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Properly resize lightmap along with game render texture
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1 changed files with 3 additions and 0 deletions
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@ -88,6 +88,9 @@ impl App {
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self.rt =
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RenderTexture::new(width / self.scale as u32, height / self.scale as u32)
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.unwrap();
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self.light_map =
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RenderTexture::new(width / self.scale as u32, height / self.scale as u32)
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.unwrap();
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let view = View::from_rect(Rect::new(0., 0., width as f32, height as f32));
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self.rw.set_view(&view);
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}
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