPos},
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res::Res,
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world::{Tile, TilePos, World},
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};
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@ -41,13 +41,13 @@ impl GameState {
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}
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}
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fn for_each_tile_on_screen(camera_offset: WorldPos, mut f: impl FnMut(TilePos, ScreenPos)) {
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pub fn for_each_tile_on_screen(camera_offset: WorldPos, mut f: impl FnMut(TilePos, ScreenPos)) {
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for y in (-32..NATIVE_RESOLUTION.h + 32).step_by(32) {
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for x in (-32..NATIVE_RESOLUTION.w + 32).step_by(32) {
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f(
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TilePos {
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x: wp_to_tp(camera_offset.x.saturating_add(x as WorldPosScalar)),
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y: wp_to_tp(camera_offset.y.saturating_add(y as WorldPosScalar)),
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x: wp_to_tp(camera_offset.x.saturating_add(x.try_into().unwrap_or(0))),
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y: wp_to_tp(camera_offset.y.saturating_add(y.try_into().unwrap_or(0))),
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},
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ScreenPos {
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x: ((x as i64) - ((camera_offset.x as i64) % 32)) as ScreenPosScalar,
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@ -60,10 +60,12 @@ fn for_each_tile_on_screen(camera_offset: WorldPos, mut f: impl FnMut(TilePos, S
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impl Default for GameState {
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fn default() -> Self {
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let mut spawn_point = WorldPos::SURFACE_CENTER;
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spawn_point.y -= 300;
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Self {
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camera_offset: WorldPos::SURFACE_CENTER,
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camera_offset: spawn_point,
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world: Default::default(),
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player: Player::new_at(WorldPos::SURFACE_CENTER),
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player: Player::new_at(spawn_point),
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}
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}
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}
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@ -7,12 +7,14 @@ use crate::{
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pub struct Player {
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pub col_en: MobileEntity,
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pub vspeed: f32,
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}
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impl Player {
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pub fn new_at(pos: WorldPos) -> Self {
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Self {
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col_en: MobileEntity::from_pos_and_bb(vec2(pos.x as i32, pos.y as i32), vec2(15, 24)),
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vspeed: 0.0,
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}
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}
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pub fn center_tp(&self) -> TilePos {
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