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Properly center screen
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parent
a3cb228799
commit
c54af3ee67
4 changed files with 27 additions and 1 deletions
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@ -16,7 +16,7 @@ use crate::{
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game::{for_each_tile_on_screen, Biome, GameState},
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graphics::{self, ScreenPosScalar, NATIVE_RESOLUTION},
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input::Input,
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math::{px_per_frame_to_km_h, WorldPos, M_PER_PX, TILE_SIZE},
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math::{center_offset, px_per_frame_to_km_h, WorldPos, M_PER_PX, TILE_SIZE},
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res::Res,
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world::{Tile, TilePosScalar, CHUNK_EXTENT},
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};
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@ -243,6 +243,11 @@ impl App {
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self.rt.display();
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let mut spr = Sprite::with_texture(self.rt.texture());
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spr.set_scale((self.scale as f32, self.scale as f32));
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let rw_size = self.rw.size();
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let rt_size = self.rt.size() * self.scale as u32;
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let x = center_offset(rt_size.x as i32, rw_size.x as i32);
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let y = center_offset(rt_size.y as i32, rw_size.y as i32);
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spr.set_position((x as f32, y as f32));
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self.rw.clear(Color::rgb(40, 10, 70));
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self.rw.draw(&spr);
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self.sf_egui
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19
src/math.rs
19
src/math.rs
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@ -1,3 +1,5 @@
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use num_traits::Signed;
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use crate::world::{TilePos, TilePosScalar};
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pub type WorldPosScalar = u32;
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@ -50,6 +52,23 @@ pub fn wp_to_tp(wp: WorldPosScalar) -> TilePosScalar {
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(wp / TILE_SIZE as WorldPosScalar) as TilePosScalar
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}
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// Get the offset required to center an object of `xw` width inside an object of `yw` width.
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//
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// For example, let's say `xw` (+) is 10 and we want to center it inside `yw` (-), which is 20
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//
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// ++++++++++ (x uncentered)
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// -------------------- (y)
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// ++++++++++ (x centered)
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//
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// In this case, we needed to add 5 to x to achieve centering.
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// This is the offset that this function calculates.
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//
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// We can calulate it by subtracting `xw` from `yw` (10), and dividing it by 2.
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pub fn center_offset<N: From<u8> + Copy + Signed>(xw: N, yw: N) -> N {
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let diff = yw - xw;
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diff / N::from(2)
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}
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#[test]
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fn test_wp_to_tp() {
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assert_eq!(wp_to_tp(0), 0);
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