Properly center screen

This commit is contained in:
crumblingstatue 2023-04-06 22:39:25 +02:00
parent a3cb228799
commit c54af3ee67
4 changed files with 27 additions and 1 deletions

View file

@ -1,3 +1,5 @@
use num_traits::Signed;
use crate::world::{TilePos, TilePosScalar};
pub type WorldPosScalar = u32;
@ -50,6 +52,23 @@ pub fn wp_to_tp(wp: WorldPosScalar) -> TilePosScalar {
(wp / TILE_SIZE as WorldPosScalar) as TilePosScalar
}
// Get the offset required to center an object of `xw` width inside an object of `yw` width.
//
// For example, let's say `xw` (+) is 10 and we want to center it inside `yw` (-), which is 20
//
// ++++++++++ (x uncentered)
// -------------------- (y)
// ++++++++++ (x centered)
//
// In this case, we needed to add 5 to x to achieve centering.
// This is the offset that this function calculates.
//
// We can calulate it by subtracting `xw` from `yw` (10), and dividing it by 2.
pub fn center_offset<N: From<u8> + Copy + Signed>(xw: N, yw: N) -> N {
let diff = yw - xw;
diff / N::from(2)
}
#[test]
fn test_wp_to_tp() {
assert_eq!(wp_to_tp(0), 0);