diff --git a/src/game.rs b/src/game.rs index fb99438..3c9085a 100644 --- a/src/game.rs +++ b/src/game.rs @@ -88,7 +88,7 @@ pub fn for_each_tile_on_screen(camera_offset: WorldPos, mut f: impl FnMut(TilePo impl Default for GameState { fn default() -> Self { let mut spawn_point = WorldPos::SURFACE_CENTER; - spawn_point.y -= 304; + spawn_point.y -= 1104; Self { camera_offset: spawn_point, world: Default::default(), diff --git a/src/world.rs b/src/world.rs index 9094415..8254bbd 100644 --- a/src/world.rs +++ b/src/world.rs @@ -107,7 +107,7 @@ impl Chunk { mid: 0, fg: 0, }; CHUNK_N_TILES]; - if pos.y == 157 { + if pos.y == 156 { for (i, b) in tiles.iter_mut().enumerate() { if i / CHUNK_EXTENT as usize == 0 { b.fg = 8; @@ -116,7 +116,7 @@ impl Chunk { b.bg = 9; } } - if pos.y > 157 { + if pos.y > 156 { for b in &mut tiles { b.bg = 7; b.mid = 1;