From c18fc3a265ded5e20cae3a119af01acf6f5fb79c Mon Sep 17 00:00:00 2001 From: crumblingstatue Date: Wed, 5 Apr 2023 00:16:09 +0200 Subject: [PATCH] Update design with new scaling. New goal at 35 kms deep. --- design.md | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/design.md b/design.md index 90595e9..dde37ca 100644 --- a/design.md +++ b/design.md @@ -21,11 +21,12 @@ Player character is about 3 blocks high. (slightly less so they fit comfortably) World is roughly 60000x60000 blocks large. I've done some measurements and I believe it's large enough that it should convey the scale of digging very deep, which is what the game is about. -The evil source is at about 50 km. -The final goal is the evil source, so player is expected to mine about 50 km deep to beat the game. -1 meter = one tile. 50 km = 50,000 tiles deep. -There could be some post-endgame content from 50,000-60,000 blocks deep. -Very unbreakable bottom or lava lake or whatever is at 60,000 blocks deep. +Layer below 30 km is the mantle (after which the game is named). +The evil source is at about 35 km. +The final goal is the evil source, so player is expected to mine about 35 km deep to beat the game. +1 meter = two tiles. 35 km = 70,000 tiles deep. +There could be some post-endgame content from 35-40 kms deep. +Very unbreakable bottom or lava lake or whatever is at 80,000 blocks (40 km) deep. ## Number of stuff