Fix screen offset calculation when drawing tiles

This commit is contained in:
crumblingstatue 2023-04-03 10:37:02 +02:00
parent 2a2c8f721c
commit cc7a0d8b9b
2 changed files with 7 additions and 5 deletions

View file

@ -22,10 +22,12 @@ impl ScreenRes {
// We assume this game won't be played above 32767*32767 resolution
pub struct ScreenPos {
pub x: i16,
pub y: i16,
pub x: ScreenPosScalar,
pub y: ScreenPosScalar,
}
pub type ScreenPosScalar = i16;
impl ScreenPos {
pub fn to_sf_vec(&self) -> Vector2f {
Vector2f::new(self.x.into(), self.y.into())